Difference between revisions of "Projectiles"
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− | Certain weapons in Team Fortress 2 fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, don't travel | + | Certain weapons in Team Fortress 2 fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, don't travel instantaneously—instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.) |
==The Projectiles== | ==The Projectiles== | ||
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!class="header" | Image | !class="header" | Image | ||
| [[Image:Rocket.png|64px]] | | [[Image:Rocket.png|64px]] | ||
− | | [[Image: | + | | [[Image:Grenade proj red.png|64px]] |
− | | [[Image: | + | | [[Image:Sticky proj red.png|64px]][[Image:Scores proj red.png|64px]] |
− | | [[Image: | + | | [[Image:Arrow proj.png|64px]] |
− | | [[Image: | + | | [[Image:Backpack Jarate.png|64px]] |
− | | [[Image: | + | | [[Image:Sandman Baseball.png|64px]] |
− | | [[Image: | + | | [[Image:Flare proj red.png|64px]] |
− | | [[Image: | + | | [[Image:RED Syringe Gun Ammo.png|64px]] |
|- | |- | ||
!class="header" | Used by: | !class="header" | Used by: | ||
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[[Direct Hit]] | [[Direct Hit]] | ||
− | [[Sentry Gun | Level 3 Sentry Gun]] | + | [[Sentry Gun|Level 3 Sentry Gun]] |
| [[Grenade Launcher]] | | [[Grenade Launcher]] | ||
| [[Stickybomb Launcher]] | | [[Stickybomb Launcher]] | ||
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== Reflecting Projectiles == | == Reflecting Projectiles == | ||
− | *The [[Pyro | Pyro's]] [[Compression Blast]] can reflect projectiles. These 'airblasted' projectiles inflict [[ | + | *The [[Pyro| Pyro's]] [[Compression Blast]] can reflect projectiles. These 'airblasted' projectiles inflict [[Mini-Crit]] damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes cannot be reflected, stickies do not change colour or attain Mini-Crit status, and a Mini-Crit Jarate is no different than a normal Jarate. |
*The [[Heavy]] can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing. | *The [[Heavy]] can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing. | ||
*The [[Scout|Scout's]] Sandman Ball can reflect other Sandman Balls if it makes contact while in the air. | *The [[Scout|Scout's]] Sandman Ball can reflect other Sandman Balls if it makes contact while in the air. |
Revision as of 16:54, 12 August 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Certain weapons in Team Fortress 2 fire projectiles. Projectiles, unlike hitscan bullets, don't travel instantaneously—instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.)
The Projectiles
Name | Rocket | Grenade | Sticky bombs | Arrow | Jarate | Baseball | Flares | Syringe |
---|---|---|---|---|---|---|---|---|
Image | ||||||||
Used by: | Rocket Launcher | Grenade Launcher | Stickybomb Launcher | Huntsman | Jarate | Sandman | Flare Gun | Syringe Gun |
Reflecting Projectiles
- The Pyro's Compression Blast can reflect projectiles. These 'airblasted' projectiles inflict Mini-Crit damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes cannot be reflected, stickies do not change colour or attain Mini-Crit status, and a Mini-Crit Jarate is no different than a normal Jarate.
- The Heavy can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and requires very accurate timing.
- The Scout's Sandman Ball can reflect other Sandman Balls if it makes contact while in the air.
See also
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