Difference between revisions of "November 15, 2007 Patch"
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Stevoisiak (talk | contribs) (Another large revamp done from scratch. Pasted the patch notes in directly from the Valve update page) |
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{{Patch layout | {{Patch layout | ||
| notes = | | notes = | ||
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− | + | ==Source Engine== | |
− | * | + | * Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients |
− | ** | + | * General optimization to tracelines |
− | * | + | * Fix for broken .dem file playback |
− | + | * Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13 | |
− | + | * When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur | |
− | * | + | * Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time |
− | * | ||
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− | == | + | ==Team Fortress 2== |
− | * Fixed exploit where spectators could spawn into the world without actually joining a team | + | * Fixed [[exploit]] where [[spectators]] could [[spawn]] into the world without actually joining a team |
+ | ==[[Hydro]] map changes== | ||
+ | * Fixed an exploit that would allow players to jump out of the map | ||
+ | |||
+ | ==[[Granary]] map changes== | ||
+ | * Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture | ||
+ | * Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum | ||
+ | * Minor visual tweaks to the [[BLU]] side between capture points 2 and 3 | ||
+ | * Clipped off a super high ([[Demoman|demo]] pipe jump) perch in the middle area | ||
+ | * Increased base round timer to 10 minutes | ||
+ | * Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route) | ||
+ | * Minor changes to lighting in the middle area | ||
+ | * Moved the middle spawn points farther forward (saves 6-7 seconds off a [[Heavy]]'s run from this spawn to enemy capture point 2) | ||
+ | * Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds) | ||
+ | * Fixed material alignment and model interpenetration issues in home spawn rocket rooms | ||
+ | |||
+ | ==[[SourceTV]]== | ||
+ | * Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients | ||
+ | * Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this | ||
+ | * Performance improvement for copying unreliable data buffers to SourceTV clients | ||
+ | * Updated the list of events in TF2 tagged for the director to play | ||
| source = http://store.steampowered.com/news/1314/ | | source = http://store.steampowered.com/news/1314/ | ||
Revision as of 21:54, 31 January 2011
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Contents
Patch notes
Source Engine
- Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
Team Fortress 2
- Fixed exploit where spectators could spawn into the world without actually joining a team
Hydro map changes
- Fixed an exploit that would allow players to jump out of the map
Granary map changes
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
SourceTV
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
- Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play
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