Difference between revisions of "King of the Hill"

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(Undo edit by ScoutKast (Talk) (717879) The old quote was more fitting.)
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[[Image:Viaduct 01.jpg|thumb|right|300px|[[Viaduct]]]]
 
[[Image:Viaduct 01.jpg|thumb|right|300px|[[Viaduct]]]]
{{Quotation|'''The Soldier'''|This point is mine! Do you understand that?|sound=Soldier_autocappedcontrolpoint02.wav}}
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{{Quotation|'''The Classless Update'''|Since their discovery in 1895, hills have fascinated kings.}}
  
 
'''King of the Hill''' is similar to [[Arena]]. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is unowned and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired. If a team's time elapses but the other team is in the middle of capturing the control point, [[Overtime]] occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.
 
'''King of the Hill''' is similar to [[Arena]]. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is unowned and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired. If a team's time elapses but the other team is in the middle of capturing the control point, [[Overtime]] occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.

Revision as of 09:33, 9 September 2011

Since their discovery in 1895, hills have fascinated kings.
The Classless Update

King of the Hill is similar to Arena. King of the Hill focuses on a single control point at the center of the map, which is unowned and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired. If a team's time elapses but the other team is in the middle of capturing the control point, Overtime occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.

Strategy

Main article: Community King of the Hill Strategy

King of the Hill maps

King of the Hill maps carry the koth_ prefix; community maps are identified with italic font.

Name Picture File name
Harvest 160px koth_harvest_final
Harvest Event Koth harvest event bluspawn.jpg koth_harvest_event
Lakeside Koth lakeside.jpg koth_lakeside_final
Nucleus
(King of the Hill)
Nucleus.PNG koth_nucleus
Sawmill
(King of the Hill)
Environmental death Saw Blades.png koth_sawmill
Viaduct Viaduct 01.jpg koth_viaduct
Badlands Badlands2.png koth_badlands