Difference between revisions of "Talk:Detonator"

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::Dont mind me, it seems it is clarified in some hidden fine print near the damage table. I still think it should be added to the main item description in the first paragraph though --[[User:PlausibleSarge|PlausibleSarge]] 09:33, 26 June 2011 (PDT)
 
::Dont mind me, it seems it is clarified in some hidden fine print near the damage table. I still think it should be added to the main item description in the first paragraph though --[[User:PlausibleSarge|PlausibleSarge]] 09:33, 26 June 2011 (PDT)
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==Flare Jump Bug==
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The article's bug section says that, due to a lack of self knockback damage, flare jumping is impossible. Are we sure that the inability to flare jump is actually a bug and not intended? [[User:Anzallos|Anzallos]] 22:00, 26 June 2011 (PDT)

Revision as of 05:00, 27 June 2011

Weapon Demonstration

Do you think we should do a weapon demonstration of this beta weapon (and the flare jump)? Guybrush20X6 16:28, 12 February 2011 (UTC)

I don't think so, this weapon might not get introduced in the game with the same stats and so have different attributes.Vulturas 16:29, 12 February 2011 (UTC)

I think it is a noteable feature and even when it doesn't get into the gun. You know the ability so show it. In the future you can put the vids into transcript or stuff to hide old ones maybe. NoWhereMan(DSvY) "Ich machen liebe Lannnnng" 16:34, 12 February 2011 (UTC)

Good idea. We should also demonstrade other beta stuff like the Quick Fix. However, Q F can't heal enemies so it could be hard to demonstrate. Mr. Wii 18:49, 12 February 2011 (UTC)

I think it is not necessary. Constant changes in beta will lead to mess . Rins 20:30, 12 February 2011 (UTC)

As inspiration for the demonstration of whatever the final version is going to be, I found a couple of videos. Video 1 (a 20-sec quickie that's more of a humor video) and Video 2 (a more serious demonstration of flare jumping across 2fort). Obviously the damage demonstration part should be on the regular training map for consistency, but flare jumping could use a context. WackoMcGoose 15:53, 14 February 2011 (UTC)

Pictogram minus.png Oppose There is no point in making weapon demonstration videos because A) They're not in TF2 B) The stats are subject to change at any time, as that's the nature of beta testing C) The weapons may never make it into TF2. User Moussekateer signature sprite.pngMoussekateer·talk 15:57, 14 February 2011 (UTC)

Nope.avi This is the same like adding information about all self-created mods. Rins :O (talk | contribs) 17:01, 14 February 2011 (UTC)

The way I read this talk page when I posted earlier, I was thinking that this was preplanning for if/when the weapon goes official, and then we make a demonstration once it's in the regular TF2. WackoMcGoose 02:17, 15 February 2011 (UTC)

Alt-fire?

I was testing out the weapons detonation in itemtest to see how big the radius is, and while the flare would detonate on contact with any solid surfaces and/or enemies, it could not be detonated remotely. Also, I couldn't flare jump, but that's just part of itemtest. Could they be related? Edit: This only seemed to happen once I added the itemtest bots. Ericson666 15:51, 18 June 2011 (UTC)

Outside of itemtest I was able to detonate flares just fine. In itemtest you can also throw chocolate bars, and you can't even equip the crossbow, so there's some odd glitches here and there. Balladofwindfishes 16:17, 18 June 2011 (UTC)

Detonator Crits

I appear to be getting Crit damage bonuses when hitting burning players with the detonation near point blank range (from the top of the first stairs in the sewers at 2fort to the bottom of said stairs), and this has happened more than once without any boosting mechanism (i.e. buff banner or kritzkrieg). I keep hitting 90's; can anyone else confirm?Sammyboy0120 23:08, 15 February 2011 (UTC)

Moved this since it had nothing to do with demonstration, please make a new section next time. Anyways, I had something like that going on too. I was firing at a soldier (who was being healed by a medic) and ignited him for around 30 damage. I kept firing since I couldn't reach him with my flamethrower and I seemed to be getting higher damage with every hit, going up by one each time. I think I shot about 8 maybe, going from 30 to 36 and going up by one to 43. Ericson666 15:55, 18 June 2011 (UTC)

This is so wrong...

Why is it submitted Flare Gun gallery pictures to this article? Stunned.png The Noble Scout (T/C) 08:12, 23 June 2011 (UTC)

Because it used the Flare Gun model. Geez... maggosh 00:13, 23 June 2011 (PDT)
Yeah, in the Beta it did but i dont see the point of using it :/ Stunned.png The Noble Scout (T/C) 08:21, 23 June 2011 (UTC)
This is the same article the beta article links to. They're accurate for now; someone will replace them once the update is released. Dragonsbrethren 04:26, 23 June 2011 (PDT)

where did you find the pic?

I cant seem to find the place on the TF2 Blog where they mention this, can anyone give me a link to it? Not the blog, the promo for the flare gun. --Karonen 16:37, 23 June 2011 (PDT)

Differences between this and the normal flare gun

To most normal players, just reading this article makes the weapon look like an upgraded version of the flaregun. I think more clarification needs to be made between the detonators mini-crit vs burning enemies vs the flareguns full crit, so that unobservant people know the difference --PlausibleSarge 09:33, 26 June 2011 (PDT)

Dont mind me, it seems it is clarified in some hidden fine print near the damage table. I still think it should be added to the main item description in the first paragraph though --PlausibleSarge 09:33, 26 June 2011 (PDT)

Flare Jump Bug

The article's bug section says that, due to a lack of self knockback damage, flare jumping is impossible. Are we sure that the inability to flare jump is actually a bug and not intended? Anzallos 22:00, 26 June 2011 (PDT)