Difference between revisions of "Team Fortress Wiki:Tips Revision/Suggestions"
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=== Pyro === | === Pyro === | ||
* "As a Pyro, use the Detonator to jump high and reach areas that would normally be inaccessible!" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | * "As a Pyro, use the Detonator to jump high and reach areas that would normally be inaccessible!" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | ||
+ | ** I didn't consider this one, as I am not sure how effective "flare-jumping" is. That being said if it is useful, how about "As a Pyro, you can use the Detonator to gain access to otherwise inaccessible areas by simultaneously jumping and firing a flare at the ground."? It loosely matches the rocket jumping tip. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:39, 25 October 2011 (PDT) | ||
=== Demoman === | === Demoman === | ||
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**** True, however the melee weapon will not receive a full crit until near the end of the charge, hence the mention of "maximum distance". Still, fair point. This could be split up into two tips, or simply edited to reflect the bash damage, as there is already a tip about charging weapon crits. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT) | **** True, however the melee weapon will not receive a full crit until near the end of the charge, hence the mention of "maximum distance". Still, fair point. This could be split up into two tips, or simply edited to reflect the bash damage, as there is already a tip about charging weapon crits. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 15:38, 23 October 2011 (PDT) | ||
***** In that case, I think this tip could be worded more clearly. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:59, 25 October 2011 (PDT) | ***** In that case, I think this tip could be worded more clearly. -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 12:59, 25 October 2011 (PDT) | ||
+ | ****** Fair enough. Well I would propose this, but I'm happy to scrap this one as it may already be covered by the charging impact and charging melee tips: "As a Demoman, charging into an enemy while using the Splendid Screen can cause heavy damage! Try to hit your enemy while charging, and then deliver a fatal blow with your melee weapon in order to finish them off." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:39, 25 October 2011 (PDT) | ||
* "As a Demoman, the Scotsman's Skullcutter not only has a large melee range, but will inflict additional damage! Using it will reduce your speed however, so consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT) | * "As a Demoman, the Scotsman's Skullcutter not only has a large melee range, but will inflict additional damage! Using it will reduce your speed however, so consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 18:03, 23 October 2011 (PDT) | ||
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===General=== | ===General=== | ||
* "The Conscientious Objector allows you to use a custom decal. Cave your enemy's skull in while showing off your personality!" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | * "The Conscientious Objector allows you to use a custom decal. Cave your enemy's skull in while showing off your personality!" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | ||
+ | ** My concern with this one is that the Objector does not really affect the gameplay in anyway. As such, I'm not sure how useful the tip would be to the average user. This is especially true as the Decal Tool is, as I understand it, a Store-only item. As a compromise, perhaps have an article for the Decal Tool? More weapons will undoubtedly be granted that attribute as time goes by. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:39, 25 October 2011 (PDT) | ||
* "Strange weapons keep track of certain stats other weapons do not. Once those stats reach a certain point, the weapon ranks up! Try to collect the fabled "Hale's Own" rank!" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | * "Strange weapons keep track of certain stats other weapons do not. Once those stats reach a certain point, the weapon ranks up! Try to collect the fabled "Hale's Own" rank!" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | ||
+ | ** Firstly, I would change ..."the weapon ranks up" to "...the weapon increases in rank". Secondly, I'm not really sure whether or not Strange weapons need to be mentioned, as they do not affect gameplay. Hmm, I'm torn on this one; I can see how it would be useful, but at the same time... --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:39, 25 October 2011 (PDT) | ||
* "New weapons are found as you play. Most weapons also have a crafting recipe." [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | * "New weapons are found as you play. Most weapons also have a crafting recipe." [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | ||
+ | ** Good one! New players often seem to have trouble with the drop system. Perhaps a slight tweak: "New weapons are found as you play, but most weapons also have a crafting recipe." Hmm, perhaps add a note indicating the location of the blueprint list? --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:39, 25 October 2011 (PDT) | ||
* "You can use the Steam Workshop to submit item models! If a model is high quality, it may be added to the game and a portion of the money made will be given to you!" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | * "You can use the Steam Workshop to submit item models! If a model is high quality, it may be added to the game and a portion of the money made will be given to you!" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | ||
+ | ** I'm not sure if mentioning the financial side is a good idea. It's true of course, but "...added to the game!" might be enough. Once they submit, they will quickly find out about the financial benefits. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:39, 25 October 2011 (PDT) | ||
=== Medieval Mode === | === Medieval Mode === | ||
* If any weapon in a set bonus is prohibited in Medieval Mode, you will not receive the set bonus, even if you have the weapons equipped. --[[User:Stevoisiak|Stevoisiak]] 13:06, 25 October 2011 (PDT) | * If any weapon in a set bonus is prohibited in Medieval Mode, you will not receive the set bonus, even if you have the weapons equipped. --[[User:Stevoisiak|Stevoisiak]] 13:06, 25 October 2011 (PDT) | ||
− | * "Weapons with a bullet damage vulnerability attribute are incredibly useful in Medieval mode, as there are no weapons that fire bullets" | + | ** A minor correction: "If any weapon required for a set bonus is prohibited in Medieval Mode, you will not receive the bonus, even if you have the weapons equipped." --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:39, 25 October 2011 (PDT) |
+ | * "Weapons with a bullet damage vulnerability attribute are incredibly useful in Medieval mode, as there are no weapons that fire bullets" [[User:Balladofwindfishes|Balladofwindfishes]] 16:42, 25 October 2011 (PDT) | ||
+ | ** Remember to sign your additions, ballad ;). In addition, this tip is accurate, but perhaps tweak the existing tip (Tip_medieval_1) and make it more generic in order to avoid doubling up. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 19:39, 25 October 2011 (PDT) |
Revision as of 02:39, 26 October 2011
Please sign any contribution to tip suggestions, be it a new tip or a suggestion for change, with four tildes (~)! |
This page is for suggesting new tips to be added to the project, or changes to the tips already in the Final page. Tips here will be regularly reviewed and, if of sufficient quality, will be moved to the Final page; tips not of quality will be left for editors to improve.
Contents
Formatting
Changes
When suggesting changes to current tips, include the existing full line from Final page, and your modified line below - this allows for easy comparison of your changes and for easy replacement within Final page.
* "Tip_1_1" "As a Scout, jump while in mid-air to change direction and avoid enemy fire." ** "Tip_1_1" "As a Waffle, invent a Dispenser to shoot chickens on the moon."
New tips
For new tips, simply suggest the tip's text - not adhering to tf_english formatting - this will be implemented if a tip is accepted into Final page. Feedback on new tips, or changes to them, should be given on a new line below the tip. Sign tips and responses to tips to make it easier to keep track of changes.
* "As a Waffle, invent a Dispenser to shoot chickens on the moon." ~~~~ ** "As a Chicken, invent a Waffle to shoot Dispensers on the moon." ~~~~ *** I'm not a chicken though? ~~~~
Changes
Suggest changes or updates to current Final page tips here.
Scout
Soldier
Pyro
- "Tip_7_21" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
- "Tip_7_21" "As a Pyro, the Homewrecker and the Maul can be used to remove enemy Sappers from friendly buildings."
- Do we usually mention reskins in tips? I can see that getting a little tricky to manage, especially for all the Eyelander or Bottle tips. Balladofwindfishes 05:33, 21 October 2011 (PDT)
- I'm unsure about that to be honest... perhaps it's something we should discuss here? -RJ 08:06, 21 October 2011 (PDT)
- Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -RJ 12:03, 22 October 2011 (PDT)
- That's a fair point. Of course the underlying assumption is that players will understand that it is a "reskin". --- Esquilax 15:38, 23 October 2011 (PDT)
- Gonna leave this discussion open... if we decide to note reskins then a lot of tips will need to be edited and will be significantly lengthened; I'm apprehensive about supporting listing reskins because of that. -RJ 12:59, 25 October 2011 (PDT)
- Agreed. I think that the aforementioned assumption is one that we can accept for most items/weapons. After all, weapon and item descriptions are certainly adequate in outlining their purpose and use.--- Esquilax 16:23, 25 October 2011 (PDT)
- Gonna leave this discussion open... if we decide to note reskins then a lot of tips will need to be edited and will be significantly lengthened; I'm apprehensive about supporting listing reskins because of that. -RJ 12:59, 25 October 2011 (PDT)
- I'm unsure about that to be honest... perhaps it's something we should discuss here? -RJ 08:06, 21 October 2011 (PDT)
Demoman
Heavy
Engineer
- "Tip_9_20" "As an Engineer, keeping spare ammo can save your buildings later on."
- "Tip_9_20" "As an Engineer, always try to keep your keep your metal reserves full - it can help to save your buildings later on." - I assume that this should refer to metal rather than ammo. --- Esquilax 16:23, 25 October 2011 (PDT)
Medic
Sniper
- "Tip_2_17" "As a Sniper, the Huntsman is be very effective at short to medium range despite its inability to zoom in."
- "Tip_2_17" "As a Sniper, the Huntsman is very effective at short to medium range despite its inability to zoom in." - Removed "be". --- Esquilax 16:23, 25 October 2011 (PDT)
Spy
- "Tip_8_39" ""As a Spy, the Diamondback inflicts less damage, but will store a guaranteed Critical Hit for every building destroyed by your Electro Sappers. Destroy an Engineer's buildings before confronting him, and you will have a significant advantage!""
- "Tip_8_39" "As a Spy, the Diamondback inflicts less damage, but will store a guaranteed Critical Hit for every building destroyed by your Electro Sappers. Destroy an Engineer's buildings before confronting him, and you will have a significant advantage!" - Removed a superfluous set of quotation marks. --- Esquilax 16:23, 25 October 2011 (PDT)
Arena tips
Control Points tip
Medieval Mode
Abuse tips
General tips
New tips
Suggest brand-new tips here.
Scout
- "As a Scout, the Soda Popper's Hype meter fills while you run and jump. Once it is full, all shots become mini-crits for a short time! Be aware however, that the mini-crit effect will activate automatically and cannot be stored, so make sure that you plan ahead!" --- Esquilax 18:03, 23 October 2011 (PDT)
Soldier
- As a Soldier, Liberty Launcher combines Rocket Launcher's blast radius with increased projectiles' speed. It is perfect to resist Pyros and Scouts. flutterravie Talk Contribs 18:23, 20 October 2011 (PDT)
- Hmm.. I don't think it's clear how it's "perfect to resist Pyros and Scouts" - plus a good player of both those classes will still be able to put up an adequate fight. -RJ 08:39, 21 October 2011 (PDT)
- Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions. -RJ 12:03, 22 October 2011 (PDT)
- We probably do need something about the use of the LL, so how about: "As a Soldier, the Liberty Launcher combines the Rocket Launcher's blast radius with the Direct Hit's increased projectile speed, making it useful when fighting faster classes such as Scouts. Be aware that you will only be able to load three rockets at a time however, which may leave you vulnerable if you miss." --- Esquilax 18:03, 23 October 2011 (PDT)
- With the other Rocket Launcher tips, there aren't comparisons to the equivalent weapon; so I think we should drop "combines the Rocket Launchers [..] Direct Hit's [..]" and just go with, "As a Soldier, the Liberty Launcher only loads three rockets at any time. Be sure to make each shot count, or you may be left vulnerable." -RJ 12:59, 25 October 2011 (PDT)
- If you are going to use the 3-rocket clip as your tip, (No rhyme intended), then be sure to mention the Black Box as well. --Stevoisiak 13:10, 25 October 2011 (PDT)
- With the other Rocket Launcher tips, there aren't comparisons to the equivalent weapon; so I think we should drop "combines the Rocket Launchers [..] Direct Hit's [..]" and just go with, "As a Soldier, the Liberty Launcher only loads three rockets at any time. Be sure to make each shot count, or you may be left vulnerable." -RJ 12:59, 25 October 2011 (PDT)
- Hmm.. I don't think it's clear how it's "perfect to resist Pyros and Scouts" - plus a good player of both those classes will still be able to put up an adequate fight. -RJ 08:39, 21 October 2011 (PDT)
- "As a Soldier, the Market Gardener inflicts critical hits when used while rocket jumping! Use it to quickly dispose of other airborne enemies such as other rocket jumping Soldiers, sticky jumping Demomen and Scouts." --- Esquilax 18:03, 23 October 2011 (PDT)
Pyro
- "As a Pyro, use the Detonator to jump high and reach areas that would normally be inaccessible!" Balladofwindfishes 16:42, 25 October 2011 (PDT)
- I didn't consider this one, as I am not sure how effective "flare-jumping" is. That being said if it is useful, how about "As a Pyro, you can use the Detonator to gain access to otherwise inaccessible areas by simultaneously jumping and firing a flare at the ground."? It loosely matches the rocket jumping tip. --- Esquilax 19:39, 25 October 2011 (PDT)
Demoman
- "As a Demoman, charging into an enemy when wielding the Splendid Screen can cause heavy damage! In order to maximize its effectiveness against stronger classes, charge at an enemy from a distance and hit them, and then deliver a fatal blow with your melee weapon." --- Esquilax 20:20, 20 October 2011 (PDT)
- Why "from a distance"? Doesn't the Splendid Screen deal full hit damage regardless of distance, or am I an idiot ,_,? -RJ 12:03, 22 October 2011 (PDT)
- It does. flutterravie Talk Contribs 21:57, 22 October 2011 (PDT)
- True, however the melee weapon will not receive a full crit until near the end of the charge, hence the mention of "maximum distance". Still, fair point. This could be split up into two tips, or simply edited to reflect the bash damage, as there is already a tip about charging weapon crits. --- Esquilax 15:38, 23 October 2011 (PDT)
- In that case, I think this tip could be worded more clearly. -RJ 12:59, 25 October 2011 (PDT)
- Fair enough. Well I would propose this, but I'm happy to scrap this one as it may already be covered by the charging impact and charging melee tips: "As a Demoman, charging into an enemy while using the Splendid Screen can cause heavy damage! Try to hit your enemy while charging, and then deliver a fatal blow with your melee weapon in order to finish them off." --- Esquilax 19:39, 25 October 2011 (PDT)
- In that case, I think this tip could be worded more clearly. -RJ 12:59, 25 October 2011 (PDT)
- True, however the melee weapon will not receive a full crit until near the end of the charge, hence the mention of "maximum distance". Still, fair point. This could be split up into two tips, or simply edited to reflect the bash damage, as there is already a tip about charging weapon crits. --- Esquilax 15:38, 23 October 2011 (PDT)
- It does. flutterravie Talk Contribs 21:57, 22 October 2011 (PDT)
- Why "from a distance"? Doesn't the Splendid Screen deal full hit damage regardless of distance, or am I an idiot ,_,? -RJ 12:03, 22 October 2011 (PDT)
- "As a Demoman, the Scotsman's Skullcutter not only has a large melee range, but will inflict additional damage! Using it will reduce your speed however, so consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this." --- Esquilax 18:03, 23 October 2011 (PDT)
- "As a Demoman, the Scotsman's Skullcutter will reduce your speed. Consider pairing it with the Chargin' Targe or Splendid Screen in order to offset this". -RJ 12:59, 25 October 2011 (PDT)
- "As a Demoman, the Persian Persuader will increase the recharge rate of the Chargin' Targe and Splendid Screen, allowing you to charge more often! If your charge misses be wary, because you will not be able to inflict critical hits, leaving you at a disadvantage." --- Esquilax 18:03, 23 October 2011 (PDT)
- "As a Demoman, the Persian Persuader will convert all ammo pickups into health packs! This will increase your longevity, but will prevent you from acquiring ammunition for your Grenade Launcher unless you visit a resupply cabinet. Make every shot count!" --- Esquilax 18:03, 23 October 2011 (PDT)
- "As a Demoman, the Persian Persuader converts all ammo pickups into health packs; preventing you from acquiring ammo for your primary and secondary weapons. Make every shot count!" -RJ 12:59, 25 October 2011 (PDT)
- Much better! Much shorter and more concise, although I would propose one tiny tweak: "As a Demoman, the Persian Persuader converts all ammo pickups into health packs, preventing you from acquiring ammo for your primary and secondary weapons. Make every shot count!" --- Esquilax 16:23, 25 October 2011 (PDT)
- "As a Demoman, the Persian Persuader converts all ammo pickups into health packs; preventing you from acquiring ammo for your primary and secondary weapons. Make every shot count!" -RJ 12:59, 25 October 2011 (PDT)
Heavy
- "As a Heavy, Natacha can slow down enemies. This can be useful when you need to support teammates or protect your intelligence." flutterravie Talk Contribs 21:54, 22 October 2011 (PDT)
- "As a Heavy, the Natascha will slow down enemies it hits. Use it to support teammates in attacks in order to your teams damage output." -RJ 12:59, 25 October 2011 (PDT)
- "As a Heavy, equipping the Eviction Notice makes your melee attacks dramatically fast. On the other side, damage is reduced a lot." flutterravie Talk Contribs 21:54, 22 October 2011 (PDT)
- I think that it needs a little tweaking, as it does not really tell the player anything that the description does not. Perhaps: "As a Heavy, the Eviction Notice increases your melee attack speed dramatically at the expense of reduced damage. Use them to hit faster moving classes such as Scouts more easily!" --- Esquilax 18:03, 23 October 2011 (PDT)
Engineer
Medic
Sniper
Spy
- "As a Spy, the Enforcer inflicts additional damage, but increases the amount of time needed to activate your cloak. Maintain your distance in order to ensure that you have adequate time to completely cloak in order to make an escape, or locate a place to hide." --- Esquilax 18:03, 23 October 2011 (PDT)
- "As a Spy, the Big Earner will recharge your cloak by a moderate amount after every successful backstab. Be wary however, as your health will be reduced when using this weapon, so be sure to remain undetected! --- Esquilax 18:03, 23 October 2011 (PDT)
General
- "The Conscientious Objector allows you to use a custom decal. Cave your enemy's skull in while showing off your personality!" Balladofwindfishes 16:42, 25 October 2011 (PDT)
- My concern with this one is that the Objector does not really affect the gameplay in anyway. As such, I'm not sure how useful the tip would be to the average user. This is especially true as the Decal Tool is, as I understand it, a Store-only item. As a compromise, perhaps have an article for the Decal Tool? More weapons will undoubtedly be granted that attribute as time goes by. --- Esquilax 19:39, 25 October 2011 (PDT)
- "Strange weapons keep track of certain stats other weapons do not. Once those stats reach a certain point, the weapon ranks up! Try to collect the fabled "Hale's Own" rank!" Balladofwindfishes 16:42, 25 October 2011 (PDT)
- Firstly, I would change ..."the weapon ranks up" to "...the weapon increases in rank". Secondly, I'm not really sure whether or not Strange weapons need to be mentioned, as they do not affect gameplay. Hmm, I'm torn on this one; I can see how it would be useful, but at the same time... --- Esquilax 19:39, 25 October 2011 (PDT)
- "New weapons are found as you play. Most weapons also have a crafting recipe." Balladofwindfishes 16:42, 25 October 2011 (PDT)
- Good one! New players often seem to have trouble with the drop system. Perhaps a slight tweak: "New weapons are found as you play, but most weapons also have a crafting recipe." Hmm, perhaps add a note indicating the location of the blueprint list? --- Esquilax 19:39, 25 October 2011 (PDT)
- "You can use the Steam Workshop to submit item models! If a model is high quality, it may be added to the game and a portion of the money made will be given to you!" Balladofwindfishes 16:42, 25 October 2011 (PDT)
- I'm not sure if mentioning the financial side is a good idea. It's true of course, but "...added to the game!" might be enough. Once they submit, they will quickly find out about the financial benefits. --- Esquilax 19:39, 25 October 2011 (PDT)
Medieval Mode
- If any weapon in a set bonus is prohibited in Medieval Mode, you will not receive the set bonus, even if you have the weapons equipped. --Stevoisiak 13:06, 25 October 2011 (PDT)
- A minor correction: "If any weapon required for a set bonus is prohibited in Medieval Mode, you will not receive the bonus, even if you have the weapons equipped." --- Esquilax 19:39, 25 October 2011 (PDT)
- "Weapons with a bullet damage vulnerability attribute are incredibly useful in Medieval mode, as there are no weapons that fire bullets" Balladofwindfishes 16:42, 25 October 2011 (PDT)
- Remember to sign your additions, ballad ;). In addition, this tip is accurate, but perhaps tweak the existing tip (Tip_medieval_1) and make it more generic in order to avoid doubling up. --- Esquilax 19:39, 25 October 2011 (PDT)