Difference between revisions of "Fortress Forever"
m (Auto: EnforceCapitalization(Scout), EnforceCapitalization(Spies), WordFilter((?<!I )Spy -> Spy), EnforceCapitalization(Cloak), EnforceCapitalization(Dispensers) (Review RC#668777)) |
(→Class Differences Between Fortress Forever and Team Fortress 2) |
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Line 25: | Line 25: | ||
| 125 | | 125 | ||
| 75 | | 75 | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | Scouts are able to build jump-pads which can help them reach greater heights, and cause Spies to de-Cloak on contact. |
|- | |- | ||
| {{Class link|Soldier|br=yes}} | | {{Class link|Soldier|br=yes}} | ||
Line 35: | Line 35: | ||
| 175 | | 175 | ||
| 100 | | 100 | ||
− | | style="text-align: left;" | The | + | | style="text-align: left;" | The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's [[Rocket Jump]] |
|- | |- | ||
| {{Class link|Demoman|br=yes}} | | {{Class link|Demoman|br=yes}} | ||
| 175 | | 175 | ||
| 90 | | 90 | ||
− | | style="text-align: left;" | The Demoman in Fortress Forever is able to lay a devastating timed explosive | + | | style="text-align: left;" | The Demoman in Fortress Forever is able to lay a devastating timed explosive. |
|- | |- | ||
| {{Class link|Heavy|br=yes}} | | {{Class link|Heavy|br=yes}} | ||
| 300 | | 300 | ||
| 100 | | 100 | ||
− | | style="text-align: left;" | | + | | style="text-align: left;" | the Heavy is able to Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies. |
|- | |- | ||
| {{Class link|Engineer|br=yes}} | | {{Class link|Engineer|br=yes}} | ||
| 125 | | 125 | ||
| 80 | | 80 | ||
− | | style="text-align: left;" | The Engineer's Dispensers in Fortress Forever | + | | style="text-align: left;" | The Engineer's Dispensers in Fortress Forever can be used by enemy players and can be detonated by the Engineer as explosives that do damage to the enemy. |
|- | |- | ||
| {{Class link|Medic|br=yes}} | | {{Class link|Medic|br=yes}} | ||
| 150 | | 150 | ||
| 90 | | 90 | ||
− | | style="text-align: left;" | The | + | | style="text-align: left;" |The Medic is able to "hit" teammates with a medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics are immune to being infected. |
|- | |- | ||
| {{Class link|Sniper|br=yes}} | | {{Class link|Sniper|br=yes}} | ||
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| 125 | | 125 | ||
| 90 | | 90 | ||
− | | style="text-align: left;" | The | + | | style="text-align: left;" |The Spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy Scout or Spy, while the Team Fortress 2 Spy does not. |
|- | |- | ||
| {{Class link|Civilian|br=yes}} | | {{Class link|Civilian|br=yes}} | ||
| 50 | | 50 | ||
| 75 | | 75 | ||
− | | style="text-align: left;" | The | + | | style="text-align: left;" | The Civilian appears as a playable character in this game. He has an umbrella that the player can use as a weapon. |
|} | |} | ||
Revision as of 01:23, 12 August 2011
Fortress Forever | |
---|---|
Basic Information | |
Released: |
September 13, 2007 |
Developer: |
Fortress Forever Development Team |
Modes: |
Multiplayer |
Platform: |
Windows |
Fortress Forever is a Half-Life 2 mod that uses the Source engine. The game is based on Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please older Team Fortress Classic fans, while at the same time creating a game enjoyable enough to players new to Team Fortress styled games.[1]
Fortress Forever was released on September 13, 2007. The game is freely available to all who have purchased Half-Life 2 or any other game running off the Source engine. As of August 10th,2011, Fortress Forever is on build 2.43.
Class Differences Between Fortress Forever and Team Fortress 2
Team Fortress 2 | Fortress Forever | Class Differences | |
---|---|---|---|
Class | Health | Health | |
125 | 75 | Scouts are able to build jump-pads which can help them reach greater heights, and cause Spies to de-Cloak on contact. | |
200 | 100 | There are few if any notable differences between the Team Fortress 2 Soldier and the Fortress Forever Soldier. | |
175 | 100 | The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's Rocket Jump | |
175 | 90 | The Demoman in Fortress Forever is able to lay a devastating timed explosive. | |
300 | 100 | the Heavy is able to Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies. | |
125 | 80 | The Engineer's Dispensers in Fortress Forever can be used by enemy players and can be detonated by the Engineer as explosives that do damage to the enemy. | |
150 | 90 | The Medic is able to "hit" teammates with a medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics are immune to being infected. | |
125 | 90 | The Fortress Forever Sniper is able to "tag" enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily. | |
125 | 90 | The Spy takes 50% fall damage and automatically has their disguise removed when they come into contact with an enemy Scout or Spy, while the Team Fortress 2 Spy does not. | |
50 | 75 | The Civilian appears as a playable character in this game. He has an umbrella that the player can use as a weapon. |