Difference between revisions of "Hammer unit"
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− | | | + | | {{vdc|Hammer unit|Hammer unit}}. |
− | | For information on mapping with Hammer Editor in | + | | For information on mapping with the Valve Hammer Editor in Team Fortress 2, see: |
** [[:Category:Mapping]] | ** [[:Category:Mapping]] | ||
** Valve Developer Community documentation on [http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation Team Fortress 2 Level Creation]. | ** Valve Developer Community documentation on [http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation Team Fortress 2 Level Creation]. | ||
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− | '''Hammer units''' | + | '''Hammer units''' are the unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[competitive play]]. 1 Hammer unit is the minimum distance the [[Source Engine]] can measure. |
{{Template:Mapping nav}} | {{Template:Mapping nav}} |
Revision as of 13:02, 29 September 2011
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Hammer units are the unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for competitive play. 1 Hammer unit is the minimum distance the Source Engine can measure.
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