Difference between revisions of "Pyro weapons (competitive)"
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− | === Usage === | + | === Secondary Weapon Usage === |
Pyros selecting a secondary should primarily consider the enemy teams class composition; if the enemy has more pyros, then the Shotgun would be the most effective choice, as the Shotgun deals large amounts of damage in close-range combat, and enemy Pyros are resistant to the other weapons Afterburn. However, the Flaregun is useful against enemies that are already burning, or are too far away to burn with the Pyro's primary weapon. | Pyros selecting a secondary should primarily consider the enemy teams class composition; if the enemy has more pyros, then the Shotgun would be the most effective choice, as the Shotgun deals large amounts of damage in close-range combat, and enemy Pyros are resistant to the other weapons Afterburn. However, the Flaregun is useful against enemies that are already burning, or are too far away to burn with the Pyro's primary weapon. |
Revision as of 17:38, 10 August 2011
The community competitive scene changes frequently. Some or all info may be outdated.
The Pyro's weaponry is best suited for medium to close range encounters, focusing heavily on a fire-based arsenal to get the job done. However, this leaves the Pyro with a lack of reliable long-range weapons, encouraging him to ambush enemies at close range.
Contents
Primary Weapons
All of the Pyro's primary weapons are used for lighting enemies on fire at a close range, and can easily kill classes with lower health quickly if caught off guard.
Flamethrower
The Flamethrower is a weapon that can cause some serious damage to enemies at close range, and doesn't have the drawbacks (or strengths) that the Pyro's other flamethrowers do, instead keeping moderate afterburn damage and the Compression Blast ability.
Weapon | Damage | Critical Damage | Function Times | Special |
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Flamethrower |
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Backburner
The Backburner is very similar to the flamethrower. However this weapon requires far more ammunition to Compression Blast, in exchange for boosted damage, and automatic critical hits when behind enemies; perfect for ambushing unsuspecting enemies around corners. Effective use of the Backburner's automatic Crits from behind can finish off any class rather quickly, however, due to the limited Compression Blast, one must practice caution when engaging Soldiers, Demomen, or Huntsman Snipers, due to their dangerous projectile attacks.
Weapon | Damage | Critical Damage | Function Times | Special |
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Backburner |
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Degreaser
The Degreaser is an interesting flamethrower variant; it retains the Compression Blast ability and decreases the delay for weapon switching as well, but at a decrease in afterburn damage. This decrease in damage makes this weapon less effective for direct attack methods, however the quickened weapon switch ability gives the Pyro the ability to light enemies on fire, and attack with his secondary or melee weapon almost immediately, and can be devastating given the proper loadout.
The decrease in delay of the weapon switch makes this an effective weapon, especially when partnered with the Axtinguisher, allowing the Pyro to light an enemy on fire and employ the Axtinguisher's 100% Critical hit chance on burning targets near instantly, which can fell any class in one to three hits.
Weapon | Damage | Critical Damage | Function Times | Special |
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Degreaser |
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Primary Weapon Usage
Many Pyros prefer to use the Flamethrower or the Degreaser over the Backburner, mainly because the use of Compression Blast can be found to be quite useful in many situations, especially when dealing with enemies with projectile weaponry. The Backburner, however, is useful on maps with many tight areas and choke points, as the increased damage can cause a lot of damage over a short time to a group of enemies.
Secondary Weapons
The Pyro's secondary weapons focus mainly on finishing off enemies already on fire, or for attacking enemy pyros.
Shotgun
The Shotgun is a highly reliable secondary weapon for a Pyro, as it is his only hitscan weapon available to him. The shotgun deals massive damage at close range due to damage rampup, and is generally favorable over other weapons when dealing with enemy Pyros, as Pyros are resistant to the Afterburn effect of the Pyro's flamethrowers and the Flaregun. The Shotgun is also useful for finishing off enemies that are already on fire, stacking the Shotgun's damage along with damage caused by Afterburn, which may quickly kill off any weaker classes the Pyro may encounter.
Weapon | Damage | Critical Damage | Function Times | Special |
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Shotgun |
Point-Blank: 90 512 units: 6/hit, avg 6 hits Over 1024 units: 3/hit |
Critical: 18/hit (max 180) Point-Blank Mini-Crit: 121 Over 512 units Mini-Crit 8/hit |
Attack: 0.625s Reload Start: 1.0s Reload More: 0.5s |
Affected by fixed weapon spread (1 extra pellet at center). |
Flaregun
The Flaregun is a useful secondary weapon for Pyros that want to light enemy classes afire from a range. This weapon is useful for attacking enemies at a longer range than any of the Pyro's other weapons, as it is more accurate than the Shotgun, and doesn't gain damage rampup or falloff. However, when aiming with this weapon, it's useful to keep in mind that the flares arc midair, making it increasingly difficult to hit enemies at a range without adjusting one's aim.
The Flaregun can prove to be incredibly useful against enemies that are already on fire, as the Flaregun automatically Crits or Mini-Crits any enemies that are burning from long to short range respectively. This can finish off weaker classes quite quickly, as the flares renew the burning effect on the target. However, this weapon proves near useless on enemy Pyros, as the flares themselves do not do a lot of damage, and Pyros are resistant to the Afterburn effect.
Weapon | Damage | Critical Damage | Function Times | Special |
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Flaregun |
Base: 30 | Critical: 90 Mini-Crit: 41 |
Attack Interval: 2.02s |
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Secondary Weapon Usage
Pyros selecting a secondary should primarily consider the enemy teams class composition; if the enemy has more pyros, then the Shotgun would be the most effective choice, as the Shotgun deals large amounts of damage in close-range combat, and enemy Pyros are resistant to the other weapons Afterburn. However, the Flaregun is useful against enemies that are already burning, or are too far away to burn with the Pyro's primary weapon.
Melee Weapons
The Pyro's melee weapons have a balance between attack speed and damage that may be useful against other Pyros, who are resistant to afterburn, or classes who are unaware. However, the Pyro's primary weapon may prove to be more effective in close-range combat than his melee weapon.
Fire Axe
The Fire Axe is the Pyro's default melee weapon, and, as such, has none of the strengths or weaknesses that the Pyro's other melee weapons have.
Weapon | Damage | Critical Damage | Function Times | Special |
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Fire Axe |
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Axtinguisher
The Axtinguisher is a unique weapon, in that it is guaranteed 100% Critical-hit chance against burning targets, but does signifigantly reduced damage against targets who aren't. This weapon is very useful when paired with the Degreaser, as the reduced weapon switch time of the Degreaser can allow the Pyro to burn a target, and attack with the Axtinguisher almost immediately, felling most classes in one hit. This weapon, however, is utterly useless against enemy Pyros.
Weapon | Damage | Critical Damage | Function Times | Special |
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Axtinguisher |
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Homewrecker
The Homewrecker is a weapon that proves to be most useful when attacking enemy Engineers. The Homewrecker deals doubled damage against all Engineer buildings, effectively destroying any building in one to two hits. This weapon is also effective when assisting friendly Engineers, as one swing of the Homewrecker destroys enemy Spy's Electro-Sappers. However, this weapon deals reduced damage against players.
Weapon | Damage | Critical Damage | Function Times | Special |
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Homewrecker |
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Powerjack
The Powerjack is a powerful melee weapon, that does increased damage in comparison to the Pyro's other melee weapons. The weapon also has the ability to heal the Pyro whenever a kill is made with the weapon, and is one of the few weapons that can overheal the player. This weapon can increase the survivability of a Pyro, as he can light a target on fire, and finish the enemy off with the Powerjack, gaining health that may have been lost in the encounter.
Weapon | Damage | Critical Damage | Function Times | Special |
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Powerjack |
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Back Scratcher
The Back Scratcher, like the Powerjack, is a powerful melee weapon that has an increase to damage done. The Back Scratcher, however, supports a more independant Pyro, by netting the Pyro more health from Health Kits, but at the same time reducing healing from dispensers or Medics. This forces the Pyro to rely more on scattered Health Kits rather than other primary sources of healing.
Weapon | Damage | Critical Damage | Function Times | Special |
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Back Scratcher |
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Sharpened Volcano Fragment
- Note: This weapon is banned in a majority of leagues for acquisition time (meaning that some time needs to pass to allow players to acquire it before lifting the ban is considered).
The Sharpened Volcano Fragment is unique in that, on hit, the target hit is ignited. However, the weapon deals reduced damage against all targets, making this weapon mediocre at best, due to the Pyro's primary weapon igniting enemies as well. This weapon can cause more damage than the other melee weapons that the Pyro has over time, but is a lot less effective against other Pyros.
Weapon | Damage | Critical Damage | Function Times | Special |
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Sharpened Volcano Fragment |
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