Difference between revisions of "Mission Briefing"
m |
|||
Line 31: | Line 31: | ||
For example, <code>cp_dustbowl_b1</code> would have require the file <code>cp_dustbowl_b1.txt</code> or <code>cp_dustbowl_b1_german.txt</code>. | For example, <code>cp_dustbowl_b1</code> would have require the file <code>cp_dustbowl_b1.txt</code> or <code>cp_dustbowl_b1_german.txt</code>. | ||
− | {{c|i|Note:}} ''In most cases, the automatically displayed briefing will work. This technique should only be used for maps with custom game modes.'' | + | {{c|i|Note:}} ''In most cases, the automatically displayed briefing will work. This technique should only be used for maps with custom game modes, or if additional information may be required.'' |
[[Category:Mapping]] | [[Category:Mapping]] |
Revision as of 16:45, 4 September 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
The Mission Briefing is the informational chalkboard which lists the objectives and notes for the current map. Additionally, screenshots of the map, appearing as Polaroids, may be taped to the chalkboard. The mission briefing is automatically determined by the game mode entities present in the map, in the same way the game mode is determined for the loading screen.
Modifying the Mission Briefing
Custom maps can override the mission briefing text, as well as add the Polaroid screenshots.
Modifying the briefing text
The objective and notes text is stored in a localized text file for the map, located in the tf/maps/
folder. The text file is named after the map's full filename (without the extension), and non-English versions may be created by appending the language name.
mapname.bsp mapname_danish.txt mapname_dutch.txt mapname_english.txt mapname_finnish.txt mapname_french.txt mapname_german.txt mapname_italian.txt mapname_japanese.txt mapname_korean.txt mapname_norwegian.txt mapname_polish.txt mapname_portuguese.txt mapname_russian.txt mapname_schinese.txt mapname_spanish.txt mapname_swedish.txt mapname_tchinese.txt
For example, cp_dustbowl_b1
would have require the file cp_dustbowl_b1.txt
or cp_dustbowl_b1_german.txt
.
Note: In most cases, the automatically displayed briefing will work. This technique should only be used for maps with custom game modes, or if additional information may be required.