Difference between revisions of "Anti-Sniper strategy"
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{{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}} | {{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}} | ||
− | The [[Sniper]] is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict | + | The [[Sniper]] is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged [[headshot]]. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his [[Submachine Gun]] or melee weapon. Keep in mind that a Sniper can inflict [[bleeding]] damage or [[Mini-Crit]] vulnerability, depending on his weapon loadout. Further, Snipers who use the [[Huntsman]] can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness. |
==General== | ==General== | ||
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*Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on. | *Light classes can be killed with an uncharged headshot. Be careful of attacking a skilled Sniper head-on. | ||
− | *A Sniper may attempt to weaken you with unscoped shots before charging at you with his Kukri. Try to keep mobile and keep out of his melee range. | + | *A Sniper may attempt to weaken you with unscoped shots before charging at you with his [[Kukri]]. Try to keep mobile and keep out of his melee range. |
*A skilled Sniper using this weapon can quickly and easily dispatch most classes. To survive, try and disguise your head's location, for example by disguising or by shooting flames around your head. | *A skilled Sniper using this weapon can quickly and easily dispatch most classes. To survive, try and disguise your head's location, for example by disguising or by shooting flames around your head. | ||
− | *Vary your movement patterns to make it harder for the Sniper to get | + | *Vary your movement patterns to make it harder for the Sniper to get an easy headshot. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}} | ||
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*Jarate can be removed by extended [[Healing]], entering water, or touching a Supply Cabinet. | *Jarate can be removed by extended [[Healing]], entering water, or touching a Supply Cabinet. | ||
− | *It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the Bushwacka or the Tribalman's Shiv. | + | *It may be better to retreat if covered in Jarate, especially if the enemy Sniper is equipped with the [[Bushwacka]] or the [[Tribalman's Shiv]]. |
*If you are covered in Jarate, stay away from danger, as explosives and bullets will quickly kill you. | *If you are covered in Jarate, stay away from danger, as explosives and bullets will quickly kill you. | ||
*Jarate can be reflected by [[compression blast]]s. | *Jarate can be reflected by [[compression blast]]s. |
Revision as of 06:08, 9 July 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
|
” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary Weapons
- Snipers will have their aim disrupted when taking damage, especially from sources like Bleeding and Burning.
- Firing projectiles from range will intimidate the Sniper into dodging, denying him the time to take a clean shot.
- Scoped Snipers have a very limited field of vision. Attack them from the back or the side to catch them by surprise.
- Scoped Snipers also create a team-colored dot wherever their rifle is pointed. Try to stay out of an area where you can see such dots.
Weapon | Anti-Sniper Strategy |
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Sniper Rifle |
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Sydney Sleeper |
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Huntsman |
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Bazaar Bargain |
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Secondary Weapons
Weapon | Anti-Sniper Strategy |
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SMG |
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Razorback |
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Darwin's Danger Shield |
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Jarate |
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Melee Weapons
Weapon | Anti-Sniper Strategy |
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Kukri |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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Class Set
See also
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