Difference between revisions of "December 11, 2008 Patch"
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{{Patch layout | {{Patch layout | ||
+ | |before= [[October 22, 2008 Patch]] | ||
+ | |after= [[December 15, 2008 Patch]] | ||
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+ | | source = http://store.steampowered.com/news/2098/ | ||
| notes = | | notes = | ||
+ | On the [[119th Update]] page, date of that update wrong and says January 7, 2009. | ||
+ | |||
== Changes == | == Changes == | ||
* The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is | * The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is | ||
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* Added smoke to the feet of a rocket jumping soldier | * Added smoke to the feet of a rocket jumping soldier | ||
* Players will now have some particles swirling around them so other players can see when they are overhealed | * Players will now have some particles swirling around them so other players can see when they are overhealed | ||
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Revision as of 17:16, 12 September 2010
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Patch notes
On the 119th Update page, date of that update wrong and says January 7, 2009.
Changes
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed