Difference between revisions of "Pyro (Classic)"
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==Basic Strategy== | ==Basic Strategy== | ||
− | * Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] This is your incendiary | + | * Your [[Incendiary Cannon (Classic)|Incendiary Cannon]] This is your incendiary Rocket Launcher. Its heat can travel through walls. If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire. |
− | * Your [[Flamethrower (Classic) | Flamethrower]] Your standard | + | * Your [[Flamethrower (Classic) | Flamethrower]] Your standard Flamethrower. It is to be used at close-mid range. |
* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. | * By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades. |
Revision as of 00:20, 7 September 2011
Pyro (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 100 / 150 |
Armor: | 150 |
Armor type: | Medium |
Speed: | Medium |
The Pyro is a playable class in Team Fortress Classic. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.
Basic Strategy
- Your Incendiary Cannon This is your incendiary Rocket Launcher. Its heat can travel through walls. If you can't deal direct hits, use splash damage in a similar fashion to a Soldier's Rocket Launcher. Note that the blast radius is much larger than the Rocket Launcher and sets enemies on fire.
- Your Flamethrower Your standard Flamethrower. It is to be used at close-mid range.
- By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
- The Flamethrower's flame particles do not inflict much damage; burn the enemy with other flame weapons after you have set them ablaze in order to inflict maximum damage.
- Try to play both offensively and defensively depending upon the situation.
- Napalm Grenades are a great area denial tool. They are also great at disrupting enemies vision and aim.
- Use all of your fire-based weapons to cause confusion among members of the other team.
- Use your Single-Barrel Shotgun as a last resort or at really long range. It should seldomly be used, if at all.
Special Abilities
Class Skill: Selects Flamethrower.
Abilities:
- Can't be set on fire.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 | Single-Barrel Shotgun | Shells | 8 | 40 | 4-23 | Fires six pellets. |
Weapon 3 | Flamethrower | Cells | N/A | 200 | 20 (Contact) 2 (Afterburn) |
Ignites players. Cannot inflict afterburn on enemy Pyros. |
Weapon 4 | Incendiary Cannon | Rockets | 20 | N/A | 30-60 | Ignites players. Cannot inflict afterburn on enemy Pyros. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | Deals massive damage on a four second fuse. |
Secondary |
Napalm Grenade | 4 | Medium | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. |
Gallery
The QWTF Pyro.
See also
- The Pyro from Team Fortress 2.
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