Difference between revisions of "User modifications"
Berna.leao (talk | contribs) m (Changed 'User mods. as cheats' heading so it isn't a part of 'Sound modifications'.) |
(Cleanup) |
||
Line 1: | Line 1: | ||
− | {{Quotation| | + | {{Quotation|'''The Demoman''' on user modifications|That's a right pretty bra-washer you built, you big ugly girl!|sound=Demoman_dominationengineer03.wav}} |
− | '''User modifications''', or '''mods''' for short, | + | |
+ | '''User modifications''', or '''user mods''' for short, are alterations made to a piece of software (usually a game) in order to customize its content and/or allow players to alter or modify various aspects of the application. User modifications can include aesthetic changes (alteration, removal, or addition of new models, textures, or skins), auditory changes (alteration, removal, or addition of new music or sound effects), or core gameplay changes. | ||
== Skins == | == Skins == | ||
− | '''Skins''' (commonly referred to as '''textures''') are user | + | '''Skins''' (commonly referred to as '''textures''') are user modifications that change the appearance of weapons, [[hats]], player models, or any other part of a game. Skins are unofficial and not supported by [[Valve]]. Some weapons, such as the [[Homewrecker]], [[Dalokohs Bar]], and [[Vita-Saw]], were originally created as skins and later incorporated into the game by Valve. |
− | Skins can be created, downloaded, and installed by players; they usually aim to change the materials, textures, or models of a particular aspect of a game such as a weapon or character. Most skins are client-side, meaning that they show up only for the person who has them installed. | + | Skins can be created, downloaded, and installed by players; they usually aim to change the materials, textures, or models of a particular aspect of a game such as a weapon or character. Most skins are client-side, meaning that they show up only for the person who has them installed. Server owners can apply server-side skins which are viewable by anyone who joins the [[server]]. |
− | Skins are used almost entirely for cosmetic and aesthetic purposes. They can range from simple retexturing to full-on recreations of certain game aspects. Skins do not change the stats or effects of any items or any | + | Skins are used almost entirely for cosmetic and aesthetic purposes. They can range from simple retexturing to full-on recreations of certain game aspects. Skins do not change the stats or effects of any items or any aspect of the game except in the case of skins deliberately designed as "cheats", such as a skin that re-textures walls to be transparent. |
− | There are many popular websites that feature skins for ''Team Fortress 2'' | + | There are many popular websites that feature downloadable skins for ''[[Team Fortress 2]]''. |
Players can create their own skins using material-modifying or image-editing programs, such as Photoshop, or 3D modeling and animating programs, such as Blender or 3DMax. Multiple tutorials on different aspects of skinning are available online. | Players can create their own skins using material-modifying or image-editing programs, such as Photoshop, or 3D modeling and animating programs, such as Blender or 3DMax. Multiple tutorials on different aspects of skinning are available online. | ||
− | ===Testing skins=== | + | === Testing skins === |
− | Previously, creators of new models had to use cheats in order to test and view their community skins and models. With the addition of the [[contribution page]], individuals | + | Previously, creators of new models had to use cheats in order to test and view their community skins and models. With the addition of the [[contribution page]], individuals are now able to submit their creations in order for them to be judged and added to ''Team Fortress 2'''s items database. With the addition of the map [[Itemtest]], mod makers are now able to test their models more effectively in order for them to be contributed to the community. |
− | ===Installing skins=== | + | === Installing skins === |
− | Skins are typically accompanied by instructions outlining how to install them. | + | Skins are typically accompanied by instructions outlining how to install them. Most are installed somewhere under the directory '''steam/steamapps/<accountname>/Team Fortress 2/tf'''. |
− | == | + | ==User sound modifications== |
− | ''' | + | '''User sound modifications''' are modifications that change the music or sound effects of a game's weapons, characters or classes, voices, objects, maps, locations, or any other part of a game's audio. User sound modifications are unofficial and not supported by [[Valve]]. |
− | + | User sound modifications can be created, downloaded, and installed by players. They usually aim to change the sound effects, music, or speech for a particular aspect of a game, such as a weapon's reloading or firing sound or a character's voice responses. Most user sound modifications are client-side, meaning that they are audible only for the person who has them installed. Server owners are able to apply server-side user sound modifications that are audible to anyone who joins the server. | |
− | + | User sound modifications are used almost entirely for novelty purposes or entertainment. They can range from simple music or sound effect changes to full-on audio replacements of certain voice responses or weapon sounds. They are often used in conjunction with new weapon skins or models in order to create a unique weapon and accompanying sound effect set. User sound modifications do not change the stats or effects of any items or any aspects of the game (except in the case of sounds deliberately designed as "cheats", e.g. increasing the volume on the [[Spy]]'s decloaking sound effect in order to make it more noticeable. | |
− | There are many popular websites that feature sounds for ''Team Fortress 2'' | + | There are many popular websites that feature downloadable sounds for ''Team Fortress 2''. |
− | Players can create their own sound modifications using sound-editing programs such as Audacity. Multiple tutorials on different aspects of sound modding are available online. | + | Players can create their own user sound modifications using sound-editing programs, such as Audacity. Multiple tutorials on different aspects of sound modding are available online. |
− | ===Testing and installing sound modifications=== | + | === Testing and installing user sound modifications === |
− | + | User sound modifications are typically accompanied by instructions outlining how to install them. Most are installed somewhere under the directory '''steam/steamapps/<accountname>/Team Fortress 2/tf'''. Once installed, user sound modifications should work immediately whenever the default sound effect would normally be played. | |
− | ==User modifications as cheats== | + | == User modifications as cheats == |
− | While most sound modifications and skins are used to improve or slightly alter the auditory and visual aspects of the game respectively, some modifications are designed in order to attempt to provide users with an unfair advantage. These include, but are not limited to: | + | While most user sound modifications and skins are used to improve or slightly alter the auditory and visual aspects of the game, respectively, some user modifications and skins are designed in order to attempt to provide users with an unfair advantage. These include, but are not limited to: |
*Materials | *Materials | ||
**Seeing players/items through walls. | **Seeing players/items through walls. | ||
Line 46: | Line 47: | ||
*Particles | *Particles | ||
**Attached to models to make them more visible. | **Attached to models to make them more visible. | ||
− | ***Show the location of cloaked | + | ***Show the location of cloaked Spies. |
*Sounds | *Sounds | ||
**Increasing the volume of certain effects in order to alert players from a larger distance, such as: | **Increasing the volume of certain effects in order to alert players from a larger distance, such as: | ||
Line 52: | Line 53: | ||
***Spies decloaking. | ***Spies decloaking. | ||
− | Due to their nature, these kinds of cheats are not detected by [[VAC]], which only deals with external programs or altered game code. | + | Due to their nature, these kinds of cheats are not detected by [[VAC]], which only deals with external programs or altered game code. Some protection for servers does exist if the 'sv_pure' console variable [''default 0''] is set to '1' (a whitelist is created) or to '2' (players on a server are forced to use ''Team Fortress 2'''s default content). For more information, please see the [http://developer.valvesoftware.com/wiki/Pure_Servers Pure Servers article on the VDC]. |
== External links == | == External links == |
Revision as of 12:22, 7 October 2011
“ | That's a right pretty bra-washer you built, you big ugly girl!
Click to listen
— The Demoman on user modifications
|
” |
User modifications, or user mods for short, are alterations made to a piece of software (usually a game) in order to customize its content and/or allow players to alter or modify various aspects of the application. User modifications can include aesthetic changes (alteration, removal, or addition of new models, textures, or skins), auditory changes (alteration, removal, or addition of new music or sound effects), or core gameplay changes.
Contents
Skins
Skins (commonly referred to as textures) are user modifications that change the appearance of weapons, hats, player models, or any other part of a game. Skins are unofficial and not supported by Valve. Some weapons, such as the Homewrecker, Dalokohs Bar, and Vita-Saw, were originally created as skins and later incorporated into the game by Valve.
Skins can be created, downloaded, and installed by players; they usually aim to change the materials, textures, or models of a particular aspect of a game such as a weapon or character. Most skins are client-side, meaning that they show up only for the person who has them installed. Server owners can apply server-side skins which are viewable by anyone who joins the server.
Skins are used almost entirely for cosmetic and aesthetic purposes. They can range from simple retexturing to full-on recreations of certain game aspects. Skins do not change the stats or effects of any items or any aspect of the game except in the case of skins deliberately designed as "cheats", such as a skin that re-textures walls to be transparent.
There are many popular websites that feature downloadable skins for Team Fortress 2.
Players can create their own skins using material-modifying or image-editing programs, such as Photoshop, or 3D modeling and animating programs, such as Blender or 3DMax. Multiple tutorials on different aspects of skinning are available online.
Testing skins
Previously, creators of new models had to use cheats in order to test and view their community skins and models. With the addition of the contribution page, individuals are now able to submit their creations in order for them to be judged and added to Team Fortress 2's items database. With the addition of the map Itemtest, mod makers are now able to test their models more effectively in order for them to be contributed to the community.
Installing skins
Skins are typically accompanied by instructions outlining how to install them. Most are installed somewhere under the directory steam/steamapps/<accountname>/Team Fortress 2/tf.
User sound modifications
User sound modifications are modifications that change the music or sound effects of a game's weapons, characters or classes, voices, objects, maps, locations, or any other part of a game's audio. User sound modifications are unofficial and not supported by Valve.
User sound modifications can be created, downloaded, and installed by players. They usually aim to change the sound effects, music, or speech for a particular aspect of a game, such as a weapon's reloading or firing sound or a character's voice responses. Most user sound modifications are client-side, meaning that they are audible only for the person who has them installed. Server owners are able to apply server-side user sound modifications that are audible to anyone who joins the server.
User sound modifications are used almost entirely for novelty purposes or entertainment. They can range from simple music or sound effect changes to full-on audio replacements of certain voice responses or weapon sounds. They are often used in conjunction with new weapon skins or models in order to create a unique weapon and accompanying sound effect set. User sound modifications do not change the stats or effects of any items or any aspects of the game (except in the case of sounds deliberately designed as "cheats", e.g. increasing the volume on the Spy's decloaking sound effect in order to make it more noticeable.
There are many popular websites that feature downloadable sounds for Team Fortress 2.
Players can create their own user sound modifications using sound-editing programs, such as Audacity. Multiple tutorials on different aspects of sound modding are available online.
Testing and installing user sound modifications
User sound modifications are typically accompanied by instructions outlining how to install them. Most are installed somewhere under the directory steam/steamapps/<accountname>/Team Fortress 2/tf. Once installed, user sound modifications should work immediately whenever the default sound effect would normally be played.
User modifications as cheats
While most user sound modifications and skins are used to improve or slightly alter the auditory and visual aspects of the game, respectively, some user modifications and skins are designed in order to attempt to provide users with an unfair advantage. These include, but are not limited to:
- Materials
- Seeing players/items through walls.
- Glow-in-the-dark enemies.
- Colored bodies with different colored heads.
- Models
- Show only the hitboxes of players.
- Skewed to show locations.
- "Giant head" to see player locations behind obstacles.
- "Bubble" around pickups.
- Particles
- Attached to models to make them more visible.
- Show the location of cloaked Spies.
- Attached to models to make them more visible.
- Sounds
- Increasing the volume of certain effects in order to alert players from a larger distance, such as:
- Sentry Gun beeps.
- Spies decloaking.
- Increasing the volume of certain effects in order to alert players from a larger distance, such as:
Due to their nature, these kinds of cheats are not detected by VAC, which only deals with external programs or altered game code. Some protection for servers does exist if the 'sv_pure' console variable [default 0] is set to '1' (a whitelist is created) or to '2' (players on a server are forced to use Team Fortress 2's default content). For more information, please see the Pure Servers article on the VDC.