Difference between revisions of "Convoy/ru"
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==Стратегии== | ==Стратегии== | ||
− | While your team is boarding their carrier, it’s a good idea to defend them from your own carrier with Snipers as they are vulnerable out in the open on the deck and cat walks. There are solo routes for certain classes. Any class that is able to get on top of the rocket has a direct route to the | + | While your team is boarding their carrier, it’s a good idea to defend them from your own carrier with Snipers as they are vulnerable out in the open on the deck and cat walks. There are solo routes for certain classes. Any class that is able to get on top of the rocket has a direct route to the Intelligence room without being in the line of sight from the opposing team. There is also a sun roof on top of the control room that one can drop through and ambush those guarding the intelligence. |
− | Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routes are not guarded. There are a few hot spots for | + | Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routes are not guarded. There are a few hot spots for Sentry Guns but for an impenetrable defense it will require a precise coordination of at least 3 Sentry Guns, each one defending the others vulnerable spots. It’s a good idea to use Heavies and Demomen to keep those invading the carrier pushed back as far as possible.Another strategy is for Demomen to use their Sticky Bombs to launch themselves from one carrier to the other. It is possible (using this strategy) to capture the Intelligence in mere seconds by launching across, grabbing the Intelligence and launching back. There is also a wind force that will push players back if they try to jump across the map from one carrier to another, so getting directly across without using the extension bridges is not easy, but there are some spots to build a defense against those trying to jump across onto your carrier. |
Also, be aware that falling off the vehicles will result in instant death. | Also, be aware that falling off the vehicles will result in instant death. | ||
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*Движущийся фон на самом деле скайбокс карты. Коньоны создают ощущение движувщевся транспорта. | *Движущийся фон на самом деле скайбокс карты. Коньоны создают ощущение движувщевся транспорта. | ||
*Additionally, a [[Game Modes#Control Point|CP]] version of Convoy exists, though it was not created by the original map maker, jahrain. It was made by FPSBanana user [http://www.fpsbanana.com/members/541557 Schmoe] as a tribute. | *Additionally, a [[Game Modes#Control Point|CP]] version of Convoy exists, though it was not created by the original map maker, jahrain. It was made by FPSBanana user [http://www.fpsbanana.com/members/541557 Schmoe] as a tribute. | ||
− | *Convoy is sort of like a moving [[ | + | *Convoy is sort of like a moving [[2Fort]], both sharing the same [[Game modes|game mode]], the two teams have similar looking bases which are absurdly close and are connected by bridges, and Snipers having a possible advantage on both maps. |
*Всякий раз, когда раунд начинается, играет открывок из мелодии Чарли Клоюзра "Коньон". | *Всякий раз, когда раунд начинается, играет открывок из мелодии Чарли Клоюзра "Коньон". | ||
Revision as of 16:36, 17 August 2010
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Convoy | |
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300px | |
Информация | |
Автор(-ы): | Неизвестно |
Вид на карту сверху | |
Convoy (рус. Конвой) это стандартная симметрическая карта типа "Захват флага". Она состоит из двух движущихся ракетных комплексов с баллистическими ракетами, мчащихся рядом через бесконечные каньоны. Идея карты была основана на одной из карт из Unreal Tournament, но она опсалютно оригинальна, созданная специально для режима "Захват флага"..
Как любая другая карта режима "Захват флага", ваша команда должна захватить разведданные противника, пока не достигаете лимита захвата, препятствуя врагу сделать тоже самое.
Содержание
Локации
Это - маленькая карта, которая показывает два движущихся транспортных средства с движущимся фоном. Разведданные расположены на борту каждого грузового автомобиля. This is a small map that features two moving vehicles with a moving background, each Intelligence case is located aboard one carrier.
Грузовой автомобили
Два тяжёлых колёсных грузовых автомобиля The two carriers are somewhat identical (but differs in colors). These two big moving vehicles are connected by two bridges and are large enough to support a fight aboard them.
Мосты
Два тяжёлых колёсных грузовых автомобиля соединены между собой мостами, на ходящимися в хвосте и рядом с задними колесами. Они - единственный способ попасть на вражеский автомобиль.
Комнаты с разведданным
Кабинет с удерживаемыми разведданными и кабиной водителя находится спереди тяга. Внутри комнаты, разведданные лежат на столе. В кабине водителей находятся аптечки и патроны.
Стратегии
While your team is boarding their carrier, it’s a good idea to defend them from your own carrier with Snipers as they are vulnerable out in the open on the deck and cat walks. There are solo routes for certain classes. Any class that is able to get on top of the rocket has a direct route to the Intelligence room without being in the line of sight from the opposing team. There is also a sun roof on top of the control room that one can drop through and ambush those guarding the intelligence.
Defense on this map is not as easy as most CTF maps. The opposing teams can gain quick entry to the control room where your intelligence is stored if all routes are not guarded. There are a few hot spots for Sentry Guns but for an impenetrable defense it will require a precise coordination of at least 3 Sentry Guns, each one defending the others vulnerable spots. It’s a good idea to use Heavies and Demomen to keep those invading the carrier pushed back as far as possible.Another strategy is for Demomen to use their Sticky Bombs to launch themselves from one carrier to the other. It is possible (using this strategy) to capture the Intelligence in mere seconds by launching across, grabbing the Intelligence and launching back. There is also a wind force that will push players back if they try to jump across the map from one carrier to another, so getting directly across without using the extension bridges is not easy, but there are some spots to build a defense against those trying to jump across onto your carrier.
Also, be aware that falling off the vehicles will result in instant death.
Галерея
- Convoy overview.jpg
This is the basic overview of the map.
- Convoy passage.jpg
Эти рампы облегчают Разведчикам совершить гигантский прыжок на грузовой автомобиль противника.
- Redconvoy.jpg
На платформе грузового автомобиля команды RED.
- Convoy bridge.jpg
Мосты.
Changelog
V1:
- Выпуск
V2:
- Исправлен эксплоит из-за которого Инжинеры могли строить на земле.
- Исправлен эксплоит, которое давало одной команде преимущество, позволяя любой класс присесть скачок сверху ракеты от одного из рельсов на только одном из транспортных средств а не другого.
- Исправлен эксплоит ветра, таким образом он не затрагивает ракеты.
- Добавленный новый мост, который ближе к месту возрождения и огражден от снайперского огня.
- Добавленно больше откытого пространствав в низине для защиты против тех, кто быстро передвигаются через добавленный мост.
- Добавленный больше пространства вокруг зоны возрождения, и позади комнаты с разведданными.
- Заменён верхний ярус транспорта вместе с трамплинами , которые перебрасывают игроков от одной стороны на другую.
- Удаленна музыка,звучащая после захвата разведданых, дабы уменьшить размер файла.
- Удаленны некоторые предметы, которые переполнили некоторые тесные области.
Факты
- Движущийся фон на самом деле скайбокс карты. Коньоны создают ощущение движувщевся транспорта.
- Additionally, a CP version of Convoy exists, though it was not created by the original map maker, jahrain. It was made by FPSBanana user Schmoe as a tribute.
- Convoy is sort of like a moving 2Fort, both sharing the same game mode, the two teams have similar looking bases which are absurdly close and are connected by bridges, and Snipers having a possible advantage on both maps.
- Всякий раз, когда раунд начинается, играет открывок из мелодии Чарли Клоюзра "Коньон".
Ссылки
- Little description: http://www.lanmaniax.com/maps/html/ctf_convoy.html
- FPSBanana: http://www.fpsbanana.com/maps/45247
- The CP version of Convoy: http://www.fpsbanana.com/maps/67419
- ReadMe File: http://tf2wiki.net/w/images/7/72/Readme.txt
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