Difference between revisions of "Ammo"
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| pickup-image = Ammoico.png | | pickup-image = Ammoico.png | ||
}} | }} | ||
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{{Quotation|'''The Engineer'''|Nevermind the bullets; how much all these coffins costin' ya? | {{Quotation|'''The Engineer'''|Nevermind the bullets; how much all these coffins costin' ya? | ||
|sound=Engineer_dominationheavy01.wav}} | |sound=Engineer_dominationheavy01.wav}} | ||
− | '''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of | + | '''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of Ammo crate pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon; ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[cloak]] charge for the [[Spy]]'s [[Invisibility Watch]] and [[Dead Ringer]]. Additionally, the amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained. |
== Sources == | == Sources == | ||
− | Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as | + | Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as the [[Engineer]]'s metal. There are also several other sources of ammo that can be found: |
− | ; Ammo | + | ; Ammo boxes |
− | All | + | All Ammo crates have a 10 second respawn time. |
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity | * Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity | ||
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity. | * Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity. | ||
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity. | * Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity. | ||
; Debris | ; Debris | ||
− | * Metal scraps created by broken [[ | + | * Metal scraps created by broken [[stickybomb]]s: '''1''' unit of ammo each. |
* Broken [[Dispenser]] parts | * Broken [[Dispenser]] parts | ||
* Broken [[Teleporter]] parts | * Broken [[Teleporter]] parts | ||
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** Level 2 – 30% / sec | ** Level 2 – 30% / sec | ||
** Level 3 – 40% / sec | ** Level 3 – 40% / sec | ||
− | ** Note: Enemy Dispensers will also refill | + | ** Note: Enemy Dispensers will also refill ammo and cloak if a Spy disguises as the enemy team. This has no effect on the operation of friendly Dispensers. |
* [[Carts]]: 20% / sec | * [[Carts]]: 20% / sec | ||
− | * [[Resupply | + | * [[Resupply lockers]]: Refills to 100% ammo for all weapons (as well as refilling the current magazine). |
== Update history == | == Update history == | ||
− | |||
'''[[February 19, 2008 Patch]]''' | '''[[February 19, 2008 Patch]]''' | ||
* Dropped weapons now replenish half of your max ammo when picked up. | * Dropped weapons now replenish half of your max ammo when picked up. | ||
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Image:Mediumammo.png|Medium Ammo Pickup | Image:Mediumammo.png|Medium Ammo Pickup | ||
Image:Largeammo.png|Large Ammo Pickup | Image:Largeammo.png|Large Ammo Pickup | ||
− | Image:Resupplylocker.png|[[Resupply|Resupply | + | Image:Resupplylocker.png|[[Resupply|Resupply locker]] |
Image:Lvl1dispenser.png|Level 1 [[Dispenser]] | Image:Lvl1dispenser.png|Level 1 [[Dispenser]] | ||
Image:Lvl2dispenser.png|Level 2 [[Dispenser]] | Image:Lvl2dispenser.png|Level 2 [[Dispenser]] | ||
Image:Lvl3dispenser.png|Level 3 [[Dispenser]] | Image:Lvl3dispenser.png|Level 3 [[Dispenser]] | ||
− | Image:Payloads.png|[[ | + | Image:Payloads.png|[[Cart]] |
File:Toolboxengineer cropped.png|Toolbox | File:Toolboxengineer cropped.png|Toolbox | ||
− | File:Medieval resupply locker closed.png|[[Medieval Mode]] Resupply | + | File:Medieval resupply locker closed.png|[[Medieval Mode]] Resupply locker |
</gallery> | </gallery> | ||
Revision as of 14:16, 20 August 2011
Ammo | ||
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Pickup Type: | Building & Ammo |
“ | Nevermind the bullets; how much all these coffins costin' ya?
Click to listen
— The Engineer
|
” |
Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of Ammo crate pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon; ammo acquired from a dropped Flamethrower will still be usable as Sniper Rifle ammo, and can also be used to fill the cloak charge for the Spy's Invisibility Watch and Dead Ringer. Additionally, the amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained.
Contents
Sources
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity, as well as the Engineer's metal. There are also several other sources of ammo that can be found:
- Ammo boxes
All Ammo crates have a 10 second respawn time.
- Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity
- Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
- Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
- Debris
- Metal scraps created by broken stickybombs: 1 unit of ammo each.
- Broken Dispenser parts
- Broken Teleporter parts
- Broken Sentry Gun parts
- Broken Mini-Sentry Gun parts
- Dropped items
- Weapons dropped from dead players: Refills half (50%) of each weapon's ammo capacity.
- Toolboxes dropped from dead Engineers: Refills all (100%) of each weapon's ammo capacity.
- Other sources
- Dispensers
- Level 1 – 20% / sec
- Level 2 – 30% / sec
- Level 3 – 40% / sec
- Note: Enemy Dispensers will also refill ammo and cloak if a Spy disguises as the enemy team. This has no effect on the operation of friendly Dispensers.
- Carts: 20% / sec
- Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
Update history
- Dropped weapons now replenish half of your max ammo when picked up.
Gallery
Level 1 Dispenser
Level 2 Dispenser
Level 3 Dispenser
Medieval Mode Resupply locker
See also
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