Difference between revisions of "November 15, 2007 Patch"

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(Updated template.)
(Another large revamp done from scratch. Pasted the patch notes in directly from the Valve update page)
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{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
=== Changes ===
 
*[[Hydro]] map changes
 
**Fixed an exploit that would allow players to jump out of the map
 
  
*[[Granary]] map changes
+
==Source Engine==
**Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
+
* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
**Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
+
* General optimization to tracelines
**Minor visual tweaks to the [[BLU]] side between capture points 2 and 3
+
* Fix for broken .dem file playback
**Clipped off a super high ([[demoman|demo]] [[pipe jump]]) perch in the middle area
+
* Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
**Increased base round timer to 10 minutes
+
* When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
**Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
+
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
**Minor changes to lighting in the middle area
 
**Moved the middle spawn points farther forward (saves 6-7 seconds off a [[Heavy]]'s run from this spawn to enemy capture point 2)
 
**Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
 
**Fixed material alignment and model interpenetration issues in home spawn rocket rooms
 
  
=== Bug fixes ===
+
==Team Fortress 2==
* Fixed exploit where spectators could spawn into the world without actually joining a team
+
* Fixed [[exploit]] where [[spectators]] could [[spawn]] into the world without actually joining a team
  
 +
==[[Hydro]] map changes==
 +
* Fixed an exploit that would allow players to jump out of the map
 +
 +
==[[Granary]] map changes==
 +
* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
 +
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
 +
* Minor visual tweaks to the [[BLU]] side between capture points 2 and 3
 +
* Clipped off a super high ([[Demoman|demo]] pipe jump) perch in the middle area
 +
* Increased base round timer to 10 minutes
 +
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
 +
* Minor changes to lighting in the middle area
 +
* Moved the middle spawn points farther forward (saves 6-7 seconds off a [[Heavy]]'s run from this spawn to enemy capture point 2)
 +
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
 +
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms
 +
 +
==[[SourceTV]]==
 +
* Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
 +
* Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
 +
* Performance improvement for copying unreliable data buffers to SourceTV clients
 +
* Updated the list of events in TF2 tagged for the director to play
 
| source = http://store.steampowered.com/news/1314/
 
| source = http://store.steampowered.com/news/1314/
  

Revision as of 21:54, 31 January 2011

Patch notes

Source Engine

  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

Team Fortress 2

Hydro map changes

  • Fixed an exploit that would allow players to jump out of the map

Granary map changes

  • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
  • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
  • Minor visual tweaks to the BLU side between capture points 2 and 3
  • Clipped off a super high (demo pipe jump) perch in the middle area
  • Increased base round timer to 10 minutes
  • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
  • Minor changes to lighting in the middle area
  • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
  • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
  • Fixed material alignment and model interpenetration issues in home spawn rocket rooms

SourceTV

  • Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
  • Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
  • Performance improvement for copying unreliable data buffers to SourceTV clients
  • Updated the list of events in TF2 tagged for the director to play