Difference between revisions of "Talk:Meet the Spy"
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::I was certain that the general consensus on the matter that this takes place in an alternate version of [[2Fort]]. [[User:Sven|Sven]] 19:22, 22 December 2011 (PST) | ::I was certain that the general consensus on the matter that this takes place in an alternate version of [[2Fort]]. [[User:Sven|Sven]] 19:22, 22 December 2011 (PST) | ||
::: I'm just thinking maybe Valve was sitting on an early design of Doublecross, and made the movie using that map, but then changed the design to what Doublecross looks like now. I guess this a chicken or the egg situation. What came first (development wise, not when it shipped), Doublecross or Meet the Spy. The video itself only looks very vaguely like 2Fort, while Doublecross has large elements from Meet the Spy in it (either because MtS was on Doublecross, or Doublecross is influenced by MtS). [[User:Balladofwindfishes|Balladofwindfishes]] 19:28, 22 December 2011 (PST) | ::: I'm just thinking maybe Valve was sitting on an early design of Doublecross, and made the movie using that map, but then changed the design to what Doublecross looks like now. I guess this a chicken or the egg situation. What came first (development wise, not when it shipped), Doublecross or Meet the Spy. The video itself only looks very vaguely like 2Fort, while Doublecross has large elements from Meet the Spy in it (either because MtS was on Doublecross, or Doublecross is influenced by MtS). [[User:Balladofwindfishes|Balladofwindfishes]] 19:28, 22 December 2011 (PST) | ||
+ | ::I don't think it necessarily takes place on any single map. They just want to make sure to use locales that work together artistically, and they have been known to create plenty of things that doesn't exist. If they used parts of an in-production Doublecross, then that would have saved them some time, but we already know that many of the things in the latest videos have been created [nearly] from scratch anyway, including some that look like they would fit right into existing maps. There's no question that most of the locations in Meet the Spy are supposed to be 2Fort, though. Just look at the entire red spy murder montage. My guess? They used 2Fort as much as they could, and then when certain jokes were required (control center, long hallway, passcode door), they created them to match. Then they put that into Doublecross. – [[User:Fashnek|<span style="text-size:1.5em;font-weight:bold;color:#363;text-shadow:0 0 0.8em #6c6;">fashnek</span>]] <sub>([[User talk:Fashnek|talk]]·[[Special:Contributions/Fashnek|c]])</sub> 19:35, 22 December 2011 (PST) |
Revision as of 03:35, 23 December 2011
Facestab
Could the death of the Sniper be a ValvE tongue-in-cheek reference to facestabs? The Spy does reach over the Sniper and backstab him whilst stood in front of him. Aggregation 11:36, 20 November 2010 (UTC)
- No he doesn't. The Sniper is turned around and the Spy stabs him with a backhand motion. It looks funny, but it's a backstab. -- - (talk | contribs) -- 11:39, 20 November 2010 (UTC)
- Yeah. In the video VALVE can do a lot more wit the characters than the in-game fighting. He stabs the Sniper in the back therefore it is a backstab (in literal terms). Pierow 09:40, 6 March 2011 (UTC)TC370
My edit removed?
I put down some signs to tell that the scout was a spy, why was it removed? Thespy 00:50, 12 December 2010 (UTC)
- Because it wasn't needed. Leave it to the viewer to work it out for themselves, much more satisfying that way. —Moussekateer·talk 00:53, 12 December 2010 (UTC)
Cigarette Machine
There is at the beginning next to the door a cigarette machine, i saw it not noted, but i didn't see it good enough, can someone check if some cigarettes are listed or only the machine itself, thx. TheDoctor(without a small pic) 13:46, 19 June 2011 (UTC)
- It looks just like a drinks/snack dispenser, and it says "Ciggy Stop" on it. That's about it. You can see it just after the Heavy smashes through the door, at about 0:25 in the video. --Cooper Kid (Blether · Contreebs) 01:45, 20 June 2011 (UTC)
Where this takes place
Doesn't it take place on Doublecross? Right now we say it's 2Fort, but Doublecross has the entire light board and the pathway the BLU team ran getting to the intel room (which is presumably under the intel room of Doublecross). It seems far more likely the map is Doublecross in an earlier state, where the intel room may have been a lot different looking than it is now. It makes a lot more sense than the map being vaguely like 2Fort. Balladofwindfishes 19:14, 22 December 2011 (PST)
- There was no Doublecross at the time Meet the Spy was released if I remember correctly. MogDog66 19:16, 22 December 2011 (PST)
- I was certain that the general consensus on the matter that this takes place in an alternate version of 2Fort. Sven 19:22, 22 December 2011 (PST)
- I'm just thinking maybe Valve was sitting on an early design of Doublecross, and made the movie using that map, but then changed the design to what Doublecross looks like now. I guess this a chicken or the egg situation. What came first (development wise, not when it shipped), Doublecross or Meet the Spy. The video itself only looks very vaguely like 2Fort, while Doublecross has large elements from Meet the Spy in it (either because MtS was on Doublecross, or Doublecross is influenced by MtS). Balladofwindfishes 19:28, 22 December 2011 (PST)
- I don't think it necessarily takes place on any single map. They just want to make sure to use locales that work together artistically, and they have been known to create plenty of things that doesn't exist. If they used parts of an in-production Doublecross, then that would have saved them some time, but we already know that many of the things in the latest videos have been created [nearly] from scratch anyway, including some that look like they would fit right into existing maps. There's no question that most of the locations in Meet the Spy are supposed to be 2Fort, though. Just look at the entire red spy murder montage. My guess? They used 2Fort as much as they could, and then when certain jokes were required (control center, long hallway, passcode door), they created them to match. Then they put that into Doublecross. – fashnek (talk·c) 19:35, 22 December 2011 (PST)
- I was certain that the general consensus on the matter that this takes place in an alternate version of 2Fort. Sven 19:22, 22 December 2011 (PST)