Difference between revisions of "Anti-Spy strategy"
m (Auto: EnforceCapitalization(Revolver), WordFilter((?<!Elektro.)(?<!Electro.)(?<!Ultra.)Sapper/Electro-?Sapper -> Electro Sapper), DumbReplacement(a Electro Sapper -> an Electro Sapper) (Review RC#703988)) |
StrikerJJN (talk | contribs) (→Melee Weapons) |
||
Line 90: | Line 90: | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Knife}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Knife}} | ||
| | | | ||
− | * | + | *A backstabbed teammate will let out a death cry, and the kill will be displayed in the kill feed. Turn around and fight the Spy as quickly as possible to avoid being his next victim. |
− | *The Knife is rather weak | + | *The Knife is a rather weak melee weapon compared to those of most other classes, so don't be afraid to rush the Spy, as he will usually be too busy fleeing to switch to his gun. |
− | *If a Spy | + | *If a Spy confronts you with his knife, keep your eyes on him. One look away could result in him landing a [[Backstab]]. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Your Eternal Reward}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Your Eternal Reward}} | ||
| | | | ||
− | *Unlike the Spy's other melee weapons, | + | *Unlike the Spy's other melee weapons, Your Eternal Reward does not produce a death cry from its victim and doesn't appear in the kill feed. Be wary of this when travelling in groups as it's easy to fall victim to a chainstab. |
− | * | + | *Your Eternal Reward allows a Spy to rapidly disguise as his victim after a backstab, but disables the use of the Disguise Kit, making him more vulnerable after spawning or after attacking. Try to find the Spy early and kill him before he can make that first Backstab. |
− | *If he has already made a successful backstab before approaching you, it | + | **If he has already made a successful backstab before approaching you, it can be hard to tell if your teammate is a Spy or not. Watch your back every now and then, attack teammates who approach from behind, and run into nearby teammates; if you can't pass through one, you've just identified a Spy. |
− | *If a Spy kills you or you witness him killing a teammate, | + | *If a Spy kills you or you witness him killing a teammate, be sure to communicate this to your team so they can act. Notify the name of the victim and/or the victim's class. Speaking to your team will likely yield faster results. |
− | * If you | + | *If you change class after being backstabbed, the Spy who killed you would still be disguised as your previous class; if you let your teammates know you've changed class, or if they checked the Scoreboard and encounter you as your previous class, they'll know that they've encountered a Spy. |
− | * A Spy who is using | + | * A Spy who is using Your Eternal Reward will be forced to rely on their Invisibility Watch more due to their inability to disguise. Listen carefully for the distinctive uncloaking sound - even if you can't see the Spy uncloak, spycheck people near you to be safe. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Conniver's Kunai}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Conniver's Kunai}} | ||
| | | | ||
− | * | + | *The Conniver's Kunai reduces a Spy's max health to 60 HP, but it allows the Spy to receive the health of whomever the Spy backstabs - up to an overheal of 180 Hit Points. If he has just left his team's base, he should be relatively easy to kill; if left unchecked, he could become a more formidable foe. |
− | * | + | *A Spy who has overhealed through the Conniver's Kunai will appear as such - even if his disguise hasn't or has lost health. If you see a teammate who looks overhealed but only has full health or less, he is probably a Spy in disguise. |
|- | |- | ||
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Big Earner}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Big Earner}} | ||
| | | | ||
− | *The Big Earner reduces the max health by 25, lowering the Spy's | + | *The Big Earner reduces the max health by 25, lowering the Spy's maximum hit points to 100. Try to use this as an advantage by engaging the Spy in close combat. |
− | *The Big Earner will earn +30% Cloak on kill. So if a Spy kills you or you witness him killing a teammate and cloaks, | + | *The Big Earner will earn +30% Cloak on kill. So if a Spy kills you or you witness him killing a teammate and cloaks, notify your team immediately of his approximate location. |
|} | |} | ||
Revision as of 21:51, 30 August 2011
“ | That's what my daddy taught me to do to backstabbers.
Click to listen
— The Engineer
|
” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability to fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy checking ability.
Contents
General
Attributes | Anti-Spy strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
Weapon Specific
A list of useful tidbits about the Spy's tools, and how to counter them.
Primary Weapons
- Each Revolver makes its own, distinct sound upon being fired; figuring out the distinctions can help you adapt against against enemy Spies.
Weapon | Anti-Spy strategy |
---|---|
Revolver / Big Kill |
|
Ambassador |
|
L'Etranger |
|
Enforcer |
|
Diamondback |
|
Secondary Weapons
Weapon | Anti-Spy strategy |
---|---|
Sapper |
|
Melee Weapons
Weapon | Anti-Spy strategy |
---|---|
Knife |
|
Your Eternal Reward |
|
Conniver's Kunai |
|
Big Earner |
|
PDA Weapon
Weapon | Anti-Spy strategy |
---|---|
Disguise Kit |
|
Cloaking Devices
- The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy!
- Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy Dispensers. Check near and on top of Dispensers occasionally.
- If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked.
- Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it.
- Cloaked Spies are revealed when emerging from water. Be sure to check in areas with water sources where a Spy can swim in.
- If you see a Spy disappear, alert your team and tell them (in team-only chat, so the Spy won't notice and flee) exactly where you are. If there are teammates nearby, call for help and spycheck them just in case.
Weapon | Anti-Spy strategy |
---|---|
Invisibility Watch / Enthusiast's Timepiece |
|
Cloak and Dagger |
|
Dead Ringer |
|
Class Set
See also
|