Difference between revisions of "Obtaining Engineer achievements/ru"
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'''Сложность''': Легко | '''Сложность''': Легко | ||
− | '''Как сделать:''': Достижение трудно выполнить с помощью одного телепорта. The best way to rack up teleports is to be on the Offensive team on an attack/defend or | + | '''Как сделать:''': Достижение трудно выполнить с помощью одного телепорта. The best way to rack up teleports is to be on the Offensive team on an attack/defend or Payload map such as Gold Rush or Dustbowl. |
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'''Сложность''': Средне | '''Сложность''': Средне | ||
− | '''Как сделать:''' It will help a lot to have a second Engineer to keep your | + | '''Как сделать:''' It will help a lot to have a second Engineer to keep your Sentry Gun in good shape while you keep the shield and firepower up in the meantime. Other than that, having your Sentry Gun at level 3 gives it a higher maximum health. Also try to take advantage of the fact that most enemy attacks will come in waves, and repair your gun during the downtime if there aren't any other Engineers around. Another good method is to have a Pyro buddy fire his taunt attack at a level 3 wrangled Sentry Gun - It will do a straight up 450 damage, and the final 50 can be filled with a few Shotgun blasts. |
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'''Сложность''': Трудно | '''Сложность''': Трудно | ||
− | '''How to:''' Your Sentry is usually the best building to choose for this, as it has the highest health, but any building can be used technically, even one that is not your own. Still, even at level 3 that comes out to about 9 or 10 health bars worth of damage, and | + | '''How to:''' Your Sentry Gun is usually the best building to choose for this, as it has the highest health, but any building can be used technically, even one that is not your own. Still, even at level 3 that comes out to about 9 or 10 health bars worth of damage, and Sentry Guns have a hard time lasting that long. After a while enemy players will either try to Sap it, or send an ÜberCharge after it. If things are looking bad, you can pick your structure up to stop it from taking damage, but that will expose you to the fire instead. Be cautious with that tactic as if you are killed while hauling a structure, the structure is lost as well. A good place to try for this achievement is on a Capture the Flag map such as 2Fort, where the flow of attackers is often manageable and the round lasts long enough for you to get this achievement. If you are very conservative, you can even build near a supply cabinet and retreat there carrying your target structure during periods of extreme danger. |
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'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Each Piece of waste metal will give you 10 or 15 pieces apiece, depending on the structure that was destroyed. Note that only metal added to your metal amount for the | + | '''How to:''' Each Piece of waste metal will give you 10 or 15 pieces apiece, depending on the structure that was destroyed. Note that only metal added to your metal amount for the Engineer will actually be counted for the achievement, so anything going over the 200 cap will not count. The easiest way to do this is be near a Resupply Cabinet, build any Buildables and destroy it, go back to the Resupply Cabinet, and repeat. |
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|[[Image:Deputized.jpg|64px]] | |[[Image:Deputized.jpg|64px]] | ||
|'''Deputized''' | |'''Deputized''' | ||
− | Get 10 assists with another Engineer where a | + | Get 10 assists with another Engineer where a Sentry Gun was involved in the kill. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Shoot at whatever your friend's | + | '''How to:''' Shoot at whatever your friend's Sentry Gun is shooting at and you will generally get the assist unless the target was on fire, or the Engineer was being healed by a Medic. This is easier if the Engineer is using the Wrangler as there will be a team colored laser pointing at the target. This also works the other way, counting if you get a kill with a Sentry Gun and are assisted by another Engineer. In a round with a lot of Engineers its very possible to achieve this one without trying. |
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|[[Image:Doc holiday.jpg|64px]] | |[[Image:Doc holiday.jpg|64px]] | ||
|'''Doc Holiday''' | |'''Doc Holiday''' | ||
− | Have a | + | Have a Dispenser heal three teammates at the same time. |
'''Difficulty''': Very Easy | '''Difficulty''': Very Easy | ||
− | '''How to:''' This should happen quite quickly if you deploy a | + | '''How to:''' This should happen quite quickly if you deploy a Dispenser on the front lines, and is almost assured if you place a Dispenser in a reasonable place as a member of the defending team before the gates come down. |
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|[[Image:Doc stock and barrel.jpg|64px]] | |[[Image:Doc stock and barrel.jpg|64px]] | ||
|'''Doc, Stock and Barrel''' | |'''Doc, Stock and Barrel''' | ||
− | Repair a | + | Repair a Sentry Gun under fire while being healed by a Medic. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
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|[[Image:Drugstore cowboy.jpg|64px]] | |[[Image:Drugstore cowboy.jpg|64px]] | ||
|'''Drugstore Cowboy''' | |'''Drugstore Cowboy''' | ||
− | Have | + | Have Dispensers you created dispense a combined amount of 100,000 health over your career. |
'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Another grind achievement. If you are focusing on getting this, place | + | '''How to:''' Another grind achievement. If you are focusing on getting this, place Dispensers closer to the front lines and near injured allies to heal them faster. Upgrading your Dispensers will also speed this process up significantly. Be wary of placing Dispensers too close to health kits, as teammates may choose to pick the kit up instead as it is quicker. |
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|[[Image:Fistful of sappers.jpg|64px]] | |[[Image:Fistful of sappers.jpg|64px]] | ||
|'''Fistful of Sappers''' | |'''Fistful of Sappers''' | ||
− | Destroy 25 | + | Destroy 25 Sappers on buildings built by other team members. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Keep an eye on friendly Engineer structures, especially if they are not near their buildings. If you see a friend being harassed by an enemy | + | '''How to:''' Keep an eye on friendly Engineer structures, especially if they are not near their buildings. If you see a friend being harassed by an enemy Spy, give him a hand, though he may remove the Sappers before you have a chance to help. |
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|[[Image:Frontier justice.jpg|64px]] | |[[Image:Frontier justice.jpg|64px]] | ||
|'''Frontier Justice''' | |'''Frontier Justice''' | ||
− | Within 10 seconds, have your | + | Within 10 seconds, have your Sentry Gun kill the enemy that just killed you. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' This one mostly comes down to luck, but you can try luring an enemy into your | + | '''How to:''' This one mostly comes down to luck, but you can try luring an enemy into your Sentry Gun by running ahead and getting killed, hoping they turn the corner right into your Sentry Gun. You may also get this if a Spy tries to stab you and sap your buildings but fails to sap your Sentry Gun in time after backstabbing you and gets killed in return. |
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|[[Image:Git along.jpg|64px]] | |[[Image:Git along.jpg|64px]] | ||
|'''Git Along!''' | |'''Git Along!''' | ||
− | Manage to get to, and then remove, a | + | Manage to get to, and then remove, a Electro Sapper placed on your building while you were several meters away. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Place a decoy Teleporter a fair distance away if you are not using your | + | '''How to:''' Place a decoy Teleporter a fair distance away if you are not using your Teleporters for anything else. Many Spies can't resist and will place a Electro Sapper on your building, giving himself away. Then simply run to the building and knock off the Electro Sapper, but beware as the Spy might also be nearby hoping to get rid of you. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' This achievement will count all Sticky Bombs destroyed near any friendly Engineer's buildings, not just your own. Keep in mind you probably won't have much time to shoot the sticky bombs, unless the Demoman is trying to snipe your | + | '''How to:''' This achievement will count all Sticky Bombs destroyed near any friendly Engineer's buildings, not just your own. Keep in mind you probably won't have much time to shoot the sticky bombs, unless the Demoman is trying to snipe your Sentry Gun outside of its range. The Pistol would be good to have for this thanks to its high fire rate, good capacity, and decent reload time, but any weapon (including melee weapons) can destroy the bombs. |
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|[[Image:If you build it they will die.jpg|64px]] | |[[Image:If you build it they will die.jpg|64px]] | ||
|'''If You Build It, They Will Die''' | |'''If You Build It, They Will Die''' | ||
− | Haul a level 3 | + | Haul a level 3 Sentry Gun into a position that achieves a kill shortly after being redeployed. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
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'''Difficulty''': Very Easy | '''Difficulty''': Very Easy | ||
− | '''How to:''' At the beginning of a round, follow any | + | '''How to:''' At the beginning of a round, follow any Engineer who is preparing to place a building, and when he places it, help construct it. You only need to hit the building once for the achievement to trigger. Some Engineers will place Teleporters before leaving their spawn in a setup phase, so you can use those if you are having trouble with this achievement. |
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|[[Image:No mans land.jpg|64px]] | |[[Image:No mans land.jpg|64px]] | ||
|'''No Man's Land''' | |'''No Man's Land''' | ||
− | Use a | + | Use a Sentry Gun to kill 25 enemy players trying to capture a point. |
'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' This does not have to be done with one | + | '''How to:''' This does not have to be done with one Sentry Gun, so don't be discouraged if it gets destroyed. Make sure to place your Sentry Gun in an area where it's hard for the enemy to destroy it while they're capturing the point. Remember, kill assists do not count, so this will take longer if you have allies that actively defend the point. |
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|[[Image:No so lonely are the brave.jpg|64px]] | |[[Image:No so lonely are the brave.jpg|64px]] | ||
|'''(Not So) Lonely Are the Brave''' | |'''(Not So) Lonely Are the Brave''' | ||
− | Keep a Heavy healed with your | + | Keep a Heavy healed with your Dispenser while he makes five kills. |
'''Difficulty''': Medium/Hard | '''Difficulty''': Medium/Hard | ||
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|[[Image:Patent protection.jpg|64px]] | |[[Image:Patent protection.jpg|64px]] | ||
|'''Patent Protection''' | |'''Patent Protection''' | ||
− | Destroy an enemy Engineer's | + | Destroy an enemy Engineer's Sentry Gun with a Sentry Gun under control of your Wrangler. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' With the [[Wrangler]] equipped, building a | + | '''How to:''' With the [[Wrangler]] equipped, building a Sentry Gun out of the range of an enemy sentry means you can shoot at the enemy Engineer's Sentry Gun while it cannot shoot back, unless he is using the Wrangler as well. Unless your Sentry Gun is Level 3, try to make sure the Engineer is not near his Sentry Gun, or kill him before attempting, as he will be able to repair any damage done to his Sentry Gun otherwise. |
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|[[Image:Pownd on the range.jpg|64px]] | |[[Image:Pownd on the range.jpg|64px]] | ||
|'''Pownd on the Range''' | |'''Pownd on the Range''' | ||
− | Kill 10 enemies outside the normal | + | Kill 10 enemies outside the normal Sentry Gun range using the Wrangler. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' You'll need wide open areas, big enough so that the | + | '''How to:''' You'll need wide open areas, big enough so that the Sentry Gun's range cannot cover the whole area. Gravel Pit is a great map for this, as it has a lot of open areas, especially at points A and C. Other than an open area, you'll have to make sure you aim well and, if using a Level 3 Sentry Gun, anticipating movement and leading the rockets will also help. |
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|[[Image:Quick draw.jpg|64px]] | |[[Image:Quick draw.jpg|64px]] | ||
|'''Quick Draw''' | |'''Quick Draw''' | ||
− | Kill a | + | Kill a Spy and two Sappers within 10 seconds. |
'''Difficulty''': Easy/Medium | '''Difficulty''': Easy/Medium | ||
− | '''How to:''' Prioritize the Spy before you take out the | + | '''How to:''' Prioritize the Spy before you take out the Sappers. Once the Spy is out of the picture, then focus on removing any Sappers around. The 'timer' starts when either the Spy or any Sappers are killed, so you'll have to work fast starting then. If you kill the Spy first, removing two Sappers will take about 4 seconds if you are already at your Buildings, which is more lenient than removing 2 Sappers, and trying to kill the Spy in 6 seconds. Alternatively, you can get this achievement easily if you manage to un-sap a Sentry Gun while the Spy is undisguised (such as just after killing someone else), instantly killing him and leaving you free to save the second building, if you hadn't already. |
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|[[Image:Revengineering.jpg|64px]] | |[[Image:Revengineering.jpg|64px]] | ||
|'''Revengineering''' | |'''Revengineering''' | ||
− | Use a revenge | + | Use a revenge Crit to kill the enemy player that destroyed your Sentry Gun. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' This depends on what class the player who killed your Sentry Gun is using. Healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry, you can sacrifice your | + | '''How to:''' This depends on what class the player who killed your Sentry Gun is using. Healthier classes will need more Revenge Crits stocked up in order to take down. If there is a Spy who recently sapped your Sentry Gun, you can sacrifice your Sentry Gun and use any Revenge Crits you receive from it to kill the Spy if you can keep an eye on him until then. |
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|[[Image:Rio grind.jpg|64px]] | |[[Image:Rio grind.jpg|64px]] | ||
|'''Rio Grind''' | |'''Rio Grind''' | ||
− | Perform 50 repairs and/or reloads on a | + | Perform 50 repairs and/or reloads on a Sentry Gun being Wrangled by another Engineer. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Look out for | + | '''How to:''' Look out for Sentry Guns encased in a transparent, team-colored bubble, as these are Sentry Guns under the control of a Wrangler. Stay by these as they cannot refill ammunition or health without the Engineer who owns it switching to repair it himself, shutting it down shortly, so most Wrangler-using Engineers will appreciate help. If there are any Wrangled guns in the thick of battle, stick nearby to get points into this. |
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|[[Image:Search engine.jpg|64px]] | |[[Image:Search engine.jpg|64px]] | ||
|'''Search Engine''' | |'''Search Engine''' | ||
− | Kill three cloaked Spies with a | + | Kill three cloaked Spies with a Sentry Gun under control of your Wrangler. |
'''Difficulty''': Medium/Hard | '''Difficulty''': Medium/Hard | ||
− | '''How to:''' Keep a sharp eye out of any Silhouettes and open fire if you think there is a cloaked Spy somewhere. If a Spy is on fire, bleeding, or coated with Jarate but is still cloaked, killing them will be a lot easier and should still count towards this. Also, simply use the Wrangler for randomly sweeping areas nearby as Spy-check and sooner or later you'll get lucky. Obviously the stronger your Sentry, the easier it will be to actually kill the Spy. | + | '''How to:''' Keep a sharp eye out of any Silhouettes and open fire if you think there is a cloaked Spy somewhere. If a Spy is on fire, bleeding, or coated with Jarate but is still cloaked, killing them will be a lot easier and should still count towards this. Also, simply use the Wrangler for randomly sweeping areas nearby as Spy-check and sooner or later you'll get lucky. Obviously the stronger your Sentry Gun, the easier it will be to actually kill the Spy. |
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|[[Image:Texas two step.jpg|64px]] | |[[Image:Texas two step.jpg|64px]] | ||
|'''Texas Two Step''' | |'''Texas Two Step''' | ||
− | Use your | + | Use your Shotgun to finish off an enemy recently damaged by your Sentry Gun. |
'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Keep on eye on what targets your | + | '''How to:''' Keep on eye on what targets your Sentry Gun is shooting at currently, and focus on that target. You can also use the [[Wrangler]] to choose your targets, and switch to the Shotgun after damaging the player. Be aware that if your Sentry Gun is Level 2 or 3, it may kill them faster than you can shoot them down with your Shotgun. Using the Frontier Justice's revenge Crits is a good way to ensure the kill. |
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|[[Image:The extinguished gentleman.jpg|64px]] | |[[Image:The extinguished gentleman.jpg|64px]] | ||
|'''The Extinguished Gentleman''' | |'''The Extinguished Gentleman''' | ||
− | Have | + | Have Dispensers you built extinguish 20 burning players. |
'''Difficulty''': Easy | '''Difficulty''': Easy | ||
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|[[Image:The wrench connection.jpg|64px]] | |[[Image:The wrench connection.jpg|64px]] | ||
|'''The Wrench Connection''' | |'''The Wrench Connection''' | ||
− | Kill a disguised | + | Kill a disguised Spy with your Wrench. |
'''Difficulty''': Easy | '''Difficulty''': Easy | ||
− | '''How to:''' Disguised Spies will always be trying to sap your buildings, and the | + | '''How to:''' Disguised Spies will always be trying to sap your buildings, and the Wrench will wipe out any Spy with one Critical hit. Just keep an eyes in the back of your head, as they will usually try to sneak up on you to stab and then sap. |
− | '''Note:''' If you hit a | + | '''Note:''' If you hit a Spy using the Dead Ringer and your Wrench triggers the feign death, you will get this Achievement even if you don't actually kill the Spy. |
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'''Difficulty''': Medium | '''Difficulty''': Medium | ||
− | '''How to:''' Instead of placing your Sentry directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area. Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. | + | '''How to:''' Instead of placing your Sentry Gun directly in the line of sight of the Intelligence, place it (or redeploy it) along common escape routes. Common routes include the spiral staircase in 2fort, or the path that leads to the center of Turbine, opposite of the stairs that lead to the Spawn area. Other than that, you can also use your normal weapons to kill the players, but most classes will either outrun you or overpower you. |
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|[[Image:Uncivil engineer.jpg|64px]] | |[[Image:Uncivil engineer.jpg|64px]] | ||
|'''Uncivil Engineer''' | |'''Uncivil Engineer''' | ||
− | Provide an enemy player with a freeze cam of you and the | + | Provide an enemy player with a freeze cam of you and the Sentry Gun that just killed them. |
'''Difficulty''': Very Easy | '''Difficulty''': Very Easy | ||
− | '''How to:''' Stay near your | + | '''How to:''' Stay near your Sentry Gun, and chances are if it kills someone, their freeze cam will have both you and the Sentry Gun in it. |
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Revision as of 05:25, 16 August 2010
Всего существует 35 Достижений Инженера, которые являются частью набора Инженера.
Классовые достижения Инженера
Ломающий придурок
Убейте 10 снайперов пушкой под эффектом Ковбоя. Сложность: Средне Как сделать: Делайте это на больших расстояниях, бегая на ходу, чтобы не принять пулю и / или стрелу в голову при попытке убить снайпера. Вы также можете попробовать использовать Gunslinger и разместить мини-охранную пушку рядом с невнимательным снайпером, если вам удастся застрелить его, продолжайте следить за ним на близком расстоянии с помощью Wrangler. |
Honky Tonk Man
Smash an enemy player's head in with your guitar. Difficulty: Medium/Hard How to: You need to use the Frontier Justice taunt-kill in order to get this achievement. The killing blow is somewhat slow compared to most taunt attacks, but is relatively quiet because the only noise made beforehand is a low strum of the guitar. Your best bet is to catch an inattentive player (such as a Sniper) with it. Be wary of missing, though, as the guitar smash itself makes a very loud and distinct noise. |
Patent Protection
Destroy an enemy Engineer's Sentry Gun with a Sentry Gun under control of your Wrangler. Difficulty: Medium How to: With the Wrangler equipped, building a Sentry Gun out of the range of an enemy sentry means you can shoot at the enemy Engineer's Sentry Gun while it cannot shoot back, unless he is using the Wrangler as well. Unless your Sentry Gun is Level 3, try to make sure the Engineer is not near his Sentry Gun, or kill him before attempting, as he will be able to repair any damage done to his Sentry Gun otherwise. |
Six String Stringer
Provide an enemy player with a freeze cam of your guitar playing skills. Difficulty: Easy How to: Taunt with the Frontier Justice after killing an enemy. |
Texas Two Step
Use your Shotgun to finish off an enemy recently damaged by your Sentry Gun. Difficulty: Medium How to: Keep on eye on what targets your Sentry Gun is shooting at currently, and focus on that target. You can also use the Wrangler to choose your targets, and switch to the Shotgun after damaging the player. Be aware that if your Sentry Gun is Level 2 or 3, it may kill them faster than you can shoot them down with your Shotgun. Using the Frontier Justice's revenge Crits is a good way to ensure the kill. |
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