Difference between revisions of "Slowdown"
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*Every bullet that hits the target will slow them to approximately 113 [[hammer unit]]s per second. Differences in class or normal running speed does not change this figure. | *Every bullet that hits the target will slow them to approximately 113 [[hammer unit]]s per second. Differences in class or normal running speed does not change this figure. | ||
*The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance. | *The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance. | ||
+ | *Disguised spies will not be affected by slowdown from this weapon. | ||
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Revision as of 10:47, 7 August 2011
“ | What da hell's goin' on?
Click to listen
— The Scout on being slowed down
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” |
Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the Classes article.
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon Effect
Weapon | Slowdown Notes |
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Sandman |
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Natascha |
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Weapon Penalty
Weapon | Slowdown Notes |
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Cow Mangler 5000 |
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Scotsman's Skullcutter |
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Minigun / Natascha / Iron Curtain |
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Brass Beast |
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Hauling |
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Sniper Rifle / Sydney Sleeper / Bazaar Bargain |
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Huntsman |
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Disguise Kit |
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Removed Slowdown
Weapon | Slowdown Notes |
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Shortstop |
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Bonk! Atomic Punch |
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Razorback |
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Environmental Slowdowns
Cause | Slowdown Notes |
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