Difference between revisions of "Hammer unit"

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| [http://developer.valvesoftware.com/wiki/Dimensions ''Hammer Unit''] on the [http://developer.valvesoftware.com/wiki/Main_Page Valve Developer Wiki]
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| {{vdc|Hammer unit|Hammer unit}}.
| For information on mapping with Hammer Editor in ''Team Fortress 2'', see:
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| For information on mapping with the Valve Hammer Editor in Team Fortress 2, see:
 
** [[:Category:Mapping]]
 
** [[:Category:Mapping]]
 
** Valve Developer Community documentation on [http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation Team Fortress 2 Level Creation].
 
** Valve Developer Community documentation on [http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation Team Fortress 2 Level Creation].
 
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'''Hammer units''', also known as '''HU''' or '''Units''', are a unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[competitive play]]. 1 Hammer unit is the minimum distance the Source Engine can measure.
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'''Hammer units''' are the unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[competitive play]]. 1 Hammer unit is the minimum distance the [[Source Engine]] can measure.
  
 
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Revision as of 13:02, 29 September 2011

Hammer units are the unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for competitive play. 1 Hammer unit is the minimum distance the Source Engine can measure.