Difference between revisions of "July 8, 2010 Patch"
m (corrected, no he didn't use the same animations as the other classes) |
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* The Engineer's shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]]. Additionally, an alternative Frontier Justice firing animation has been added. | * The Engineer's shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]]. Additionally, an alternative Frontier Justice firing animation has been added. | ||
* The [[Golden Wrench]] could no longer be randomly found via crafting. | * The [[Golden Wrench]] could no longer be randomly found via crafting. | ||
− | * Added a new right arm [[bodygroup]] to the Engineer model. | + | * Added a new right arm [[bodygroup]] to the Engineer model. |
+ | * Improved visual feedback for players who are bleeding. | ||
==Notes== | ==Notes== |
Revision as of 20:21, 10 October 2011
This article is specific to the patch released. For information on the update, see Engineer Update.
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Official update page: The Engineer Update
Contents
Patch notes
Patch 1
Engine
- Fixed client crash related flashlight usage.
- Fixed several issues related to alt-tabbing (invisible players, etc).
Team Fortress 2
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- Added 4 new maps:
- Thunder Mountain, a 3 stage Payload map.
- Hightower, a Payload Race map.
- Upward, a Payload map.
- ColdFront, a community built Capture Point map.
- Item tuning:
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
- The Gunboats now reduce self-damage by 60% (was 75%)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
- Added better feedback sound for Pyros when their flamethrower is doing damage.
- Fixed blood effect on bleeding player.
- Added a glow effect to Payload carts.
- Added Romanian language support.
Patch 2
- Fixed missing class descriptions on the class menu blackboard.
- Fixed a server crash related to carrying buildings.
- Fixed a HUD element issue in DX8.
Undocumented changes
- Added a second Misc. item slot in the loadout.
- Added several new Engineer responses, including domination lines.
- Added Medic companionship lines when calling for a Medic while targeting one.
- Many kill icons were added. [1]
- Scottish Resistance now shows location of stickies placed with glow effect.
- 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
- Sentry Guns now have laser sights to accomodate use of the Wrangler.
- The Ambassador headshot kill icon is replaced with the Sniper Rifle headshot kill icon.
- The Engineer's shotgun is now a
c_model
and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added. - The Golden Wrench could no longer be randomly found via crafting.
- Added a new right arm bodygroup to the Engineer model.
- Improved visual feedback for players who are bleeding.
Notes
- ↑ Force-A-Nature, Lugermorph, Natasha and Big Kill
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