Difference between revisions of "Sniper"
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Moussekateer (talk | contribs) (While I appreciate your effort to clean up, you removed too much information and made some odd choices) |
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|class=[[Image:Leaderboard class sniper.png|40px]] | |class=[[Image:Leaderboard class sniper.png|40px]] | ||
|type=[[Support]] | |type=[[Support]] | ||
− | |health='''125'''<small> / {{tooltip|185|Overhealed by a Medic}}</small><br/>150<small> / {{tooltip|225|Overhealed by a Medic}} with the [[Darwin's Danger Shield]] equipped</small> | + | |health='''125'''<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|185|Overhealed by a Medic}}</small><br/>150<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|225|Overhealed by a Medic}} with the [[Darwin's Danger Shield]] equipped</small> |
− | |speed='''100%''' <br> 27% <small>with [[ | + | |speed='''100%''' <br> 27% <small>with a [[rifle]] zoomed in</small> <br> 45% <small>with the [[Huntsman]] drawn</small> |
}} | }} | ||
− | |||
− | + | {{Quotation|'''The Sniper''' on his profession| Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}} | |
− | While the Sniper tends to isolate himself from the frontlines, the [[Huntsman]] | + | The '''Sniper''' is a rugged and ready crack shot from the Australian Outback. The primary goal of the Sniper is to kill targets using his rifle's [[Headshot]] ability, effective at distances which other weapons will struggle to even hit enemies, let alone kill outright. He can also use his [[Submachine Gun]] or [[Kukri]] to deal with foes at a closer range, although is often at a significant disadvantage when doing so. Therefore, the Sniper prefers taking to hiding in elevated or hard-to-see spots, where the he can pick off slower classes like the [[Heavy]] with ease. While the Sniper tends to isolate himself from the frontlines, the [[Huntsman]] allows him to move up the field, launching powerful arrows while his ancient and mysterious [[Jarate]] powers can increase damage dealt against his foes by himself and teammates alike. Despite his specialty being instantaneous kills with headshots the Sniper is also able to equip the [[Sydney Sleeper]] and provide valuable [[mini-crits]] to the rest of his team at a distance. |
− | The Sniper is voiced by [http://www.imdb.com/name/nm0523287/ John Patrick Lowrie]. | + | The Sniper is an excellent class for supporting the rest of the team as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with the [[Spy]], who targets him because he is often too focused on the battlefield in front to identify threats from behind. |
+ | |||
+ | The Sniper is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0523287/ John Patrick Lowrie]. | ||
__ToC__ | __ToC__ | ||
− | + | ||
=== Bio === | === Bio === | ||
{{Class bio | {{Class bio | ||
− | | name = | + | | name = Mr. Mundy |
− | | birthplace = | + | | birthplace = {{W|Australia}} |
| job = Precision Elimination<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> | | job = Precision Elimination<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> | ||
| motto = "Pink Cloud of Death"<ref name="trailer 2" /> | | motto = "Pink Cloud of Death"<ref name="trailer 2" /> | ||
− | | description = In his former life as a tracker of dangerous game in the unforgiving Australian | + | | description = In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss. |
| image = Meetthesniper3.PNG | | image = Meetthesniper3.PNG | ||
}} | }} | ||
− | == Basic | + | == Basic strategy == |
+ | {{main|Tips#Sniper|l1=Sniper tips|Basic Sniper strategy|l2=Sniper strategy}} | ||
+ | |||
[[File:Sniperava.jpg|right]] | [[File:Sniperava.jpg|right]] | ||
− | + | ||
− | + | * The longer you spend zoomed in using the [[rifle|scope]], the more damage the shot will inflict. | |
− | *The longer you spend zoomed in the [[ | + | * Aim for the [[Headshot|head]] to inflict [[critical]] damage. |
− | *Aim for the [[Headshot|head]] to | + | * Zoom in with the sniper rifle by hitting {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}}. |
− | *Zoom with the | + | * Use your secondary slot [[Submachine Gun]] to deal with nearby enemies. |
− | *Use your secondary [[Submachine Gun]] to deal with nearby enemies. | + | * When you use Jarate on a enemy, it will make every shot you hit a mini-crit, therefore try not to waste it. |
− | * | + | <!-- # NOTE: |
+ | # Please do not add any new tips to this list. | ||
+ | # Add new strategies to [[Basic Sniper strategy]] instead. | ||
+ | --> | ||
+ | {{clr}} | ||
{{clr}} | {{clr}} | ||
== Weapons == | == Weapons == | ||
{{main|Weapons}} | {{main|Weapons}} | ||
+ | |||
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures. | Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures. | ||
===Primary=== | ===Primary=== | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" width="10%" | | + | ! class="header" width="10%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="5%" | Kill icon |
− | ! class="header" width="7%" | + | ! class="header" width="7%" | Ammo<br/>loaded |
− | ! class="header" width=" | + | ! class="header" width="5%" | Ammo<br/>carried |
− | ! class="header" width=" | + | ! class="header" width="10%" | Damage range |
− | ! class="header" width=" | + | ! class="header" width="30%" | Notes/Special abilities |
|- | |- | ||
− | ! {{ | + | ! rowspan="2" |{{Table icon|Sniper Rifle|Stock}} |
− | | | + | | align="center" | {{Icon killicon|weapon=Sniper Rifle}} |
− | | | + | | rowspan="2" align="center" | 25 |
− | | | + | | rowspan="2" align="center" | N/A |
− | | '''Base''': | + | | rowspan="2" | '''Base''': |
:50 <small>(0% charge)</small> | :50 <small>(0% charge)</small> | ||
:150 <small>(100% charge)</small> | :150 <small>(100% charge)</small> | ||
Line 61: | Line 69: | ||
:150 <small>(0% charge)</small> | :150 <small>(0% charge)</small> | ||
:450 <small>(100% charge)</small> | :450 <small>(100% charge)</small> | ||
− | | | + | | rowspan="2" | |
− | + | {{Pro}}[[Critical hits]] are guaranteed for accurate headshots. | |
+ | |||
+ | {{Con}}No random critical hits | ||
+ | |||
+ | {{Info}}Charges while zoomed. | ||
+ | |- | ||
+ | | align="center" | {{Icon killicon|weapon=Sniper headshot}} | ||
|- | |- | ||
− | ! {{Icon | + | ! rowspan="4" | {{Table icon|Huntsman|Unlock}} |
− | | | + | | align="center" | {{Icon killicon|weapon=Huntsman}} |
− | | 1 | + | | rowspan="4" align="center" | 1 |
− | | 12 | + | | rowspan="4" align="center" | 12 |
− | | '''Base''': | + | | rowspan="4" | '''Base''': |
− | : | + | :51 <small>(0% charge)</small> |
− | : | + | :120 <small>(100% charge)</small> |
'''[[Headshot]]''': | '''[[Headshot]]''': | ||
:153 <small>(0% charge)</small> | :153 <small>(0% charge)</small> | ||
:360 <small>(100% charge)</small> | :360 <small>(100% charge)</small> | ||
− | | | + | | rowspan="4" | |
− | + | {{Pro}}Always crits on headshot. | |
− | + | ||
− | + | {{Pro}}Friendly [[Pyro]]s and [[Soldiers]] with the [[Righteous Bison]] can light arrows to add [[fire]] damage. | |
+ | |||
+ | {{Con}}No random critical hits. | ||
+ | |||
+ | {{Con}}Enemy [[Pyro]]s can [[Compression blast|deflect]] arrows. | ||
+ | |||
+ | {{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow. | ||
+ | |||
+ | {{Info}}Arrows can pin foes to a wall on the killing blow (purely cosmetic feature). | ||
− | |||
|- | |- | ||
− | + | | align="center" | {{Icon killicon|weapon=huntsmanhs}} | |
− | | | + | |- |
− | | | + | | align="center" | {{Icon killicon|weapon=flaming huntsman}} |
− | | | + | |- |
+ | | align="center" | {{Icon killicon|weapon=flaming huntsman afterburn}} | ||
+ | |- | ||
+ | ! {{Table icon|Sydney Sleeper|Craft}} | ||
+ | | align="center" | {{Icon killicon|weapon=Sydney Sleeper}} | ||
+ | | align="center" | 25 | ||
+ | | align="center" | N/A | ||
| '''Base''': | | '''Base''': | ||
− | : | + | :50 <small>(0% charge)</small> |
− | : | + | :150 <small>(100% charge)</small> |
− | | | + | '''[[Jarate]]''': |
− | {{ | + | :67-68 <small>(0% charge)</small> |
+ | :202-203 <small>(100% charge)</small> | ||
+ | | | ||
+ | {{Pro}}On hit at one second of zoom-in time or greater, applies [[Jarate]] effect to the target for 8 seconds. | ||
+ | |||
+ | {{Pro}}Charge rate increased 25% | ||
+ | |||
+ | {{Con}}[[Headshots]] do not crit. | ||
+ | |||
+ | {{Con}}No random critical hits. | ||
+ | |||
+ | {{Info}}Charges while zoomed. | ||
+ | |||
+ | {{Info}}Unlike the Jarate, this cannot extinguish burning allies on hit. | ||
+ | |- | ||
+ | ! rowspan="2" |{{Table icon|Bazaar Bargain|Craft}} | ||
+ | | align="center" | {{Icon killicon|weapon=Bazaar Bargain}} | ||
+ | | rowspan="2" align="center" | 25 | ||
+ | | rowspan="2" align="center" | N/A | ||
+ | | rowspan="2" | '''Base''': | ||
+ | :50 <small>(0% charge)</small> | ||
+ | :150 <small>(100% charge)</small> | ||
+ | '''[[Headshot]]''': | ||
+ | :150 <small>(0% charge)</small> | ||
+ | :450 <small>(100% charge)</small> | ||
+ | | rowspan="2" | | ||
+ | {{Pro}}Each consecutive headshot gives +10 charge per second. | ||
+ | |||
+ | {{Con}}A body shot reduces the bonus. | ||
+ | |||
+ | {{Con}}A missed shot clears the bonus. | ||
+ | |||
+ | {{Con}}-20 base charge rate penalty. | ||
+ | |||
+ | {{Info}}Charges while zoomed. | ||
+ | |- | ||
+ | | align="center" | {{Icon killicon|weapon=Sniper headshot}} | ||
+ | |- | ||
+ | ! rowspan="4" |{{Table icon|Machina|Craft}} | ||
+ | | align="center" | {{Icon killicon|weapon=Machina}} | ||
+ | | rowspan="4" align="center" | 25 | ||
+ | | rowspan="4" align="center" | N/A | ||
+ | | rowspan="4" | '''Base''': | ||
+ | :50 <small>(0% charge)</small> | ||
+ | :{{tooltip|173|172.5}} <small>(100% charge)</small> | ||
+ | '''[[Headshot]]''': | ||
+ | :150 <small>(0% charge)</small> | ||
+ | :518 <small>(100% charge)</small> | ||
+ | | rowspan="4" | | ||
+ | {{Pro}}Fully charged shots deal +15% damage. | ||
+ | |||
+ | {{Pro}}Fully charged shots penetrate players and damage enemies behind them. | ||
+ | |||
+ | {{Con}}Only fires when zoomed. | ||
+ | |||
+ | {{Con}}Shots leave a bright, easily traceable team-colored line behind them. | ||
− | {{ | + | {{Info}}Charges while zoomed. |
− | {{ | + | |- |
+ | | align="center" | {{Icon killicon|weapon=Sniper headshot}} | ||
+ | |- | ||
+ | | align="center" | {{Icon killicon|weapon=machina penetrate}} | ||
+ | |- | ||
+ | | align="center" | {{Icon killicon|weapon=machina penetratehs}} | ||
+ | |- | ||
|} | |} | ||
===Secondary=== | ===Secondary=== | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" width="10%" | | + | ! class="header" width="10%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="5%" | Kill icon |
− | ! class="header" width="7%" | + | ! class="header" width="7%" | Ammo<br/>loaded |
− | ! class="header" width=" | + | ! class="header" width="5%" | Ammo<br/>carried |
− | ! class="header" width=" | + | ! class="header" width="10%" | Damage range |
− | ! class="header" width=" | + | ! class="header" width="30%" | Notes/Special abilities |
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Submachine Gun|Stock}} |
− | | | + | | align="center" | {{Icon killicon|weapon=Submachine Gun}} |
− | | 25 | + | | align="center" | 25 |
− | | 75 | + | | align="center" | 75 |
− | | '''Base''': 8 | + | | align="center" |'''Base''': 8 |
'''[[Crit]]''': 24<br/> | '''[[Crit]]''': 24<br/> | ||
<small>[10 rounds / sec.]</small> | <small>[10 rounds / sec.]</small> | ||
| | | | ||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Jarate|Unlock}} |
− | | | + | | |
− | | 1 | + | | align="center" | 1 |
− | | ∞ | + | | align="center" | ∞ |
− | | N/A | + | | align="center" | N/A |
| | | | ||
− | {{ | + | {{Pro}}Doused enemies take [[Critical hits#Mini-crits|mini-crits]] on hit. |
+ | |||
+ | {{Pro}}Partially nullifies [[cloak]] on enemy Spies. | ||
+ | |||
+ | {{Pro}}Extinguishes [[Fire|flames]] on wielder and allied players. | ||
+ | |||
+ | {{Con}}Enemy [[Pyro]]s can reflect Jarate. | ||
− | {{ | + | {{Info}}Has a 20 second recharge. |
− | {{ | + | {{Info}}Can be instantly recharged from a [[Resupply cabinet]]. |
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Razorback|Unlock}} |
− | | | + | | |
− | | 1 <small>use</small> | + | | align="center" | 1 <small>use</small> |
− | | N/A | + | | align="center" | N/A |
− | | N/A | + | | align="center" | N/A |
| | | | ||
− | {{ | + | {{Pro}}Nullifies a single [[backstab]] attempt, temporarily "shocking" the [[Spy]], preventing him switching weapons or attacking. |
− | + | {{Con}}Once used, does not recharge. Must be re-equipped from a [[Resupply cabinet]]. | |
− | {{ | + | {{Info}}Grants its ability passively; does not need to be activated. |
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Darwin's Danger Shield|Craft}} |
− | | | + | | |
− | | N/A | + | | align="center" | N/A |
− | | N/A | + | | align="center" | N/A |
− | | N/A | + | | align="center" | N/A |
| | | | ||
− | {{ | + | {{Pro}}Increases max health by 25 points on wearer. |
− | {{ | + | {{Info}}Grants its ability passively; does not need to be activated. |
− | |||
|} | |} | ||
− | ===Melee=== | + | === Melee === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header" width="10%" | | + | ! class="header" width="10%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="5%" | Kill icon |
− | ! class="header" width="7%" | + | ! class="header" width="7%" | Ammo<br/>loaded |
− | ! class="header" width=" | + | ! class="header" width="5%" | Ammo<br/>carried |
− | ! class="header" width=" | + | ! class="header" width="10%" | Damage range |
− | ! class="header" width=" | + | ! class="header" width="30%" | Notes/Special abilities |
|- | |- | ||
− | ! {{Icon | + | ! {{Table icon|Kukri|Stock}} |
− | | | + | | align="center" | {{Icon killicon|weapon=Kukri}} |
− | | N/A | + | | rowspan="3" align="center" | N/A |
− | | N/A | + | | rowspan="3" align="center" | N/A |
− | | '''Base''': 65 | + | | rowspan="3" align="center" | '''Base''': 65 |
'''[[Crit]]''': 195 | '''[[Crit]]''': 195 | ||
+ | | rowspan="2" | | ||
+ | |- | ||
+ | ! {{Table icon|Conscientious Objector|Craft}} | ||
+ | | align="center" | {{Icon killicon|weapon=Conscientious Objector}} | ||
+ | |- | ||
+ | ! {{Table icon|Saxxy|Distributed}} | ||
+ | | align="center" | {{Icon killicon|weapon=saxxy}} | ||
| | | | ||
+ | <small>Limited item from the [[Replay Update]].</small><br /> | ||
+ | {{Info}}Killed enemies freeze into solid [[Australium]] statues. | ||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Tribalman's Shiv|Craft}} |
− | | | + | | align="center" | {{Icon killicon|weapon=Tribalman's Shiv}} |
− | |N/A | + | | align="center" | N/A |
− | |N/A | + | | align="center" | N/A |
− | | '''Base''': | + | | align="center" | '''Base''': 33 |
− | '''[[Crit]]''': | + | '''[[Crit]]''': 98 |
| | | | ||
− | {{ | + | {{Pro}}On hit, causes [[bleeding|bleed]] for 6 seconds. |
− | {{ | + | {{Con}}Deals 50% less damage. |
|- | |- | ||
− | ! {{Icon | + | ! {{Table icon|Bushwacka|Craft}} |
− | | | + | | align="center" | {{Icon killicon|weapon=Bushwacka}} |
− | |N/A | + | | align="center" | N/A |
− | |N/A | + | | align="center" | N/A |
− | | '''Base''': 65 | + | | align="center" | '''Base''': 65 |
'''[[Crit]]''': 195 | '''[[Crit]]''': 195 | ||
| | | | ||
− | {{ | + | {{Pro}}Crits where it would normally mini-crit. |
+ | |||
+ | {{Con}}Raises fire vulnerability by 20%. | ||
+ | |- | ||
+ | ! {{Table icon|Shahanshah|Craft}} | ||
+ | | align="center" | {{Icon killicon|weapon=Shahanshah}} | ||
+ | | align="center" | N/A | ||
+ | | align="center" | N/A | ||
+ | | align="center" | '''Base''': {{tooltip|49|Greater Than or Equal To 50% of Max Health}} / {{tooltip|81|Less Than 50% of Max Health}} | ||
+ | '''[[Crit]]''': {{tooltip|146|Greater Than or Equal To 50% of Max Health}} / {{tooltip|244|Less Than 50% of Max Health}} | ||
+ | | | ||
+ | {{Pro}}+25% increase in damage when health is less than 50% of max. | ||
+ | |||
+ | {{Con}}-25% decrease in damage when health is more than 50% of max. | ||
− | |||
|} | |} | ||
− | === | + | === Attack taunt === |
− | {| | + | {{Taunt |
− | + | | image = Snipertaunt4.PNG | |
− | + | | weapon-1 = Huntsman | |
− | + | | special = Skewer | |
− | + | | description = {{hatnote|Main article: [[Skewer]]}} | |
− | + | The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. It is the quickest and [[Taunts#Special taunts|Kill taunt]] and possibly the easiest to use. Can also kill enemies behind the Sniper when he withdraws the arrow. | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Item sets == | == Item sets == | ||
− | {{Set| | + | {{Set|The Croc-o-style Kit}} |
− | + | {{Set|Lawrence of Australia }} | |
− | |||
==Hats== | ==Hats== | ||
{{Main|Hats}} | {{Main|Hats}} | ||
Line 230: | Line 334: | ||
*1 [[General achievements|General achievement]] | *1 [[General achievements|General achievement]] | ||
|} | |} | ||
+ | == Update history == | ||
+ | {{Update history|'''[[September 21, 2007 Patch]]''' | ||
+ | * Fixed occasional sniper zoom crash. | ||
+ | |||
+ | '''[[September 28, 2007 Patch]]''' | ||
+ | * Fixed third-person sniper aim animation not matching player's view exactly. | ||
+ | |||
+ | '''[[October 31, 2007 Patch]]''' | ||
+ | * Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended. | ||
+ | |||
+ | '''[[December 20, 2007 Patch]]''' | ||
+ | * '''[[Dustbowl]]''' | ||
+ | ** Fixed gaps in stage gates that allowed Snipers to kill defenders during [[setup]]. | ||
+ | ** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] Sniper spot. | ||
+ | |||
+ | '''[[December 31, 2007 Patch]]''' | ||
+ | * Fixed Sniper quick-switch [[exploit]] allowing them to avoid zoom/unzoom times. | ||
+ | |||
+ | '''[[January 14, 2008 Patch]]''' | ||
+ | * Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot. | ||
+ | |||
+ | '''[[January 15, 2008 Patch]]''' | ||
+ | * Fixed being able to [[Sniper Rifle|zoom]] too quickly after firing a zoomed shot. | ||
+ | |||
+ | '''[[February 14, 2008 Patch]]''' | ||
+ | * Added a small delay (200 ms) before a zoomed Sniper shot can get a [[Critical hit]]. | ||
+ | |||
+ | '''[[February 2, 2009 Patch]]''' | ||
+ | * [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits). | ||
+ | |||
+ | '''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]]) | ||
+ | * Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle. | ||
+ | * Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies. | ||
+ | * Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed). | ||
+ | * Standard sniper rifle now shoots through friendly players. | ||
+ | * Added 54 new Sniper [[Sniper responses|voice lines]]. | ||
+ | * Added 35 new [[Sniper achievements]]. | ||
+ | * The [[Heavy]] and Sniper now have new custom death animations. | ||
+ | * Added hat [[Trophy Belt]]. | ||
+ | * {{undocumented}} Added a scar to the Sniper's face. | ||
+ | |||
+ | '''[[May 22, 2009 Patch]]''' | ||
+ | * Fixed [[Jarate]] effect on DX8 machines. | ||
+ | |||
+ | '''[[May 26, 2009 Patch]]''' | ||
+ | * Fixed server crash related to the Jarate. | ||
+ | |||
+ | '''[[May 29, 2009 Patch]]''' | ||
+ | * Added Sniper/[[Spy]] milestone [[achievements]] as an additional way players can get the new unlockables. | ||
+ | * Fixed attackers seeing the [[Mini-Crit]] particle effect for full [[Crits]] if the victim has the [[Jarate]] effect enabled. | ||
+ | |||
+ | '''[[June 8, 2009 Patch]]''' | ||
+ | * Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions. | ||
+ | * Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]]. | ||
+ | * Fixed Sniper "civilian" [[exploit]] where players could crash the server. | ||
+ | |||
+ | '''[[June 23, 2009 Patch]]''' | ||
+ | * Added log entries for player extinguished events using the [[Jarate]]. | ||
+ | * Changed the description of the "Triple Prey" achievement so it better describes how to get it. | ||
+ | * [[Critical]] arrows now have a trail and correctly deal enhanced damage. | ||
+ | * The [[Huntsman]] now defaults to be right handed. | ||
+ | * Friendly arrows will no longer trigger the near miss sound on you. | ||
+ | * {{Undocumented}} Fixed a bad detection case in the "Friendship is Golden" achievement. | ||
+ | * {{Undocumented}} Fixed several sources of floating arrows. | ||
+ | * {{Undocumented}} Removed the speed penalty from the [[Razorback]]. | ||
+ | |||
+ | '''[[August 13, 2009 Patch]]''' ([[Classless Update]]) | ||
+ | * Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the [[Spy]]'s knife. | ||
+ | * Fixed an exploit where you could reload The Huntsman faster than intended. | ||
+ | * {{Undocumented}} Added new hat bodygroups to the Sniper. | ||
+ | * Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]]. | ||
+ | |||
+ | '''[[September 15, 2009 Patch]]''' | ||
+ | * Fixed Sniper using the reference pose if he has the [[Huntsman]] deployed when his team loses. | ||
+ | * Fixed the Huntsman not firing crit arrows when the Sniper is being [[critical|CritBoosted]]. | ||
+ | * Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged. | ||
+ | |||
+ | '''[[December 18, 2009 Patch]]''' | ||
+ | * Fixed a client crash related to arrows. | ||
+ | |||
+ | '''[[December 22, 2009 Patch]]''' | ||
+ | * Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full. | ||
+ | |||
+ | '''[[January 6, 2010 Patch]]''' | ||
+ | * Changes to the TF [[Bots]] | ||
+ | ** Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue. | ||
+ | |||
+ | '''[[January 13, 2010 Patch]]''' | ||
+ | *Fixed [[Sniper rifle]] not penetrating friendlies | ||
+ | *Changed [[Huntsman]] pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update). | ||
+ | |||
+ | '''[[January 27, 2010 Patch]]''' | ||
+ | * Fixed Snipers being able to shoot enemies through gates. | ||
+ | |||
+ | '''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]]) | ||
+ | * Added hat: [[Shooter's Sola Topi]]. | ||
+ | |||
+ | '''[[April 28, 2010 Patch]]''' | ||
+ | * The [[Huntsman]] changes | ||
+ | ** Removed restriction that arrows need to be aimed before they can be lit by a Pyro. | ||
+ | ** Bow can now be lowered without losing the lit arrow. | ||
+ | ** Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. | ||
+ | ** Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. | ||
+ | * Fixed a client crash that could result from players with arrows embedded in them. | ||
+ | |||
+ | '''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]]) | ||
+ | * Added weapon: [[Tribalman's Shiv]]. | ||
+ | * Added hat: [[Bloke's Bucket Hat]]. | ||
+ | |||
+ | '''[[July 8, 2010 Patch]]''' ([[Engineer Update]]) | ||
+ | * The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). | ||
+ | |||
+ | '''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]]) | ||
+ | * Added Weapons: [[Sydney Sleeper]], [[Darwin's Danger Shield]] and [[Bushwacka]]. | ||
+ | * Added Hat: [[Ol' Snaggletooth]]. | ||
+ | * {{Undocumented}} The [[Tribalman's Shiv]] view model was updated to match the world model. | ||
+ | * {{Undocumented}} Added unused "Hi-five" taunt. | ||
+ | * {{Undocumented}} [[Ritzy Rick's Hair Fixative]] now shows up when using the "Inspect" key on allies. | ||
+ | |||
+ | '''[[October 6, 2010 Patch]]''' | ||
+ | * The [[Master's Yellow Belt]] and [[Killer's Kabuto]] paint effects are more noticeable. | ||
+ | * The [[Sydney Sleeper]] no longer penetrates targets. | ||
+ | * The Sydney Sleeper no longer randomly crits. | ||
+ | |||
+ | '''[[November 19, 2010 Patch]]''' | ||
+ | * Updated some item capabilities: | ||
+ | ** Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the [[Sniper]]. | ||
+ | * Fixed not being able to light arrows after the first arrow is fired unless they're drawn back. | ||
+ | |||
+ | '''[[December 2, 2010 Patch]]''' | ||
+ | * Made the following hats paintable: [[Trophy Belt]]. | ||
+ | |||
+ | '''[[December 17, 2010 Patch]]''' ([[Australian Christmas]]) | ||
+ | * Added new hats: '[[Larrikin Robin]]'. | ||
+ | * Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. | ||
+ | * Throwing the [[Jarate]] now returns you to your previous weapon, instead of your Primary. | ||
+ | |||
+ | '''[[December 22, 2010 Patch]]''' | ||
+ | * The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper. | ||
+ | |||
+ | '''[[January 19, 2011 Patch]]''' | ||
+ | * Fixed being able to attack teammates using arrows fired by the [[Huntsman]]. | ||
+ | * Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team. | ||
+ | * {{Undocumented}} Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team. | ||
+ | |||
+ | '''[[April 14, 2011 Patch]]''' ([[Hatless Update]]) | ||
+ | * Item changes: | ||
+ | ** [[Sydney Sleeper]] Charge rate increased 25%. | ||
+ | * [[Bot]] changes: | ||
+ | ** Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios. | ||
+ | ** Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot. | ||
+ | ** Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing. | ||
+ | |||
+ | '''[[April 20, 2011 Patch]]''' | ||
+ | * {{Undocumented}} The ability '+25% Charge Rate' for the [[Sydney Sleeper]] is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red). | ||
+ | |||
+ | '''[[May 5, 2011 Patch]]''' ([[Replay Update]]) | ||
+ | * Added new hats: [[Crocleather Slouch]] and [[Villain's Veil]]. | ||
+ | * Community contributed voice responses rules have been implemented for the [[Skewer]]. | ||
+ | |||
+ | '''[[June 8, 2011 Patch]]''' | ||
+ | * {{Undocumented}} New laughing taunt animations have been added but are currently unused. | ||
+ | |||
+ | '''[[June 23, 2011 Patch]]''' ([[Über Update]]) | ||
+ | * Added weapons: [[Bazaar Bargain]] and [[Shahanshah]]. | ||
+ | * Added hat: [[Desert Marauder]]. | ||
+ | |||
+ | '''[[August 3, 2011 Patch]]''' | ||
+ | * Added new hat: [[Anger]]. | ||
+ | |||
+ | '''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]]) | ||
+ | * Added new Weapon: [[Machina]]. | ||
+ | |||
+ | '''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]]) | ||
+ | * Added hats: [[Swagman's Swatter]] and [[Your Worst Nightmare]] | ||
+ | * Added misc: [[Crocodile Smile]] | ||
+ | * [[Sniper's Snipin' Glass]] is now a misc slot item | ||
+ | * Reduced chattiness when getting many sequential kills | ||
+ | * Added a missing line to the scoped revenge response | ||
+ | * [[Taunts|Taunting]] with a [[Saxxy]] no longer play lines that reference a knife | ||
+ | * Added additional [[Jarate]] hit responses | ||
+ | |||
+ | }} | ||
+ | |||
+ | ==Bugs== | ||
+ | *The Sniper's world model is only seen with a fingerless glove on his left hand, and a watch on his left arm, where all of his view models have a glove on both hands, and no watch. (Viewmodel_fov must be set higher to see the watch, or lack thereof.) | ||
+ | |||
+ | *The projectiles stored in the Sniper's breast pocket will occasionally clip through the pocket. | ||
+ | |||
+ | *When the Sniper moves whilst defenceless at the end of the round, certain hats such as the [[Company Man]] will clip through his head. | ||
== Trivia == | == Trivia == | ||
− | *In his fight scene with the | + | * In his fight scene with the Spy in ''[[Meet the Spy]]'', the Spy makes a cut from the left side of the Sniper's cheek to his nose with his [[Knife]]. The scars were added to the Sniper's in-game model with the [[Sniper vs. Spy Update]]. |
− | *The | + | |
− | + | * The Sniper's [[Voice actors|voice actor]], John Patrick Lowrie, is married to Ellen McLain. McLain voices the [[Administrator]], as well as GLaDOS from the ''[http://theportalwiki.com/wiki/Main_Page Portal]'' series and ''Half Life 2'''s Combine Overwatch Voice. Also, John voices all of the citizens in Half Life 2. | |
− | * | + | |
− | + | * {{w|Davy Crockett}} served as the [[NPC#BLU team .28Original.29 | original BLU team Sniper]]. | |
− | + | ||
− | + | * The Sniper's sunglasses, hair and hat make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the players' worms. | |
+ | |||
+ | * The Sniper class from ''[[Monday Night Combat]]'' received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with ''Team Fortress 2''. The name of the item is a reference to ''[[Meet the Sniper]]'' during the Sniper's conversation with his dad explaining that being an assassin, as he claims to be, is a job, while being a crazed gunman, as his dad thinks he is, is mental sickness. | ||
+ | |||
+ | == Gallery== | ||
+ | <br><gallery widths=150px heights=150px> | ||
+ | File:Sniper_qwtf.png|Team Fortress Sniper model | ||
+ | File:SniperTFC.jpg|The [[Sniper (Classic)|Sniper]] class from ''[[Team Fortress Classic]]''. | ||
+ | File:Sniper concept.jpg|Concept art of the Sniper. | ||
+ | File:Sniper4 concept2.png|Concept art of the Sniper. | ||
+ | File:Sniper concept3.png|Concept art of the Sniper. | ||
+ | File:Sniper_z1.jpg|Concept art of the Sniper. | ||
+ | File:Sniperfinal.jpg|Concept art of the Sniper. | ||
+ | File:SniperParents.jpg|A cropped panel from page 9 of the ''Meet the Director'' comic showing the Sniper's parents and their home. | ||
+ | File:Sniper1.jpg|[[Trading cards|Trading card]] front | ||
+ | File:Sniper2.jpg|Trading card back | ||
+ | File:Sniperworm.png|The Sniper's glasses and hat as a selectable ''Worms Reloaded'' worm hat. | ||
+ | File:Mental Illness.png|The in-game item for ''Monday Night Combat'', "Mental Illness". | ||
+ | File:class_card_sniper.jpg|Class card as seen on the [[TF2 Official Website]] | ||
+ | File:arsenal_sniper.jpg|The Sniper's default arsenal | ||
+ | File:Sniper_badge_old_BLU.png|The Sniper's original BLU emblem | ||
+ | File:Sniper_badge_old_RED.png|The Sniper's original RED emblem | ||
+ | </gallery> | ||
+ | <!-- | ||
+ | I was given permission to read it for consistancy, see the wiki page here for more information: http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Discussion#Added_Team_Fortress_skins_removed --> | ||
+ | |||
+ | ==Related merchandise== | ||
+ | {| | ||
+ | <gallery> | ||
+ | File:Merch_sniper_tee.png|[http://store.valvesoftware.com/product.php?i=C01500 The Sniper T-Shirt] | ||
+ | File:Merch SpySniper Poster.png|[http://store.valvesoftware.com/product.php?i=P0140 Spy vs. Sniper Poster] | ||
+ | File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster] | ||
+ | File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad] | ||
+ | File:Sniper Decal White.png|[http://store.valvesoftware.com/product.php?i=STF223 Sniper Class Decal, White] | ||
+ | File:Sniper Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF221 Sniper Class Decal, Black] | ||
+ | </gallery> | ||
+ | |} | ||
+ | |||
<!-- | <!-- | ||
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future: | The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | *Despite claiming that, according to his motto, he is "polite", the Sniper harshly insults all his dominated opponents. | ||
+ | |||
+ | *The Sniper keeps a bobblehead of the ''[[Team Fortress Classic]]'' [[Civilian]] on the dashboard of his van. | ||
+ | |||
+ | *The Sniper lives in a camping van; a fact that the other classes tend to make fun of. | ||
+ | |||
+ | *According to the new "Loose Canon" comic, the Sniper is quite unlike his Australian brethren. Unlike the Australians who are apparently mustachioed strongmen who like to fight hand-to-hand, the Sniper is a scrawny, shaven sharpshooter who prefers to attack from afar. This is perhaps why he does not get along with his parents well. Lack of [[Australium]] exposure may account for these inconsistencies. | ||
+ | |||
+ | *The Sniper's world model changes depending on your primary weapon (arrows on on the back with the Huntsman, and tranquilizers are in the front right pocket in his shirt instead of bullets when equipped with the Sydney Sleeper). | ||
+ | |||
+ | *The Sniper is the only class whose world model changes in some way when he uses weapons different than his default. When he wields the [[Huntsman]], his normally empty rifle holster on his back is filled with arrows. When he wields the [[Sydney Sleeper]], his jacket pocket holds Tranquilizer rounds instead of bullets. | ||
+ | |||
+ | *The Sniper exhibits an almost bipolar behavior, if he were to dominate two opponents in rather quick succession, he may harshly insult one and quietly apologize to the other victim. | ||
--> | --> | ||
== See also == | == See also == | ||
+ | *[[Meet the Sniper]] | ||
*[[Headshot]] | *[[Headshot]] | ||
− | |||
− | |||
*[[Sniper taunts]] | *[[Sniper taunts]] | ||
*[[Sniper responses]] | *[[Sniper responses]] | ||
*[[Sniper voice commands]] | *[[Sniper voice commands]] | ||
− | *[[Sniper strategy]] | + | *[[Basic Sniper strategy]] |
− | *[[Sniper | + | *[[Community Sniper strategy]] |
+ | *[[Sniper match-ups]] | ||
+ | *[[Anti-Sniper strategy]] | ||
*[[List of references (Sniper)]] | *[[List of references (Sniper)]] | ||
+ | *[[Sniper (Classic)]] | ||
== References == | == References == | ||
− | |||
<references /> | <references /> | ||
− | ==External links== | + | == External links == |
− | *[http://www.teamfortress.com/spyupdate/day01_english.htm | + | *[http://tf2.com/classes.php?class=sniper The Sniper page on the Official TF2 Website] |
− | *[http://www.teamfortress.com/post.php?id=2391 TF2 Official | + | *[http://www.teamfortress.com/spyupdate/day01_english.htm Sniper update] |
− | *[http://www.teamfortress.com/post.php?id=2477 TF2 Official | + | *[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A sneak preview of the next class update!] |
− | *[http://www.teamfortress.com/post.php?id=2528 TF2 Official | + | *[http://www.teamfortress.com/post.php?id=2477 TF2 Official Website - You better hold onto your head, mate] |
− | *[http://www.teamfortress.com/post.php?id=2531 TF2 Official | + | *[http://www.teamfortress.com/post.php?id=2528 TF2 Official Website - The Sniper vs. Spy Update, Day 7] |
− | + | *[http://www.teamfortress.com/post.php?id=2531 TF2 Official Website - The Sniper vs. Spy Update] | |
− | |||
{{Class_Nav}} | {{Class_Nav}} | ||
{{Sniper Nav}} | {{Sniper Nav}} |
Revision as of 02:35, 21 October 2011
Sniper | |
---|---|
https://wiki.teamfortress.com/w/images/1/1b/Sniper_RED_3D.jpg?1708614370.4288213417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/fa/Sniper_BLU_3D.jpg?1708614469.5868823417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/ff/Sniper_%C3%9CberCharged_RED_3D.jpg?1708614638.1533863417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/5/50/Sniper_%C3%9CberCharged_BLU_3D.jpg?1708614724.2469533417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4 | |
Basic Information | |
Icon: | ![]() |
Type: | Support |
Health: | 125 / ![]() 150 / ![]() |
Speed: | 100% 27% with a rifle zoomed in 45% with the Huntsman drawn |
Meet the Sniper | |
![]() |
“ | Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
— The Sniper on his profession
|
” |
The Sniper is a rugged and ready crack shot from the Australian Outback. The primary goal of the Sniper is to kill targets using his rifle's Headshot ability, effective at distances which other weapons will struggle to even hit enemies, let alone kill outright. He can also use his Submachine Gun or Kukri to deal with foes at a closer range, although is often at a significant disadvantage when doing so. Therefore, the Sniper prefers taking to hiding in elevated or hard-to-see spots, where the he can pick off slower classes like the Heavy with ease. While the Sniper tends to isolate himself from the frontlines, the Huntsman allows him to move up the field, launching powerful arrows while his ancient and mysterious Jarate powers can increase damage dealt against his foes by himself and teammates alike. Despite his specialty being instantaneous kills with headshots the Sniper is also able to equip the Sydney Sleeper and provide valuable mini-crits to the rest of his team at a distance.
The Sniper is an excellent class for supporting the rest of the team as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with the Spy, who targets him because he is often too focused on the battlefield in front to identify threats from behind.
The Sniper is voiced by John Patrick Lowrie.
Contents
Bio
|
Basic strategy
- The longer you spend zoomed in using the scope, the more damage the shot will inflict.
- Aim for the head to inflict critical damage.
- Zoom in with the sniper rifle by hitting MOUSE2.
- Use your secondary slot Submachine Gun to deal with nearby enemies.
- When you use Jarate on a enemy, it will make every shot you hit a mini-crit, therefore try not to waste it.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
![]() Stock Sniper Rifle |
![]() |
25 | N/A | Base:
|
|
![]() | |||||
![]() Unlock Huntsman |
![]() |
1 | 12 | Base:
|
|
![]() | |||||
![]() | |||||
![]() | |||||
![]() Craft Sydney Sleeper |
![]() |
25 | N/A | Base:
|
|
![]() Craft Bazaar Bargain |
![]() |
25 | N/A | Base:
|
|
![]() | |||||
![]() Craft Machina |
![]() |
25 | N/A | Base:
|
|
![]() | |||||
![]() | |||||
![]() |
Secondary
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
![]() Stock SMG |
![]() |
25 | 75 | Base: 8
Crit: 24 |
|
![]() Unlock Jarate |
1 | ∞ | N/A |
| |
![]() Unlock Razorback |
1 use | N/A | N/A |
| |
![]() Craft Darwin's Danger Shield |
N/A | N/A | N/A |
|
Melee
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
![]() Stock Kukri |
![]() |
N/A | N/A | Base: 65
Crit: 195 |
|
![]() Craft Conscientious Objector |
![]() | ||||
![]() Distributed Saxxy |
![]() |
Limited item from the Replay Update. | |||
![]() Craft Tribalman's Shiv |
![]() |
N/A | N/A | Base: 33
Crit: 98 |
|
![]() Craft Bushwacka |
![]() |
N/A | N/A | Base: 65
Crit: 195 |
|
![]() Craft Shahanshah |
![]() |
N/A | N/A | Base: 49 / 81
Crit: 146 / 244 |
|
Attack taunt
Associated item | Description | Kill icon | |
---|---|---|---|
Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. It is the quickest and Kill taunt and possibly the easiest to use. Can also kill enemies behind the Sniper when he withdraws the arrow. |
Item sets
The Croc-o-Style Kit | |
---|---|
![]() |
|
Effect |
Leave a Calling Card on your victims |
Lawrence of Australia | |
---|---|
![]() |
|
Effect |
No effect |
Hats
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
![]() |
![]() |
![]() |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Sniper achievements
|
Update history
- Fixed occasional sniper zoom crash.
- Fixed third-person sniper aim animation not matching player's view exactly.
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
- Fixed being able to zoom too quickly after firing a zoomed shot.
- Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit.
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits).
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies.
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
- Standard sniper rifle now shoots through friendly players.
- Added 54 new Sniper voice lines.
- Added 35 new Sniper achievements.
- The Heavy and Sniper now have new custom death animations.
- Added hat Trophy Belt.
- [Undocumented] Added a scar to the Sniper's face.
- Fixed Jarate effect on DX8 machines.
- Fixed server crash related to the Jarate.
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables.
- Fixed attackers seeing the Mini-Crit particle effect for full Crits if the victim has the Jarate effect enabled.
- Fixed The Huntsman drawing a muzzle flash under lagged conditions.
- Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin.
- Fixed Sniper "civilian" exploit where players could crash the server.
- Added log entries for player extinguished events using the Jarate.
- Changed the description of the "Triple Prey" achievement so it better describes how to get it.
- Critical arrows now have a trail and correctly deal enhanced damage.
- The Huntsman now defaults to be right handed.
- Friendly arrows will no longer trigger the near miss sound on you.
- [Undocumented] Fixed a bad detection case in the "Friendship is Golden" achievement.
- [Undocumented] Fixed several sources of floating arrows.
- [Undocumented] Removed the speed penalty from the Razorback.
August 13, 2009 Patch (Classless Update)
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
- Fixed an exploit where you could reload The Huntsman faster than intended.
- [Undocumented] Added new hat bodygroups to the Sniper.
- Added hats: Master's Yellow Belt, Professional's Panama and Ritzy Rick's Hair Fixative.
- Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses.
- Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted.
- Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
- Fixed a client crash related to arrows.
- Changes to the TF Bots
- Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
- Fixed Sniper rifle not penetrating friendlies
- Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).
- Fixed Snipers being able to shoot enemies through gates.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Shooter's Sola Topi.
- The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Fixed a client crash that could result from players with arrows embedded in them.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Tribalman's Shiv.
- Added hat: Bloke's Bucket Hat.
July 8, 2010 Patch (Engineer Update)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
September 30, 2010 Patch (Mann-Conomy Update)
- Added Weapons: Sydney Sleeper, Darwin's Danger Shield and Bushwacka.
- Added Hat: Ol' Snaggletooth.
- [Undocumented] The Tribalman's Shiv view model was updated to match the world model.
- [Undocumented] Added unused "Hi-five" taunt.
- [Undocumented] Ritzy Rick's Hair Fixative now shows up when using the "Inspect" key on allies.
- The Master's Yellow Belt and Killer's Kabuto paint effects are more noticeable.
- The Sydney Sleeper no longer penetrates targets.
- The Sydney Sleeper no longer randomly crits.
- Updated some item capabilities:
- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
- Made the following hats paintable: Trophy Belt.
December 17, 2010 Patch (Australian Christmas)
- Added new hats: 'Larrikin Robin'.
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
- Throwing the Jarate now returns you to your previous weapon, instead of your Primary.
- The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
- Fixed being able to attack teammates using arrows fired by the Huntsman.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
- [Undocumented] Fixed the Sydney Sleeper view models having Red skins while on the Blue team.
April 14, 2011 Patch (Hatless Update)
- Item changes:
- Sydney Sleeper Charge rate increased 25%.
- Bot changes:
- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios.
- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot.
- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
- [Undocumented] The ability '+25% Charge Rate' for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
May 5, 2011 Patch (Replay Update)
- Added new hats: Crocleather Slouch and Villain's Veil.
- Community contributed voice responses rules have been implemented for the Skewer.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Über Update)
- Added weapons: Bazaar Bargain and Shahanshah.
- Added hat: Desert Marauder.
- Added new hat: Anger.
August 18, 2011 Patch (Manno-Technology Bundle)
- Added new Weapon: Machina.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Swagman's Swatter and Your Worst Nightmare
- Added misc: Crocodile Smile
- Sniper's Snipin' Glass is now a misc slot item
- Reduced chattiness when getting many sequential kills
- Added a missing line to the scoped revenge response
- Taunting with a Saxxy no longer play lines that reference a knife
- Added additional Jarate hit responses
Bugs
- The Sniper's world model is only seen with a fingerless glove on his left hand, and a watch on his left arm, where all of his view models have a glove on both hands, and no watch. (Viewmodel_fov must be set higher to see the watch, or lack thereof.)
- The projectiles stored in the Sniper's breast pocket will occasionally clip through the pocket.
- When the Sniper moves whilst defenceless at the end of the round, certain hats such as the Company Man will clip through his head.
Trivia
- In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update.
- The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain. McLain voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice. Also, John voices all of the citizens in Half Life 2.
- Template:W served as the original BLU team Sniper.
- The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms.
- The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2. The name of the item is a reference to Meet the Sniper during the Sniper's conversation with his dad explaining that being an assassin, as he claims to be, is a job, while being a crazed gunman, as his dad thinks he is, is mental sickness.
Gallery
- SniperTFC.jpg
The Sniper class from Team Fortress Classic.
- Sniper4 concept2.png
Concept art of the Sniper.
- Sniper concept3.png
Concept art of the Sniper.
- Sniper1.jpg
Trading card front
- Sniper2.jpg
Trading card back
Class card as seen on the TF2 Official Website
- Sniper badge old BLU.png
The Sniper's original BLU emblem
- Sniper badge old RED.png
The Sniper's original RED emblem
Related merchandise
See also
- Meet the Sniper
- Headshot
- Sniper taunts
- Sniper responses
- Sniper voice commands
- Basic Sniper strategy
- Community Sniper strategy
- Sniper match-ups
- Anti-Sniper strategy
- List of references (Sniper)
- Sniper (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- The Sniper page on the Official TF2 Website
- Sniper update
- TF2 Official Website - A sneak preview of the next class update!
- TF2 Official Website - You better hold onto your head, mate
- TF2 Official Website - The Sniper vs. Spy Update, Day 7
- TF2 Official Website - The Sniper vs. Spy Update
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