Difference between revisions of "Heavy Weapons Guy (Classic)"
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* Use your size to block doorways and other passages. | * Use your size to block doorways and other passages. | ||
− | * Improve your longevity by partnering with [Medic (Classic)|Medics]] and [[Engineer (Classic)|Engineers]]. | + | * Improve your longevity by partnering with [[Medic (Classic)|Medics]] and [[Engineer (Classic)|Engineers]]. |
* Keep your [[Assault Cannon (Classic)|Assault Cannon]] spinning if you are lying in ambush. | * Keep your [[Assault Cannon (Classic)|Assault Cannon]] spinning if you are lying in ambush. |
Revision as of 14:31, 14 August 2011
Heavy Weapons Guy (Classic) | |
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Basic Information | |
Type: | Defensive |
Health: | 100 / 150 |
Armor: | 300 |
Armor type: | Heavy |
Speed: | Very Slow |
The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is noted for his large size and is outfitted with Heavy Armor. The Heavy is outfitted with a Single Barrel Shotgun, a Double Barrel Shotgun and an Assault Cannon. For grenades the Heavy is equipped with two powerful grenade types, the Hand Grenade and the MIRV Grenade. However he is the slowest class in the game. This makes him a great defensive class, as he can take many hits before dying and has enough firepower to quickly inflict significant damage.
Contents
Basic Strategy
- It is much easier to play offensively if you have a Medic with you, otherwise staying on defense might be a better choice.
- Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
- Use your size to block doorways and other passages.
- Keep your Assault Cannon spinning if you are lying in ambush.
Special Abilities
Class Skill: Uses Minigun.
Abilities:
- Cannot pushed by explosions.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 200 | 4-22 | Fires six pellets. |
Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 200 | 4-51 | Fires fourteen pellets. |
Weapon 4 |
Assault Cannon | Shells | 200 | N/A | 32 |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | Deals massive damage on a four second fuse. |
Secondary |
MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Quake Team Fortress
In Quake Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning.
Update history
January 16, 2003 Patch (Classic)
- Fixed Heavy Weapons Guys not being able to drop their cells.
Trivia
- The Heavy Duty Rag from Team Fortress 2 resembles the do-rag worn by the new Heavy Weapons Guy model.
Gallery
See also
- The Heavy in Team Fortress 2.
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