Difference between revisions of "Talk:Community Sniper strategy"
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:::It's your opinion. Readers do not want to read your opinions or have them thrust upon them. -- [[User:Smashman|Smashman...]]{{bur}} <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 18:03, 1 August 2010 (UTC) | :::It's your opinion. Readers do not want to read your opinions or have them thrust upon them. -- [[User:Smashman|Smashman...]]{{bur}} <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 18:03, 1 August 2010 (UTC) | ||
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+ | == Minimum Damage with Sniper Rifle for Classes with Altered Health == | ||
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+ | I have started a list of the minimum amount required to kill classes that have their health altered from wearing [[Item Sets]] or weapons that change health like [[The Gunslinger]]. | ||
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+ | I was hoping if there is or plans of people doing community testing on the following situations to know how much charge required will be needed to kill them. | ||
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+ | *A Scout with the [[Sandman]]. (110 Health/165 Overhealed.) | ||
+ | *A Demoman with [[The Eyelander]] with four or more heads. (210 Health/310 Overhealed.) | ||
+ | *A Medic with the [[Vita-Saw]]. (140 Health/210 Overhealed.) | ||
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+ | I won't be asking for 1-3 heads with the Eyelander since it'd be virtually impossible for a Sniper to know exactly how many heads a Demoman currently has. | ||
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+ | [[User:Davtwan|Davtwan]] 18:46, 15 October 2010 (UTC) |
Revision as of 18:46, 15 October 2010
I really feel like adding something to the Razorback's main strategies:
- Use Something else.
but I'm afraid it would be considered abuse or something. Guy 17:33, 1 August 2010 (UTC)
- it's more of a joke then anything else, implying the razorback is useless. Guy 17:53, 1 August 2010 (UTC)
- It's your opinion. Readers do not want to read your opinions or have them thrust upon them. -- Smashman... (t • s) 18:03, 1 August 2010 (UTC)
Minimum Damage with Sniper Rifle for Classes with Altered Health
I have started a list of the minimum amount required to kill classes that have their health altered from wearing Item Sets or weapons that change health like The Gunslinger.
I was hoping if there is or plans of people doing community testing on the following situations to know how much charge required will be needed to kill them.
- A Scout with the Sandman. (110 Health/165 Overhealed.)
- A Demoman with The Eyelander with four or more heads. (210 Health/310 Overhealed.)
- A Medic with the Vita-Saw. (140 Health/210 Overhealed.)
I won't be asking for 1-3 heads with the Eyelander since it'd be virtually impossible for a Sniper to know exactly how many heads a Demoman currently has.
Davtwan 18:46, 15 October 2010 (UTC)