Difference between revisions of "Obtaining General achievements"

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{{Show achievement|General|Grey Matter
|[[Image:tf win multiplegames.jpg]]
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| obtain-level = Easy  
|'''Dynasty'''
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| obtain-text = Play a map where you can get a view of the battle lines quickly, such as the second cap of [[Dustbowl]] Stage 3 or [[2Fort]], find a nice, non-exposed spot, preferably somewhere that doesn't leave your back exposed and fire away. Aim for slow moving targets such as [[Heavy|Heavies]] or [[Soldier]]s to make the Headshot easier. Playing "Sniper wars" on [[2Fort]] or specialized Sniper maps are a good way to build up your Headshot count. This achievement can also be achieved as a [[Spy]] by using the [[Ambassador]].  
Win 20 games.
+
}}
 
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{{Show achievement|General|Hard to Kill
'''Difficulty''': Easy
+
| obtain-level = Easy  
 
+
| obtain-text = Simply spend a reasonable amount of time in-game and this should happen incidentally. If you are new, it may be easier to use a straightforward offensive class for this such as the [[Heavy]] or [[Soldier]]. [[Pyro]]s can also work very well. Another tactic could be to play as a defensive Engineer, as long as you keep your equipment running without dying you should easily be able to rack up five kills.  
'''How to:''' Simply play until you have won 20 games. If you find a good team and stick with them, this should happen in no time.
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}}
|}
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{{Show achievement|General|Hardcore
----
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| obtain-level = Easy  
{|
+
| obtain-text = This should occur incidentally after a modest amount of playtime. If you are having trouble racking up the kills, then choose classes which specialise in straightforward offense such as the [[Heavy]] or [[Soldier]].  
|[[Image:Tf burn playersinminimumtime.jpg]]
+
}}
|'''Flamethrower'''
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{{Show achievement|General|Head of the Class
Set five enemies on fire in 30 seconds.
+
| obtain-level = Easy  
 
+
| obtain-text = Tick them off as you do them to ensure none are missed.
'''Difficulty''': Medium
 
 
 
'''How to:''' This should be a fairly easy one to get if you rush into an enemy base with an ÜberCharging Medic. 30 seconds is a pretty long time when it comes to combat, so it should come eventually.
 
|}
 
----
 
{|
 
|[[Image:tf get headshots.jpg]]
 
|'''Grey Matter'''
 
Get 25 [[Headshot]]s as a Sniper.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Play a map where you can get a view of the battle lines quickly, such as the second cap of [[Dustbowl]] Stage 3 or [[2Fort]], find a nice, non-exposed spot, preferably somewhere that doesn't leave your back exposed and fire away. Aim for slow moving targets such as [[Heavy|Heavies]] or [[Soldier]]s to make the Headshot easier. Playing "Sniper wars" on [[2Fort]] or specialized Sniper maps are a good way to build up your Headshot count. This achievement can also be achieved as a [[Spy]] by using the [[Ambassador]].
 
|}
 
----
 
{|
 
|[[Image:tf get consecutivekills nodeaths.jpg]]
 
 
 
|'''Hard To Kill'''
 
Get five [[kill]]s in a row without dying.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Simply spend a reasonable amount of time in-game and this should happen incidentally. If you are new, it may be easier to use a straightforward offensive class for this such as the [[Heavy]] or [[Soldier]]. [[Pyro]]s can also work very well. Another tactic could be to play as a defensive Engineer, as long as you keep your equipment running without dying you should easily be able to rack up five kills.
 
|}
 
----
 
{|
 
|[[Image:tf get multiplekills.jpg]]
 
|'''Hardcore'''
 
Accumulate 1000 total [[kill]]s. This one announces progress in 250 kill blocks as you progress.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This should occur incidentally after a modest amount of playtime. If you are having trouble racking up the kills, then choose classes which specialise in straightforward offense such as the [[Heavy]] or [[Soldier]].
 
|}
 
----
 
 
 
{|
 
|[[Image:tf play game everyclass.jpg]]
 
|'''Head of the Class'''
 
Play a complete round with every class.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Tick them off as you do them to ensure none are missed
 
 
 
 
One way to get this really fast is to play Arena constantly, and switch class after every round, which are always very short.
 
One way to get this really fast is to play Arena constantly, and switch class after every round, which are always very short.
 
 
Note- You must be there at the start and the end of play as the same class and have remained as the same class all through the game.
 
Note- You must be there at the start and the end of play as the same class and have remained as the same class all through the game.
|}
+
}}
----
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{{Show achievement|General|Impenetrable Defense
{|
+
| obtain-level = Hard  
|[[Image:tf win dustbowl noenemycaps.jpg]]
+
| obtain-text = This one is very hard, as the initial [[Control point]] on the map is much closer to the attacking team's respawn room than to the defending team's.  As a consequence, without [[Teleporter]] support from defending [[Engineer]]s, the BLU attackers can usually swarm the defenders and take the point before respawned reinforcements can arrive for the defending RED team. As such it would be wise to choose the Engineer class and get Teleporters up as soon as possible, as well as a strategically placed Sentry Gun. If there are already Engineers on your team attending this, then choose a defense class, ideally the [[Demoman]] and personally keep the point secure until the timer runs down.  
|'''Impenetrable Defense'''
+
}}
Successfully defend [[Dustbowl]] without giving up a capture.
+
{{Show achievement|General|Impossible Defense
 
+
| obtain-level = Hard  
'''Difficulty''': Hard
+
| obtain-text = Another difficult shutout achievement. Due to the open nature of the map, defending all three points can be difficult for the RED team. The key to this is to balance your defense: Keep a couple of Engineers at Point A as well as a few offensive classes to back them up, as this is the point the defense usually gives over in favor of fortifying Point B. Keep an effective defense at both these points and you should eventually achieve a shutout. It helps to play with a well-organized team via [[voice chat]] if you can.  
 
+
}}
'''How to:''' This one is very hard, as the initial [[Control point]] on the map is much closer to the attacking team's respawn room than to the defending team's.  As a consequence, without [[Teleporter]] support from defending [[Engineer]]s, the BLU attackers can usually swarm the defenders and take the point before respawned reinforcements can arrive for the defending RED team. As such it would be wise to choose the Engineer class and get Teleporters up as soon as possible, as well as a strategically placed Sentry Gun. If there are already Engineers on your team attending this, then choose a defense class, ideally the [[Demoman]] and personally keep the point secure until the timer runs down.
+
{{Show achievement|General|Lightning Offense
|}
+
| obtain-level = Easy  
----
+
| obtain-text = Due to the brief nature of the control point matches on Well, this should happen incidentally if you are lucky enough to be paired up with a marginally effective team.  
{|
+
}}
|[[Image:tf win gravelpit noenemycaps.jpg]]
+
{{Show achievement|General|Master of Disguise
|'''Impossible Defense'''
+
| obtain-level = Medium  
Successfully defend [[Gravel Pit]] without giving up a capture.
+
| obtain-text = Due to the addition of Medic achievements which involve killing Spies who call for Medic and killing people with the Bonesaw as well as the addition of the [[Übersaw]], a strike from which will fill a whopping 25% of the Medic's [[ÜberCharge]] meter, this achievement has become somewhat more dangerous for the hopeful Spy. Due to this, try and receive healing from the enemy Medic during an attack if possible. If the Medic suspects you, [[Cloak]] and run away. If he gives you a short burst of healing, that's all you need. Pretending to make a charge at the 'enemy' is also another good way to trick unwitting Medics into healing you. You can attempt to follow this up and try to get the "FYI I am a Spy" or "Insurance Fraud" achievements.  
 
+
}}
'''Difficulty''': Hard
+
{{Show achievement|General|Nemesis
 
+
| obtain-level = Easy  
'''How to:''' Another difficult shutout achievement. Due to the open nature of the map, defending all three points can be difficult for the RED team. The key to this is to balance your defense: Keep a couple of Engineers at Point A as well as a few offensive classes to back them up, as this is the point the defense usually gives over in favor of fortifying Point B. Keep an effective defense at both these points and you should eventually achieve a shutout. It helps to play with a well-organized team via [[voice chat]] if you can.
+
| obtain-text = This is another achievement which should happen incidentally after a certain amount of play time. Try choosing classes that are effective counters against the class your nemesis favours.  
|}
+
}}
----
+
{{Show achievement|General|Powerhouse Offense
{|
+
| obtain-level = Medium  
|[[Image:tf win well minimumtime.jpg]]
+
| obtain-text = This should happen incidentally at some point if you are paired up with a good team or against a poor one after some time playing the 2Fort. It helps to set up a good defense early if you don't want to let your opponents get an initial capture via regular or [[Scout rush]]ing. Consider going [[Engineer]] for the round.  
|'''Lightning Offense'''
+
}}
Win [[Well]] in 5 minutes or less.
+
{{Show achievement|General|Relentless Offense
 
+
| obtain-level = Easy  
'''Difficulty''': Easy
+
| obtain-text = This one is easy, as the [[Territorial Control]] style of the map means that simply winning the map without giving up your single control point will count as a shutout. Just keep playing until you win a match.  
 
+
}}
'''How to:''' Due to the brief nature of the control point matches on Well, this should happen incidentally if you are lucky enough to be paired up with a marginally effective team.
+
{{Show achievement|General|Sentry Gunner
|}
+
| obtain-level = Medium  
----
+
| obtain-text = Build your Sentry Gun in a place that is both well-trafficked and fairly unexposed such as the plaza in [[2Fort]] or the alcove in [[Dustbowl]] Stage 3 Cap 1. If possible, build near another [[Engineer]] who can help repair your gun should you be killed or in need of assistance and enlist a friendly [[Pyro]] to [[Spy checking|Spy check]] for you. Do not build in locations that provide a window for [[Demoman|Demomen]] to fire [[Sticky bombs]] and [[Soldier]]s to fire [[Rocket launcher|rockets]] at you.  
{|
+
}}
|[[Image:tf get healed byenemy.jpg]]
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{{Show achievement|General|Team Doctor
|'''Master of Disguise'''
+
| obtain-level = Easy  
Trick an opposing [[Medic]] into healing you.
+
| obtain-text = Simply spend a reasonable amount of time as Medic healing and this should happen eventually.  
 
+
}}
'''Difficulty''': Medium
+
{{Show achievement|General|With Friends Like These...
 
+
| obtain-level = Hard  
'''How to:''' Due to the addition of Medic achievements which involve killing Spies who call for Medic and killing people with the Bonesaw as well as the addition of the [[Übersaw]], a strike from which will fill a whopping 25% of the Medic's [[ÜberCharge]] meter, this achievement has become somewhat more dangerous for the hopeful Spy. Due to this, try and receive healing from the enemy Medic during an attack if possible. If the Medic suspects you, [[Cloak]] and run away. If he gives you a short burst of healing, that's all you need. Pretending to make a charge at the 'enemy' is also another good way to trick unwitting Medics into healing you. You can attempt to follow this up and try to get the "FYI I am a Spy" or "Insurance Fraud" achievements.
+
| obtain-text = This is one of the rarest achievements among players as shown by [[Valve statistics]], due to the fact it almost never occurs incidentally in public rooms. Try joining a clan of regular players or organizing this achievement with a group of people online. Alternatively, enable Steam community features ingame and add everyone already on the server to your friends during a game, and you'll get the achievement when the map finishes.  
|}
 
----
 
{|
 
|[[Image:tf kill nemesis.jpg]]
 
|'''Nemesis'''
 
Get five [[Revenge kills]].
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This is another achievement which should happen incidentally after a certain amount of play time. Try choosing classes that are effective counters against the class your nemesis favours.
 
|}
 
----
 
{|
 
|[[Image:tf win 2fort noenemycaps.jpg]]
 
|'''Powerhouse Offense'''
 
Win [[2Fort]] with a shutout.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This should happen incidentally at some point if you are paired up with a good team or against a poor one after some time playing the 2Fort. It helps to set up a good defense early if you don't want to let your opponents get an initial capture via regular or [[Scout rush]]ing. Consider going [[Engineer]] for the round.
 
|}
 
----
 
{|
 
|[[Image:tf win hydro noenemycaps.jpg]]
 
|'''Relentless Offense'''
 
Win [[Hydro]] without giving up a capture.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' This one is easy, as the [[Territorial Control]] style of the map means that simply winning the map without giving up your single control point will count as a shutout. Just keep playing until you win a match.
 
|}
 
----
 
{|
 
|[[Image:tf get turretkills.jpg]]
 
|'''Sentry gunner'''
 
Accumulate 10 [[Sentry Gun]] kills with a single turret.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Build your Sentry Gun in a place that is both well-trafficked and fairly unexposed such as the plaza in [[2Fort]] or the alcove in [[Dustbowl]] Stage 3 Cap 1. If possible, build near another [[Engineer]] who can help repair your gun should you be killed or in need of assistance and enlist a friendly [[Pyro]] to [[Spy checking|Spy check]] for you. Do not build in locations that provide a window for [[Demoman|Demomen]] to fire [[Sticky bombs]] and [[Soldier]]s to fire [[Rocket launcher|rockets]] at you.
 
|}
 
----
 
{|
 
|[[Image:tf get healpoints.jpg]]
 
|'''Team Doctor'''
 
Accumulate 25000 heal points as a [[Medic]].
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Simply spend a reasonable amount of time as Medic healing and this should happen eventually.
 
|}
 
----
 
{|
 
|[[Image:tf play game friendsonly.jpg]]
 
|'''With Friends Like these...'''
 
Play a game with 7 or more players from your friends list.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' This is one of the rarest achievements among players as shown by [[Valve statistics]], due to the fact it almost never occurs incidentally in public rooms. Try joining a clan of regular players or organizing this achievement with a group of people online. Alternatively, enable Steam community features ingame and add everyone already on the server to your friends during a game, and you'll get the achievement when the map finishes.
 
  
 
Note- You must play a full round with all 7 players remaining for the duration to unlock this achievement.
 
Note- You must play a full round with all 7 players remaining for the duration to unlock this achievement.
|}
+
}}
----
+
{{Show achievement|General|World Traveler
{|
+
| obtain-level = Easy  
|[[Image:tf play game everymap.jpg]]
+
| obtain-text = Simply play a game on [[Dustbowl]], [[Well]], [[2Fort]], [[Gravel Pit]], [[Granary]], [[Badlands]] and [[Hydro]].  
|'''World Traveler'''
 
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Simply play a game on [[Dustbowl]], [[Well]], [[2Fort]], [[Gravel Pit]], [[Granary]], [[Badlands]] and [[Hydro]].
 
  
 
Note- If you join a game part-way through you will ''not'' be credited with playing a game on that map; You must be there at the start and the end of play.
 
Note- If you join a game part-way through you will ''not'' be credited with playing a game on that map; You must be there at the start and the end of play.
|}
+
}}
  
 
{{Achievements}}
 
{{Achievements}}

Revision as of 10:33, 17 September 2010

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.
Difficulty: Easy
How to obtain: Play a map where you can get a view of the battle lines quickly, such as the second cap of Dustbowl Stage 3 or 2Fort, find a nice, non-exposed spot, preferably somewhere that doesn't leave your back exposed and fire away. Aim for slow moving targets such as Heavies or Soldiers to make the Headshot easier. Playing "Sniper wars" on 2Fort or specialized Sniper maps are a good way to build up your Headshot count. This achievement can also be achieved as a Spy by using the Ambassador.


Hard to Kill
Hard to Kill
Get five kills in a row without dying.
Difficulty: Easy
How to obtain: Simply spend a reasonable amount of time in-game and this should happen incidentally. If you are new, it may be easier to use a straightforward offensive class for this such as the Heavy or Soldier. Pyros can also work very well. Another tactic could be to play as a defensive Engineer, as long as you keep your equipment running without dying you should easily be able to rack up five kills.


Hardcore
Hardcore
Accumulate 1000 total kills.
Difficulty: Easy
How to obtain: This should occur incidentally after a modest amount of playtime. If you are having trouble racking up the kills, then choose classes which specialise in straightforward offense such as the Heavy or Soldier.


Head of the Class
Head of the Class
Play a complete round with every class.
Difficulty: Easy
How to obtain: Tick them off as you do them to ensure none are missed.

One way to get this really fast is to play Arena constantly, and switch class after every round, which are always very short. Note- You must be there at the start and the end of play as the same class and have remained as the same class all through the game.


Impenetrable Defense
Impenetrable Defense
Successfully defend Dustbowl without giving up a capture.
Difficulty: Hard
How to obtain: This one is very hard, as the initial Control point on the map is much closer to the attacking team's respawn room than to the defending team's. As a consequence, without Teleporter support from defending Engineers, the BLU attackers can usually swarm the defenders and take the point before respawned reinforcements can arrive for the defending RED team. As such it would be wise to choose the Engineer class and get Teleporters up as soon as possible, as well as a strategically placed Sentry Gun. If there are already Engineers on your team attending this, then choose a defense class, ideally the Demoman and personally keep the point secure until the timer runs down.


Impossible Defense
Impossible Defense
Successfully defend Gravel Pit without giving up a capture.
Difficulty: Hard
How to obtain: Another difficult shutout achievement. Due to the open nature of the map, defending all three points can be difficult for the RED team. The key to this is to balance your defense: Keep a couple of Engineers at Point A as well as a few offensive classes to back them up, as this is the point the defense usually gives over in favor of fortifying Point B. Keep an effective defense at both these points and you should eventually achieve a shutout. It helps to play with a well-organized team via voice chat if you can.


Lightning Offense
Lightning Offense
Win Well in 5 minutes or less.
Difficulty: Easy
How to obtain: Due to the brief nature of the control point matches on Well, this should happen incidentally if you are lucky enough to be paired up with a marginally effective team.


Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Difficulty: Medium
How to obtain: Due to the addition of Medic achievements which involve killing Spies who call for Medic and killing people with the Bonesaw as well as the addition of the Übersaw, a strike from which will fill a whopping 25% of the Medic's ÜberCharge meter, this achievement has become somewhat more dangerous for the hopeful Spy. Due to this, try and receive healing from the enemy Medic during an attack if possible. If the Medic suspects you, Cloak and run away. If he gives you a short burst of healing, that's all you need. Pretending to make a charge at the 'enemy' is also another good way to trick unwitting Medics into healing you. You can attempt to follow this up and try to get the "FYI I am a Spy" or "Insurance Fraud" achievements.


Nemesis
Nemesis
Get five Revenge kills.
Difficulty: Easy
How to obtain: This is another achievement which should happen incidentally after a certain amount of play time. Try choosing classes that are effective counters against the class your nemesis favours.


Powerhouse Offense
Powerhouse Offense
Win 2Fort with a shutout.
Difficulty: Medium
How to obtain: This should happen incidentally at some point if you are paired up with a good team or against a poor one after some time playing the 2Fort. It helps to set up a good defense early if you don't want to let your opponents get an initial capture via regular or Scout rushing. Consider going Engineer for the round.


Relentless Offense
Relentless Offense
Win Hydro without giving up a capture.
Difficulty: Easy
How to obtain: This one is easy, as the Territorial Control style of the map means that simply winning the map without giving up your single control point will count as a shutout. Just keep playing until you win a match.


Sentry Gunner
Sentry Gunner
Accumulate 10 sentry gun kills with a single sentry.
Difficulty: Medium
How to obtain: Build your Sentry Gun in a place that is both well-trafficked and fairly unexposed such as the plaza in 2Fort or the alcove in Dustbowl Stage 3 Cap 1. If possible, build near another Engineer who can help repair your gun should you be killed or in need of assistance and enlist a friendly Pyro to Spy check for you. Do not build in locations that provide a window for Demomen to fire Sticky bombs and Soldiers to fire rockets at you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.
Difficulty: Easy
How to obtain: Simply spend a reasonable amount of time as Medic healing and this should happen eventually.


With Friends Like These...
With Friends Like These...
Play in a game with five or more players from your friends list.
Difficulty: Hard
How to obtain: This is one of the rarest achievements among players as shown by Valve statistics, due to the fact it almost never occurs incidentally in public rooms. Try joining a clan of regular players or organizing this achievement with a group of people online. Alternatively, enable Steam community features ingame and add everyone already on the server to your friends during a game, and you'll get the achievement when the map finishes.

Note- You must play a full round with all 7 players remaining for the duration to unlock this achievement.


World Traveler
World Traveler
Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).
Difficulty: Easy
How to obtain: Simply play a game on Dustbowl, Well, 2Fort, Gravel Pit, Granary, Badlands and Hydro.

Note- If you join a game part-way through you will not be credited with playing a game on that map; You must be there at the start and the end of play.