Difference between revisions of "Fortress Forever"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: EnforceCapitalization(Scout), EnforceCapitalization(Spies), WordFilter((?<!I )Spy -> Spy), EnforceCapitalization(Cloak), EnforceCapitalization(Dispensers) (Review RC#668777))
(Class Differences Between Fortress Forever and Team Fortress 2)
Line 25: Line 25:
 
| 125
 
| 125
 
| 75
 
| 75
| style="text-align: left;" | In Fortress Forever, unlike in Team Fortress 2, Scouts are able to build jump-pads and cause Spies to de-Cloak on contact.  
+
| style="text-align: left;" | Scouts are able to build jump-pads which can help them reach greater heights, and cause Spies to de-Cloak on contact.  
 
|-
 
|-
 
| {{Class link|Soldier|br=yes}}
 
| {{Class link|Soldier|br=yes}}
Line 35: Line 35:
 
| 175
 
| 175
 
| 100
 
| 100
| style="text-align: left;" | The Fortress Forever Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's [[Rocket Jump]]
+
| style="text-align: left;" | The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's [[Rocket Jump]]
 
|-
 
|-
 
| {{Class link|Demoman|br=yes}}
 
| {{Class link|Demoman|br=yes}}
 
| 175
 
| 175
 
| 90
 
| 90
| style="text-align: left;" | The Demoman in Fortress Forever is able to lay a devastating timed explosive, unlike the Team Fortress 2 Demoman.
+
| style="text-align: left;" | The Demoman in Fortress Forever is able to lay a devastating timed explosive.
 
|-
 
|-
 
| {{Class link|Heavy|br=yes}}
 
| {{Class link|Heavy|br=yes}}
 
| 300
 
| 300
 
| 100
 
| 100
| style="text-align: left;" | In Fortress Forever, the Heavy is able to Overpressure, a skill which allows him to release a shockwave that stops all nearby enemies.
+
| style="text-align: left;" | the Heavy is able to Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies.
 
|-
 
|-
 
| {{Class link|Engineer|br=yes}}
 
| {{Class link|Engineer|br=yes}}
 
| 125
 
| 125
 
| 80
 
| 80
| style="text-align: left;" | The Engineer's Dispensers in Fortress Forever are the main difference from the Team Fortress 2 Engineer in that they can be used by enemy players and in that they can be detonated as explosives that do damage to the enemy.
+
| style="text-align: left;" | The Engineer's Dispensers in Fortress Forever can be used by enemy players and can be detonated by the Engineer as explosives that do damage to the enemy.
 
|-
 
|-
 
| {{Class link|Medic|br=yes}}
 
| {{Class link|Medic|br=yes}}
 
| 150
 
| 150
 
| 90
 
| 90
| style="text-align: left;" | The two major differences between the Fortress Forever Medic and the Team Fortress 2 Medic are the fact that the Fortress Forever Medic is able to infect enemy players and that they can drop [[medkits]] for frendly players.
+
| style="text-align: left;" |The Medic is able to "hit" teammates with a medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics are immune to being infected.
 
|-
 
|-
 
| {{Class link|Sniper|br=yes}}
 
| {{Class link|Sniper|br=yes}}
Line 65: Line 65:
 
| 125
 
| 125
 
| 90
 
| 90
| style="text-align: left;" | The main differences between the two types of Spies are that the Fortress Forever Spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy Scout or Spy, while the Team Fortress 2 Spy does not.
+
| style="text-align: left;" |The Spy takes 50% [[fall damage]] and automatically has their disguise removed when they come into contact with an enemy Scout or Spy, while the Team Fortress 2 Spy does not.
 
|-
 
|-
 
| {{Class link|Civilian|br=yes}}
 
| {{Class link|Civilian|br=yes}}
 
| 50
 
| 50
 
| 75
 
| 75
| style="text-align: left;" | The only difference other than health is that the Fortress Forever civilian has an umbrella that the player can use as a weapon.
+
| style="text-align: left;" | The Civilian appears as a playable character in this game. He has an umbrella that the player can use as a weapon.
 
|}
 
|}
  

Revision as of 01:23, 12 August 2011

Fortress Forever
Fortressforeverlogo.png
Basic Information
Released:

September 13, 2007

Developer:

Fortress Forever Development Team

Modes:

Multiplayer

Platform:

Windows

Fortress Forever is a Half-Life 2 mod that uses the Source engine. The game is based on Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please older Team Fortress Classic fans, while at the same time creating a game enjoyable enough to players new to Team Fortress styled games.[1]

Fortress Forever was released on September 13, 2007. The game is freely available to all who have purchased Half-Life 2 or any other game running off the Source engine. As of August 10th,2011, Fortress Forever is on build 2.43.

Class Differences Between Fortress Forever and Team Fortress 2

Team Fortress 2 Fortress Forever Class Differences
Class Health Health
125 75 Scouts are able to build jump-pads which can help them reach greater heights, and cause Spies to de-Cloak on contact.
200 100 There are few if any notable differences between the Team Fortress 2 Soldier and the Fortress Forever Soldier.
175 100 The Pyro is able to perform a Pyro Jump, a skill similar to the Soldier's Rocket Jump
175 90 The Demoman in Fortress Forever is able to lay a devastating timed explosive.
300 100 the Heavy is able to Overpressure, a skill which allows him to release a shockwave that stuns all nearby enemies.
125 80 The Engineer's Dispensers in Fortress Forever can be used by enemy players and can be detonated by the Engineer as explosives that do damage to the enemy.
150 90 The Medic is able to "hit" teammates with a medkit to heal them. Hitting an enemy player will afflict them with an infection, which causes damage over time, much like afterburn. Medics are immune to being infected.
125 90 The Fortress Forever Sniper is able to "tag" enemy players that he has shot, but not killed. This allows for friendly players to see certain enemies through walls temporarily.
125 90 The Spy takes 50% fall damage and automatically has their disguise removed when they come into contact with an enemy Scout or Spy, while the Team Fortress 2 Spy does not.
50 75 The Civilian appears as a playable character in this game. He has an umbrella that the player can use as a weapon.

References

External links