Difference between revisions of "Obtaining General achievements"

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{{Show achievement|General|Escape the Heat
 
{{Show achievement|General|Escape the Heat
| obtain-level = Easy
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| obtain-level = Very Easy
| obtain-text = One of the easiest ways to negate the effects of the Pyro's [[afterburn]] is to submerge yourself in water. Shallow bodies of water, such as the rivers on [[Hydro]], will not extinguish you. This achievement should generally come to you through natural playtime. If you are desperate to get this achievement, play as a Scout, quickly run to the nearest Pyro, then run away into a pool of water before they can do anything more to you.
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| obtain-text = This achievement should be attained incidentally, as one of the easiest ways to negate the effects of the Pyro's [[afterburn]] is to submerge yourself in water. Shallow bodies of water, such as the rivers on [[Hydro]], will not extinguish you.
 
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{{Show achievement|General|Flamethrower
 
{{Show achievement|General|Flamethrower

Revision as of 19:03, 1 July 2011

Dynasty
Dynasty
Win 20 games.
Difficulty: Easy
How to obtain: Play until you have won 20 games. With a good team, this should happen in no time.


Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Difficulty: Very Easy
How to obtain: This achievement should be attained incidentally, as one of the easiest ways to negate the effects of the Pyro's afterburn is to submerge yourself in water. Shallow bodies of water, such as the rivers on Hydro, will not extinguish you.


Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.
Difficulty: Medium
How to obtain: Thirty seconds is a relatively long time for combat. Aim for crowds of enemy players, especially at the beginning of rounds. If you are having trouble, have a Medic assist you with an ÜberCharge.


Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.
Difficulty: Medium
How to obtain: Thirty seconds is a relatively long time for combat. Aim for crowds of enemy players, especially at the beginning of rounds. If you are having trouble, have a Medic assist you with an ÜberCharge.


Grey Matter
Grey Matter
Get 25 headshots as a Sniper.
Difficulty: Easy
How to obtain: Play on a map that give Snipers a clear view of the battlefield, such as 2Fort or Double Cross. Try to leave yourself less exposed and fire away, aiming for slow targets such as Heavies or Soldiers. Headshots from the Spy's Ambassador or even a Pyro's reflected Huntsman arrow count towards this achievement.


Hard to Kill
Hard to Kill
Get five kills in a row without dying.
Difficulty: Easy
How to obtain: This will happen incidentally after spending a reasonable amount of time playing. If you are inexperienced, it may be easier to use a combat class such as the Heavy or to play defensively as an Engineer.


Hardcore
Hardcore
Accumulate 1000 total kills.
Difficulty: Easy
How to obtain: This will occur incidentally after a modest amount of playtime. If you are having trouble obtaining kills, play as classes that specialize in offense, such as the Soldier or Pyro.


Head of the Class
Head of the Class
Play a complete round with every class.
Difficulty: Easy
How to obtain: It is good to experiment with every class. Check each one off as you complete rounds to ensure none are missed. To achieve this quickly, it is recommended to play Arena, switching classes after each short round. Note that you cannot switch classes for the entire round and must be there from start to finish.


Impenetrable Defense
Impenetrable Defense
Successfully defend Dustbowl without giving up a capture.
Difficulty: Hard
How to obtain: The initial Control Point on Dustbowl is much closer to the attacking team's respawn room than to that of the defending team. Without Teleporters from defending Engineers, the BLU attackers will usually swarm the defenders and capture the point before respawned reinforcements can arrive. To contribute to this, play as an Engineer, Heavy, or Demoman, defensive classes with great firepower.


Impossible Defense
Impossible Defense
Successfully defend Gravel Pit without giving up a capture.
Difficulty: Hard
How to obtain: Due to the open nature of Gravel Pit, defending both Point A and Point B can be difficult. Defenses should be balanced; have Sentry Guns at both A and B, with offensive classes backing them up. Coordinate with allies, preferably with voice chat, to make sure neither base is overrun.


Lightning Offense
Lightning Offense
Win Well in 5 minutes or less.
Difficulty: Easy
How to obtain: The brief nature of Control Point matches ensures that this should happen incidentally when playing with a marginally effective team.


Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Difficulty: Medium
How to obtain: To avoid drawing suspicion from the enemy team, act as an enemy; occasionally charge towards your own team and switch your disguised weapon often. Although you only need a quick burst of healing from the enemy Medic, you can attempt to obtain the "FYI I am a Spy" or "Insurance Fraud" achievements afterward.


Nemesis
Nemesis
Get five Revenge kills.
Difficulty: Easy
How to obtain: You will eventually be dominated by enemy players without trying. To ensure a revenge kill, choose classes that are effective against those your nemesis favors.


Powerhouse Offense
Powerhouse Offense
Win 2Fort with a shutout.
Difficulty: Medium
How to obtain: The layout of 2Fort requires coordinated team pushes to secure the intelligence. It helps to set up a good defense early to prevent opponents from obtaining even one early capture. Consider playing as an Engineer for the round.


Ready for Duty
Ready for Duty
Complete each class to unlock the next.
Difficulty: Very Easy
How to obtain: To obtain this achievement, simply complete every training course. A dialog box indicating Training Mode will appear when you first play the game.


Relentless Offense
Relentless Offense
Win Hydro without giving up a capture.
Difficulty: Easy
How to obtain: The multiple small maps of Territorial Control mean that a coordinated team can efficiently shut down the enemy and quickly seize each point.


Riftwalker
Riftwalker
Kill an enemy within 5 seconds of you traveling through an Engineer's teleporter.
Difficulty: Medium
How to obtain: The closer an Engineer's Teleporter is to enemy lines, the easier it will be to get a kill after traveling. Use a class with good medium to long-range capabilities, such as the Soldier or Sniper. This achievement will be obtained if you telefrag an enemy or kill an enemy after walking through the Teleporter Exit. If you perform this as a Heavy, you will also obtain "Five Second Plan," a corresponding achievement for the Heavy.


Sentry Gunner
Sentry Gunner
Accumulate 10 sentry gun kills with a single sentry.
Difficulty: Medium
How to obtain: Build your Sentry Gun in a place that is well-travelled and fairly unexposed, such as the courtyards in 2Fort or certain alcoves in Dustbowl. Enlist the aid of allied Engineers and Pyros to prevent Spies from destroying your buildings. Do not build in locations that allow the Sentry Gun to be picked off at range by classes such as the Demoman or Sniper. The ability to haul your own buildings can help save them if they sustain too much fire. Any kills made while wielding the Wrangler will count towards this achievement.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.
Difficulty: Easy
How to obtain: You will naturally obtain this after spending a reasonable amount of time playing as Medic.


With Friends Like These...
With Friends Like These...
Play in a game with five or more players from your friends list.
Difficulty: Hard
How to obtain: You must play a full round with all seven friends. According to Valve statistics, this is one of the rarest achievements among players. Try joining a clan of regular players or organizing a game with many friends.


World Traveler
World Traveler
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).
Difficulty: Easy
How to obtain: Play a game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well. If you join a game that is already in session, you will not be credited with playing a game on that map; you must be in the round from start to finish.