Difference between revisions of "Template talk:Painted variants/Tutorial"
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== "color2" placement == | == "color2" placement == | ||
− | I've noticed the specifics of where to place the color2 integer, it does not necessarily need to be placed at that location exactly. You only need to places it within the first set of "{}"'s after the "VertexlitGeneric" string. just thought i would point this out | + | I've noticed the specifics of where to place the color2 integer, it does not necessarily need to be placed at that location exactly. You only need to places it within the first set of "{}"'s after the "VertexlitGeneric" string. just thought i would point this out <small>— ''The preceding unsigned comment was added by'' '''[[User:Lexar|Lexar]]''' ([[User talk:Lexar|talk]]) • ([[Special:Contributions/Lexar|contribs]]) 05:52, 12 December 2011</small> |
Revision as of 14:43, 14 December 2011
One thing that should be mentioned, AA not working isn't necessarily due to your graphics card not being good enough, it could mean you need to disabled the aero theme in vista. Due to some sort of limitation, ATI cards don't apply AA to non fullscreen applications when you're using aero over the "vista basic" theme. Woops forgot to sign That Lamer 17:42, 5 October 2010 (UTC)
Regarding hats with spcific places being painted.
While the page has been helpful with painted variants, it doesn't explain how one can make a hat go from this http://tinyurl.com/painted-everywhere to this http://tinyurl.com/specific-painted-areas in Source SDK. If there is such a tutorial, that would be helpful, plus I would like to suggest for it to be an added section to the painted variants tutorial. --Akuago220, The Jungle Expeditioner 20:51, 15 May 2011 (UTC)
dlls not working anymore?
Since the latest TF2 update (6/3/11), I haven't been able to get paint to work in the hlmv. The dlls don't seem to be working. Any news on this? HellJumper 08:07, 4 June 2011 (UTC)
- It seems the SDK is overwriting the DLLs whenever it is started. You have to overwrite the sourcesdk binaries with the TF2 binaries everytime you start the SDK but before you load HLMV. A .bat script I put together earlier:
@echo off xcopy "C:\Program Files\Steam\steamapps\steamnamehere\team fortress 2\bin" "C:\Program Files\Steam\steamapps\steamnamehere\sourcesdk\bin\orangebox\bin" /E /Y echo Done.
- Adjust for your Steam username / 64-bit OS as necessary. seb26 03:58, 9 June 2011 (UTC)
"color2" placement
I've noticed the specifics of where to place the color2 integer, it does not necessarily need to be placed at that location exactly. You only need to places it within the first set of "{}"'s after the "VertexlitGeneric" string. just thought i would point this out — The preceding unsigned comment was added by Lexar (talk) • (contribs) 05:52, 12 December 2011