Difference between revisions of "Team Fortress 2 Beta"

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Revision as of 19:25, 8 July 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently under test

New weapons

Class Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and medic
Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%
Pictogram plus.png ÜberCharge rate increased 40%
Pictogram plus.png Match the speed of any faster heal target
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)

Syringe Gun
Beta Syringe Gun
40 150 Base: 9
Crit: 27
[10 syringes / sec.]
Pictogram plus.png Übercharge percentage increases movement speed by up to 10%

Pictogram minus.png -10% damage done.

Bonesaw
Beta Bonesaw
N/A N/A Base: 65
Crit: 195
Pictogram comment.png Allows you to see an enemy's health.
Leaderboard class pyro.png Pyro Flare Gun
Detonator
1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.

Pictogram comment.png On hit, ignites enemy.
Pictogram comment.png Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
Pictogram comment.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 20% explosion self-damage vulnerability on wearer.

Leaderboard class soldier.png Soldier Direct Hit
Beta Pocket Rocket Launcher
4 20 Base: 90

Crit: 270

Pictogram plus.png When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds.
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 2
4 20 Base: 90

Crit: 270

Pictogram plus.png +15% Übercharge rate for the Medic healing you (not in spawn room)
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 3
4 20 Base: 90

Crit: 270

Pictogram plus.png 50% faster reload time while being healed by a Medic
Pictogram minus.png On hit: -10 health.

Shotgun
Beta Pocket Shotgun
6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png While a Medic is healing you, this weapon's damage is increased by 20%.
Pictogram minus.png While not being healed by a Medic, your weapon switch time is 30% longer.

Equalizer
Beta Split Equalizer 1
N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Equalizer
Beta Split Equalizer 2
N/A N/A Base: 33–107

Crit: 3× base damage.

Pictogram info.png When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Leaderboard class sniper.png Sniper Sniper Rifle
Beta Sniper Rifle 1
25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png On bodyshot: Rifle charge rate increased by 25%.
Pictogram plus.png On headshot: Rifle charge rate increased by 45%.
Pictogram minus.png On miss: Rifle charge rate decreased by 65%.

Kukri
Beta Sniper Club 1
N/A N/A Base: 65

Crit: 195

Pictogram plus.png 25% increase in damage when health <50% of max.
Pictogram minus.png 25% decrease in damage when health >50% of max.

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Shortstop
Shortstop
~ Pictogram minus.png 20% slower reload speed.
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use.

Move speed increases as the user becomes injured.
No damage penalty

Base damage: 33-113
Pictogram plus.png No longer blocks healing.

Pictogram minus.png Move speed no longer increases as the user becomes injured.
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107

Other changes

An example of the changed menu in the Beta.
  • Some responses have been tweaked.
  • Several UI changes were tested in the Beta before being shipped to the main game.
  • As of the June 17, 2011 patch the entire menu interface has been reworked, with major changes to the loadout and crafting systems.

Previous changes

Patches

Main article: Patches (Beta)

Bugs

  • An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
  • Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.
  • As a Soldier, being healed by a Medic or dispenser erroneously charges any of the Soldier's backpack secondaries (Buff Banner, Battalion's Backup, Concheror).
  • The button to craft items in the new crafting interface can still be clicked after a successful craft, with nothing in the crafting boxes. Clicking it will cause the game to crash.

See also

External Links