Difference between revisions of "Talk:Soda Popper"

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(No Scattergun ramp-up?)
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==No Scattergun ramp-up?==
 
==No Scattergun ramp-up?==
 
Guys, this gun appears to not ramp-up to 175% damage because it only does a max of 90 (89 by my own tests). What the balls, Valve. What the balls.[[User:DRaGZ|DRaGZ]] 20:45, 23 June 2011 (PDT)
 
Guys, this gun appears to not ramp-up to 175% damage because it only does a max of 90 (89 by my own tests). What the balls, Valve. What the balls.[[User:DRaGZ|DRaGZ]] 20:45, 23 June 2011 (PDT)
 +
:This is true, and I'm pretty sure it is unintentional.
  
 
== Why Am I reminded of Sam & Max? ==
 
== Why Am I reminded of Sam & Max? ==

Revision as of 16:41, 27 June 2011

No Scattergun ramp-up?

Guys, this gun appears to not ramp-up to 175% damage because it only does a max of 90 (89 by my own tests). What the balls, Valve. What the balls.DRaGZ 20:45, 23 June 2011 (PDT)

This is true, and I'm pretty sure it is unintentional.

Why Am I reminded of Sam & Max?

Actually the name of the group of 3 Characters who appear in Season 1 and 2. Should we put this in Trivia? or Do I need take time out for Number 1!? Nutter 11:34, 22 June 2011 (UTC)

  • Probably not. Jenkson 19:20, 22 June 2011 (UTC)
You're probably thinking too hard about it. The appearance of the weapons has nothing to do with Sam and Max. Leaderboard class soldier.pngJust a Gigolo - (talk) 06:41, 23 June 2011 (PDT)

In regards to "Is the Haiku Intentional?"

"The description for the Soda Popper is written in haiku, whether this is intentional is unknown."

I think it obviously is intentional; it wouldn't be written like that if it wasn't. Jenkson 19:20, 22 June 2011 (UTC)

Polycount submission

Should the trivia be updated with the fact that these models were submitted as a polycount pack submission? Triscuitable 18:03, 22 June 2011 (PDT)

No, that's taken care of on the Polycount Pack page. Balladofwindfishes 06:46, 23 June 2011 (PDT)

Reload Bug

If the reload button is held down while firing, the weapon reloads faster than it does through automatic reload or manual reload after firing. I'm assuming this is a bug, and I already reported it to valve. I'd add it to the page, but I'm kind of terrible at writing in wiki articles and I think people will take it down until a few other people test it. Mewizkuit 15:24, 25 June 2011 (PDT)