Difference between revisions of "Classes"

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''* Note'': The Civilian class cannot be selected in-game after the [[December 20, 2007 Patch]].
 
''* Note'': The Civilian class cannot be selected in-game after the [[December 20, 2007 Patch]].
 
__TOC__
 
__TOC__
==Speed==
 
[[File:Equalizerdamagespeed.PNG|thumb|Equalizer speed values vs. health]]
 
 
Speed is measured in-game using the command <code>cl_showpos 1</code>, measuring in velocity units (v.) The standard movement speed is 100% (that of the [[Spy]], [[Sniper]], [[Pyro]], and [[Engineer]].) Note forward speed is obtained by pressing the forward, left, or right keys, backward speed obtained by pressing the backward key, while [[crouching]] speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, while [[crouching]] is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a [[Sniper]]. During [[humiliation]] all classes on the winning team will move 10% faster and all on the losing team will move 10% slower. All normal walking speeds are capped at 400v, or 133% (that of the [[Scout]]).
 
 
For [[Spies]], [[disguise|disguising]] as a slower class (Soldier, Demoman, or Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as, e.g. the Spy disguised as the Heavy will move to the speed of Heavy, and remain at that speed unless he undisguises or [[cloaks]]. Disguising as a faster class (Scout, Medic, etc.), however, will not make the Spy move faster and he will continue to move at 100% speed.
 
 
A [[Demoman]] wielding the [[Eyelander]] will gain approximately 8% on his speed with every kill or "head" taken with it. With the [[Chargin' Targe]], he charges at 250% of the standard movement speed. The Soldier's speed while wielding the [[Equalizer]] increases by 10% with every loss of 40 health below 200.
 
 
A [[Soldier]] who has hit a teammate within the last 4 seconds with the [[Disciplinary Action]] will allow the teammate and the Soldier himself to move at 140% of the speed they normally would, capped at Scout speed.
 
 
The [[Horseless Headless Horsemann]] is not a class, but is shown here for comparison.
 
 
=== Class speed comparison ===
 
{| class="wikitable grid" align="Left" style="text-align: center;margin-bottom: 10px"
 
! class="header" | Class
 
! class="header" | Forward
 
! class="header" | (abs)
 
! class="header" | Backward
 
! class="header" | (abs)
 
! class="header" | Crouched
 
! class="header" | (abs)
 
|-
 
|align="left"|{{Class link|Scout}}
 
|133%
 
|400v
 
|120%
 
|360v
 
|44.4%
 
|133.33v
 
|-
 
|align="left"|{{Class link|Soldier}}<br>
 
<small>([[Equalizer]] with 121-160 HP)</small><br>
 
<small>([[Equalizer]] with 81-120 HP)</small><br>
 
<small>([[Equalizer]] with 41-80 HP)</small><br>
 
<small>([[Equalizer]] with 1-40 HP)</small><br>
 
<small>(charging with [[Cow Mangler 5000]])</small>
 
|80%
 
<small>88%
 
<br>
 
96%
 
<br>
 
112%
 
<br>
 
128%
 
<br>
 
26.7%
 
|240v
 
<small>264v
 
<br>
 
288v
 
<br>
 
336v
 
<br>
 
384v
 
<br>
 
80v
 
|72%
 
<small>79%
 
<br>
 
86%
 
<br>
 
101%
 
<br>
 
115%
 
<br>
 
26.7%
 
|216v
 
<small>238v
 
<br>
 
259v
 
<br>
 
302v
 
<br>
 
346v
 
<br>
 
80v
 
|26.7%
 
<small>29.3%
 
<br>
 
32%
 
<br>
 
37.3%
 
<br>
 
42.7%
 
<br>
 
1.3%
 
|80v
 
<small>88v
 
<br>
 
96v
 
<br>
 
112v
 
<br>
 
128v
 
<br>
 
4v
 
|-
 
|align="left"|{{Class link|Pyro}}<br>
 
<small>([[Gas Jockey's Gear]] pack equipped)</small>
 
|100%
 
<small>110%
 
|300v
 
<small>330v
 
|90%
 
<small>99%
 
|270v
 
<small>297v
 
|33.3%
 
<small>36.7%
 
|100v
 
<small>110v
 
|-
 
|align="left"|{{Class link|Demoman}}<br>
 
<small>(charging with [[Chargin' Targe]] or [[Splendid Screen]])</small><br>
 
<small>([[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]], or [[Nessie's Nine Iron]] and 1 head)</small><br>
 
<small>([[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]], or [[Nessie's Nine Iron]] and 2 heads)</small><br>
 
<small>([[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]], or [[Nessie's Nine Iron]] and 3 heads)</small><br>
 
<small>([[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]], or [[Nessie's Nine Iron]] and 4+ heads)</small><br>
 
<small>([[Scotsman's Skullcutter]])</small><br>
 
|93%<br/>
 
<small>250%<br/>
 
101%<br/>
 
108%<br/>
 
116%<br/>
 
123%<br/>
 
79%</small>
 
|280v
 
<small>750v<br/>
 
302v<br/>
 
324v<br/>
 
347v<br/>
 
369v<br/>
 
238v</small>
 
|84%
 
<small>N/A<br/>
 
91%<br/>
 
97%<br/>
 
104%<br/>
 
111%<br/>
 
71%</small>
 
|252v
 
<small>N/A<br/>
 
272v<br/>
 
292v<br/>
 
312v<br/>
 
332v<br/>
 
214v<br/>
 
|31.1%
 
<small>N/A<br/>
 
34%<br/>
 
36%<br/>
 
39%<br/>
 
41%<br/>
 
26%<br/>
 
|93.33v
 
<small>N/A<br/>
 
101v<br/>
 
108v<br/>
 
116v<br/>
 
123v<br/>
 
79v<br/>
 
|-
 
|align="left"|{{Class link|Heavy}}<br>
 
<small>([[Minigun]], [[Natascha]], or [[Tomislav]] spinning)</small><br>
 
<small>([[Brass Beast]] spinning)</small><br>
 
<small>([[G.R.U.]] drawn)</small><br>
 
<small>([[Buffalo Steak Sandvich]] for 15 seconds)</small><br>
 
|77%<br>
 
<small>37%<br>
 
14.67%<br>
 
99.67%<br>
 
104%<br>
 
|230v<br>
 
<small>110v<br>
 
44v<br>
 
299v<br>
 
311v<br>
 
|69%<br>
 
<small>33%<br>
 
13.2%<br>
 
89.7%<br>
 
93%<br>
 
|207v<br>
 
<small>99v<br>
 
39.6v<br>
 
269.1v<br>
 
279.5v<br>
 
|25.5%<br>
 
<small>0%<br>
 
0%<br>
 
33.2%<br>
 
34.5%<br>
 
|76.67v<br>
 
<small>0v<br>
 
0v<br>
 
99.67v<br>
 
103.5v<br>
 
|-
 
|align="left"|{{Class link|Engineer}}<br>
 
<small>(hauling any [[building]])</small>
 
|100%
 
<small>75%
 
|300v
 
<small>225v
 
|90%
 
<small>67.5%
 
|270v
 
<small>202.5v
 
|33.3%
 
<small>25%
 
|100v
 
<small>75v
 
|-
 
|align="left"|{{Class link|Medic}}
 
<small>([[Overdose]] drawn with 100% [[ÜberCharge]])</small><br>
 
|107%
 
<small>117.33%
 
|320v
 
<small>352
 
|96%
 
<small>105.6%
 
|288v
 
<small>316.8
 
|35.5%
 
<small>39.11%
 
|106.67v
 
<small>117.34v
 
|-
 
|align="left"|{{Class link|Sniper}}<br>
 
<small>([[Sniper Rifle]], [[Sydney Sleeper]], or [[Bazaar Bargain]] zoomed)</small> <br>
 
<small>([[Huntsman]] drawn)</small>
 
|100%<br>
 
<small>27%
 
<br>
 
45%
 
|300v <br>
 
<small>80v
 
<br>
 
136v
 
|90%<br>
 
<small>27%
 
<br>
 
41%
 
|270v <br>
 
<small>80v
 
<br>
 
122v
 
|33.3%<br>
 
<small>1.33%
 
<br>
 
15%
 
|100v<br>
 
<small>4v
 
<br>
 
45v
 
|-
 
|align="left"|{{Class link|Spy}}
 
|100%
 
|300v
 
|90%
 
|270v
 
|33.3%
 
|100v
 
|-
 
|align="left"|[[Civilian]]
 
|100%
 
|300v
 
|90%
 
|270v
 
|N/A
 
|N/A
 
|-
 
|align="left"|[[Horseless Headless Horsemann]]
 
|133%
 
|400v
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|}
 
<br clear="all" />
 
''* Note'': '''abs''' = absolute figures in velocity units (v)
 
 
 
== Size ==
 
== Size ==
 
[[File:Heightchart.jpg|thumb|right|A height chart for all the classes.]]
 
[[File:Heightchart.jpg|thumb|right|A height chart for all the classes.]]

Revision as of 16:32, 11 September 2011

The official group picture from Valve, featuring the classes (from left to right): Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic

There are nine official classes that can be played in Team Fortress 2; they are as follows:

Official classes

Unused content

* Note: The Civilian class cannot be selected in-game after the December 20, 2007 Patch.

Contents

Size

A height chart for all the classes.

All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest of the classes. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.

However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the Huntsman will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.