Difference between revisions of "July 7, 2011 Patch"
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+ | {{Patch layout | ||
− | + | | before = [[July 5, 2011 Patch]] | |
− | + | | after = N/D | |
− | + | ||
− | + | | source = http://store.steampowered.com/news/5798/ | |
− | + | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | |
− | + | ||
− | + | | notes = | |
− | + | === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | |
− | + | * Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats | |
− | + | * Fixed a bug with playback of SourceTV demos | |
− | + | ||
− | + | === Team Fortress 2 === | |
+ | * Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies | ||
+ | * Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed | ||
+ | * Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill | ||
+ | * Improved matchmaking logic | ||
+ | ** Fixed a case where players were being matched to full servers | ||
+ | * Updated the localization files | ||
+ | * Updated Pl_Barnblitz | ||
+ | ** Reduced Blue respawn time at cap 1 | ||
+ | ** Fixed cart not allowing overtime when it has to stop at the turn table | ||
+ | ** Fixed players getting stuck in spawn doors when blue captures a point | ||
+ | ** Fixed spawn doors staying open when points are captured | ||
+ | ** Various clipping and exploit fixes | ||
+ | |||
+ | }} |
Revision as of 22:42, 7 July 2011
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Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos
Team Fortress 2
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill
- Improved matchmaking logic
- Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
- Reduced Blue respawn time at cap 1
- Fixed cart not allowing overtime when it has to stop at the turn table
- Fixed players getting stuck in spawn doors when blue captures a point
- Fixed spawn doors staying open when points are captured
- Various clipping and exploit fixes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_barnblitz.bsp
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_schinese.dat
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/treasure_hat_oct.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/treasure_hat_oct_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf