Difference between revisions of "Slowdown"

From Team Fortress Wiki
Jump to: navigation, search
(Weapon Penalty)
m
Line 20: Line 20:
 
*Every bullet that hits the target will slow them to approximately 113 [[hammer unit]]s per second. Differences in class or normal running speed does not change this figure.
 
*Every bullet that hits the target will slow them to approximately 113 [[hammer unit]]s per second. Differences in class or normal running speed does not change this figure.
 
*The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
 
*The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
 +
*Disguised spies will not be affected by slowdown from this weapon.
 
|}
 
|}
  

Revision as of 10:47, 7 August 2011

Natascha.png
What da hell's goin' on?
The Scout on being slowed down

Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the Classes article.

The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.

Weapon Effect

Weapon Slowdown Notes
Sandman
Sandman
  • The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
Natascha
Natascha
  • On Hit: 100% chance to slow target
  • Every bullet that hits the target will slow them to approximately 113 hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance.
  • Disguised spies will not be affected by slowdown from this weapon.

Weapon Penalty

Weapon Slowdown Notes
Cow Mangler 5000
Cow Mangler 5000
  • Movement speed reduced to 27% while charging.
Scotsman's Skullcutter
Scotsman's Skullcutter
  • Movement speed reduced to 79% while equipped in the loadout.
Minigun
Minigun / Natascha / Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Brass Beast
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Item icon Toolbox.png
Hauling
  • Movement speed is reduced to 75% while hauling a building.
Sniper Rifle
Sniper Rifle / Sydney Sleeper / Bazaar Bargain
  • Movement speed is reduced to 27% while zoomed in with a scope.
  • Movement speed is reduced to 1.33% while zoomed and crouching.
Huntsman
Huntsman
  • Movement speed is reduced to 45% while an arrow is drawn.
Disguise Kit
Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • Disguised as a Demoman (93%)
    • Disguised as a Soldier (80%)
    • Disguised as a Heavy (77%)

Removed Slowdown

Weapon Slowdown Notes
Shortstop
Shortstop
  • Removed in the December 17, 2010 Patch.
  • Each hit with this weapon would slow the victim by 40% for 0.5 seconds; the mechanic never worked and was subsequently removed.
Bonk! Atomic Punch
Bonk! Atomic Punch
  • Removed in the April 28, 2010 Patch.
  • After use, it would temporarily reduce the Scout's speed by 56%.
Razorback
Razorback
  • Removed in the June 23, 2009 Patch.
  • When equipped the Sniper's movement speed was reduced to 85%.

Environmental Slowdowns

Cause Slowdown Notes
Ghost Yikes!.png


Scared

  • On the map Harvest Event, there will occasionally be a ghost belonging to Zepheniah Mann wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The Horseless Headless Horsemann in Mann Manor can scream and give the players a similar effect.