Difference between revisions of "Projectiles"
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− | Certain weapons in Team Fortress 2 fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, don't travel instantaneously—instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.) | + | Certain weapons in Team Fortress 2 fire '''projectiles'''. Projectiles, unlike [[wikipedia:Hitscan|hitscan]] bullets, don't travel instantaneously—instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.) Because of this, however, the projectiles are not effected by lag compensation. |
==The Projectiles== | ==The Projectiles== | ||
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== Reflecting Projectiles == | == Reflecting Projectiles == | ||
− | *The [[Pyro| Pyro's]] [[Compression Blast]] can reflect projectiles. These 'airblasted' projectiles inflict [[Mini-Crit]] damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes cannot be reflected | + | *The [[Pyro| Pyro's]] [[Compression Blast]] can reflect projectiles. These 'airblasted' projectiles inflict [[Mini-Crit]] damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes, for example, cannot be reflected at all. Stickybombs do not change colour or attain Mini-Crit status, and remain under the control of their original owner. Furthermore, whilst Jarate can be reflected, the mini-crit status has no effect whatsoever. |
− | *The [[Heavy]] can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and | + | *The [[Heavy]] can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and will require very accurate timing. |
*The [[Scout|Scout's]] Sandman Ball can reflect other Sandman Balls if it makes contact while in the air. | *The [[Scout|Scout's]] Sandman Ball can reflect other Sandman Balls if it makes contact while in the air. | ||
+ | *Only the Sandman Ball and Grenades will bounce off of a surface; all other projectiles with either disappear or become lodged in the wall. | ||
+ | *A Huntsman [[Sniper]] cannot remove arrows stuck in the wall to use for ammo. | ||
==See also== | ==See also== |
Revision as of 17:06, 25 August 2010
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Certain weapons in Team Fortress 2 fire projectiles. Projectiles, unlike hitscan bullets, don't travel instantaneously—instead they travel at a set speed. (This speed differs depending on the weapon used to launch the projectile.) Because of this, however, the projectiles are not effected by lag compensation.
The Projectiles
Name | Rocket | Grenade | Sticky bombs | Arrow | Jarate | Baseball | Flares | Syringe |
---|---|---|---|---|---|---|---|---|
Image | ||||||||
Used by: | Rocket Launcher | Grenade Launcher | Stickybomb Launcher | Huntsman | Jarate | Sandman | Flare Gun | Syringe Gun |
Reflecting Projectiles
- The Pyro's Compression Blast can reflect projectiles. These 'airblasted' projectiles inflict Mini-Crit damage and assume the Pyro's team colour to indicate a successful reflection. There are, however, exceptions. Syringes, for example, cannot be reflected at all. Stickybombs do not change colour or attain Mini-Crit status, and remain under the control of their original owner. Furthermore, whilst Jarate can be reflected, the mini-crit status has no effect whatsoever.
- The Heavy can reflect grenades if he punches them with the KGB. This is difficult to pull off as grenades are a small target and will require very accurate timing.
- The Scout's Sandman Ball can reflect other Sandman Balls if it makes contact while in the air.
- Only the Sandman Ball and Grenades will bounce off of a surface; all other projectiles with either disappear or become lodged in the wall.
- A Huntsman Sniper cannot remove arrows stuck in the wall to use for ammo.
See also
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