Difference between revisions of "Concept art"

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*[http://www.teamfortress.com/post.php?id=1783 TF2 blog post on the Demoman]
 
*[http://www.teamfortress.com/post.php?id=1783 TF2 blog post on the Demoman]
 
*[http://www.teamfortress.com/post.php?id=2195 TF2 blog post on the Scout]
 
*[http://www.teamfortress.com/post.php?id=2195 TF2 blog post on the Scout]
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*[http://www.teamfortress.com/post.php?id=1760 TF2 blog post on the alpine art style]
 
*[http://features.cgsociety.org/story_custom.php?story_id=4338 Article on TF2's visual design]
 
*[http://features.cgsociety.org/story_custom.php?story_id=4338 Article on TF2's visual design]
  
  
 
{{Languages}}
 
{{Languages}}

Revision as of 16:23, 2 August 2010

Team Fortress 2 went through many iterations before it became what it is known as today. At various stages of the game's development and post release, various pieces of concept art were made public.

Scout

Soldier

Pyro

Demoman

Heavy

Engineer

Medic

Spy

Weapons

Map concepts

Environment concepts

Props

Team Fortress 2: Brotherhood of Arms

Other art

External links