Difference between revisions of "User talk:WindPower/Wind's config"
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+ | == Trouble with other Configs and such == | ||
+ | Hey Wind, i just started using [http://www.youtube.com/watch?v=TP6BqMirUFM Aron's Crosshair Switcher] and i can't seem to get the two of these working together, What should i do? - [[User:Yackemflam|Yack]] [[File:RED_Le_Party_Phantom.png|24px|link=User_talk:Yackemflam]] 09:30, 9 April 2011 (UTC) | ||
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== Feature requests == | == Feature requests == | ||
Poot feature requests heer! — [[User:WindPower|WindPower]] 21:22, 6 July 2010 (UTC) | Poot feature requests heer! — [[User:WindPower|WindPower]] 21:22, 6 July 2010 (UTC) |
Revision as of 09:30, 9 April 2011
Trouble with other Configs and such
Hey Wind, i just started using Aron's Crosshair Switcher and i can't seem to get the two of these working together, What should i do? - Yack 09:30, 9 April 2011 (UTC)
Feature requests
Poot feature requests heer! — WindPower 21:22, 6 July 2010 (UTC)
- OK scout dodge on mouse3 jump and strafe left, jump and strafe right stop on release ?--Markd 15:21, 8 July 2010 (UTC)
- But scout's mouse3 is already taken by the forcejump D: However, I have an idea that might be better... How about holding Shift while W/A/S/D'ing makes you run and jump at the same time in those directions? So you'd jump automatically as you move around.
- i was wanting to avoid the switching from a to d with a fully scripted Z shaped jump pattern on approach (common tactic but i keep fogetting and go WM1 lol)) unsure, nice scripts btw --Markd 13:56, 9 July 2010 (UTC)
- But scout's mouse3 is already taken by the forcejump D: However, I have an idea that might be better... How about holding Shift while W/A/S/D'ing makes you run and jump at the same time in those directions? So you'd jump automatically as you move around.
Engineer Update stuff.
How? How did you do it? :O And what does it do? EXPLAIN! I believe crazy mofo applies again. -- Smashman... (t • s) 16:13, 8 July 2010 (UTC)
- How did I do what now? o.O I just added a note in case the engi update breaks this script, if they change the weapon slots around and all. — WindPower 16:38, 8 July 2010 (UTC)
Medic
A player in our clan has added the following to thier medic script Code:alias "autocall_initial" "hud_medicautocallersthreshold "90"" alias "autocall_temp" "hud_medicautocallersthreshold "150"" alias "+autocall_temp_hit" "autocall_temp" alias "-autocall_temp_hit" "autocall_initial"
alias "forwardspawn_random" "join_class "random"; alias "forwardspawn_toggle" "forwardspawn_medic"" alias "forwardspawn_medic" "join_class "medic"; alias "forwardspawn_toggle" "forwardspawn_random";say_team "**RELOCATED**"" alias "forwardspawn_toggle" "forwardspawn_random"
bind "f1" "forwardspawn_toggle" bind "f2" "+autocall_temp_hit"
echo "*** Daytism Medic Script a1.0 Loaded :-D***" Features: - "Move Spawn Button", default button is F1 (requires a double tap). Moves spawn by selecting a random class (first press of F1) and then rejoins the Medic class (second press of F1). - "Shows Nearby Teammates", default button is F2. I got this idea from another script I saw on the internet, it is quite the interesting feature imo. Although two things: It only displays teammates NEARBY (range is roughly half the 2fort bridge) and if you press the button you need to press it again to turn it "off" even if it appears off. xD http://www.tf2nubs.co.uk/index.php?topic=3337.new#new
they look like good medic additions ??--Markd 09:16, 19 July 2010 (UTC)