Difference between revisions of "Concept art"
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*[http://www.teamfortress.com/post.php?id=1783 TF2 blog post on the Demoman] | *[http://www.teamfortress.com/post.php?id=1783 TF2 blog post on the Demoman] | ||
*[http://www.teamfortress.com/post.php?id=2195 TF2 blog post on the Scout] | *[http://www.teamfortress.com/post.php?id=2195 TF2 blog post on the Scout] | ||
+ | *[http://www.teamfortress.com/post.php?id=1760 TF2 blog post on the alpine art style] | ||
*[http://features.cgsociety.org/story_custom.php?story_id=4338 Article on TF2's visual design] | *[http://features.cgsociety.org/story_custom.php?story_id=4338 Article on TF2's visual design] | ||
{{Languages}} | {{Languages}} |
Revision as of 16:23, 2 August 2010
Team Fortress 2 went through many iterations before it became what it is known as today. At various stages of the game's development and post release, various pieces of concept art were made public.
Contents
Scout
Soldier
Pyro
- Pyroconceptold1.jpg
Demoman
- Dm concept1.jpg
- Dm concept2.jpg
- Dm concept3.jpg
- Dm concept3a.jpg
- Dm concept4.jpg
- Dm concept5.jpg
- Dm concept5a.jpg
- Dm concept6.jpg
- Dm concept7.jpg
- Dm concept8.jpg
- Sketches3.jpeg
Meet the Demoman sketches.
Heavy
Engineer
Medic
Spy
Weapons
Map concepts
Environment concepts
Props
Team Fortress 2: Brotherhood of Arms
Other art
External links
- Homepage of Moby Francke, Valve concept artist
- TF2 blog post on the Demoman
- TF2 blog post on the Scout
- TF2 blog post on the alpine art style
- Article on TF2's visual design
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