Difference between revisions of "Community Control Point strategy"

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m (Auto: EnforceCapitalization(Scout) (Review RC#671938))
(Some info added. First paragraph is in desperate need of some help.)
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== General strategy ==
 
== General strategy ==
*Attacking more than one point at a time is wise, as it can take the enemy by surprise and allows for a greater chance at success.  
+
*Attacking more than one point at a time is wise, as it can surprise the enemy team allowing for a greater chance of success.
*As defense, defend all points to ensure you dont get surprised.
+
*As defense, defend all points to ensure that there aren't any holes in your defense to be exploited
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
*Being a [[Scout]] means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to attack 2 control points at once.  
+
*Being a [[Scout]] means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to defend 2 control points at once.  
 
*You can capture points faster than other classes, making you a valuable asset.
 
*You can capture points faster than other classes, making you a valuable asset.
 +
*Flank the enemy team and attempt to kill the enemy teams Medics while using your superior speed to escape.
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
 
*Use weapons such as the [[Pain Train]] to gain their special ability of double capture points to quickly capture a point and move onto the next, just like [[Scouts]].
 
*Use weapons such as the [[Pain Train]] to gain their special ability of double capture points to quickly capture a point and move onto the next, just like [[Scouts]].
 +
*The splash damage from rockets can be used to clear points quickly either defensively or offensively.
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
*You can airblast enemies off of the control point.
 
*You can airblast enemies off of the control point.
 +
*Flank enemies on the control point to quickly clear the point with your [[Flamethrower]]
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
*Place [[Sticky Bombs]] around and on a control point to defend from enemies taking it.
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*Place [[Sticky Bombs]] around and on a control point to defend from enemies taking it, the [[Announcer]] will tell you when an enemy is capturing the point and in turn when to blow up your stickies to end a capture attempt while it is not in your sight.
 
*Use the [[Pain Train]] to capture points as fast as Scouts.
 
*Use the [[Pain Train]] to capture points as fast as Scouts.
  
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=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 
*Place your [[Sentry Gun]] near a control point to defend it from enemies.
 
*Place your [[Sentry Gun]] near a control point to defend it from enemies.
 +
*Use well-placed [[Teleporter]]s to allow your team to get into the action much faster.
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
*Stay outside control points as offense to heal team members.
 
 
*Use your [[Übercharge]] on a [[Heavy]] to quickly dispatch enemy defenders.
 
*Use your [[Übercharge]] on a [[Heavy]] to quickly dispatch enemy defenders.
 +
*Stay outside of control points your team is capturing to heal team members.
 +
*Use your Übercharge to block enemy captures by standing on the point while it is active.
 +
*Healing soldiers with  [[Kritzkrieg|The Kritzkrieg]] will allow you to clear points incredibly efficiently using the crit buff from its Ubercharge.
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
*Pick off enemies one by one from attacking a [[control point]], capturing one, or attacking your teammates.
+
*Pick off enemies one by one to stop them from attacking or capturing a [[control point]] and attacking your teammates.
*Staying at a great range from the [[control point]] but still in view can guarantee kills and slow down the capturing process.
+
*Staying at a great range from the control point but still in view can guarantee kills and slow down the capturing process.
*Picking off [[Scouts]] will greatly slow down capping processes if the Scout stays in the area.
+
*Picking off [[Scouts]] on a point will greatly slow down the capping process.
 +
*Aim to kill enemy Medics to end an enemy team's push before it can start.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
*Use the [[Electro Sapper]] to disable or destroy the Sentry Guns around [[Control Points]] to allow your team to move in and capture it.
 
*Use the [[Electro Sapper]] to disable or destroy the Sentry Guns around [[Control Points]] to allow your team to move in and capture it.
 +
*Always kill an enemy teams combo to end an enemy team's push before it can start.
 +
*Destroy the enemy teams [[Teleporter]]s to ensure that your team has less enemies to take care of.
 +
 +
==See Also==
 +
*[[Control Point]]
  
 
{{Map strategy}}
 
{{Map strategy}}
 
 
[[Category:Game mode strategy]]
 
[[Category:Game mode strategy]]

Revision as of 02:11, 18 August 2011

This article is about Community Control Point strategy.

General strategy

  • Attacking more than one point at a time is wise, as it can surprise the enemy team allowing for a greater chance of success.
  • As defense, defend all points to ensure that there aren't any holes in your defense to be exploited

Class-specific strategy

Leaderboard class scout.png Scout

  • Being a Scout means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to defend 2 control points at once.
  • You can capture points faster than other classes, making you a valuable asset.
  • Flank the enemy team and attempt to kill the enemy teams Medics while using your superior speed to escape.

Leaderboard class soldier.png Soldier

  • Use weapons such as the Pain Train to gain their special ability of double capture points to quickly capture a point and move onto the next, just like Scouts.
  • The splash damage from rockets can be used to clear points quickly either defensively or offensively.

Leaderboard class pyro.png Pyro

  • You can airblast enemies off of the control point.
  • Flank enemies on the control point to quickly clear the point with your Flamethrower

Leaderboard class demoman.png Demoman

  • Place Sticky Bombs around and on a control point to defend from enemies taking it, the Announcer will tell you when an enemy is capturing the point and in turn when to blow up your stickies to end a capture attempt while it is not in your sight.
  • Use the Pain Train to capture points as fast as Scouts.

Leaderboard class heavy.png Heavy

  • Basically like other game modes, kill the other team to make it easier for your team.

Leaderboard class engineer.png Engineer

  • Place your Sentry Gun near a control point to defend it from enemies.
  • Use well-placed Teleporters to allow your team to get into the action much faster.

Leaderboard class medic.png Medic

  • Use your Übercharge on a Heavy to quickly dispatch enemy defenders.
  • Stay outside of control points your team is capturing to heal team members.
  • Use your Übercharge to block enemy captures by standing on the point while it is active.
  • Healing soldiers with The Kritzkrieg will allow you to clear points incredibly efficiently using the crit buff from its Ubercharge.

Leaderboard class sniper.png Sniper

  • Pick off enemies one by one to stop them from attacking or capturing a control point and attacking your teammates.
  • Staying at a great range from the control point but still in view can guarantee kills and slow down the capturing process.
  • Picking off Scouts on a point will greatly slow down the capping process.
  • Aim to kill enemy Medics to end an enemy team's push before it can start.

Leaderboard class spy.png Spy

  • Use the Electro Sapper to disable or destroy the Sentry Guns around Control Points to allow your team to move in and capture it.
  • Always kill an enemy teams combo to end an enemy team's push before it can start.
  • Destroy the enemy teams Teleporters to ensure that your team has less enemies to take care of.

See Also