Difference between revisions of "Rocket Launcher"
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− | ' | + | {{Item infobox |
+ | | type = weapon | ||
+ | | image = Rocket_launcher.png | ||
+ | | used-by = [[Soldier]] | ||
+ | | slot = primary | ||
+ | | availability = {{avail|stock|crate20-strange|crate35}} | ||
+ | | numbered = no | ||
+ | | ammo-loaded = 4 | ||
+ | | ammo-carried = 20 <small> / {{tooltip|36|On PS3/X360 versions}}</small> | ||
+ | | reload = Single | ||
+ | | loadout = yes | ||
+ | | quality = normal | ||
+ | | level = Level 1 Rocket Launcher | ||
+ | }} | ||
+ | {{hatnote|This article is about the Soldier's stock primary weapon. For other rocket launchers, see [[Rocket Launcher (disambiguation)]].}} | ||
− | 8================== | + | {{Quotation|'''The Soldier'''|I joined this team just to kill maggots like you.|sound=Soldier_taunts13.wav}} |
+ | The '''Rocket Launcher''' is the default [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a typical rocket-propelling device with a protruding metal side and a wide exhaust port. | ||
+ | |||
+ | The launcher can hold up to four loaded rockets and fires them as [[projectile]]s at a speed of around 1100 [[Hammer unit]]s per second, roughly 47 mph. The trajectory of these rockets are not affected by gravity; they will travel in a straight line until exploding on contact with any surface or opponent. Rockets inflict damage in a set splash radius; damage inflicted decreases the further the distance from the center of the explosion. Normal rockets have significant damage falloff over long distances, while [[critical]] rockets suffer no such falloff. Upon a kill, players will most likely explode into [[gibs]]. | ||
+ | |||
+ | As the explosion from rockets causes [[knockback]] on enemies, an experienced player can [[juggling|juggle]] opponents. Doing so can deal [[fall damage]] to these enemies when they land. The player can use the knockback effect on themselves in order to perform a [[Jumping#Rocket jumps|rocket jump]] by firing at the ground beneath them and catapulting themselves upwards. Simultaneously crouching increases the height and length of the jump. This technique can be used to reach areas not accessible to other classes. | ||
+ | |||
+ | == Damage and function times == | ||
+ | {{Damage table | ||
+ | | type = [[Projectile]] | ||
+ | | damage = yes | ||
+ | | base = 90 | ||
+ | | ramp up % = 125 | ||
+ | | ramp up = 112 | ||
+ | | fall off = 48 | ||
+ | | fall off % = 53 | ||
+ | | point blank = 105-112 | ||
+ | | medium range = 50-90 | ||
+ | | long range = 45-60 | ||
+ | | minicrit = 122 | ||
+ | | crit = 270 | ||
+ | | splash damage = yes | ||
+ | | splash min % = 50 | ||
+ | | splash radius = 9 ft | ||
+ | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | ||
+ | | selfdamage = 27-89 | ||
+ | | selfdamage jump = 27-46 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.8 s | ||
+ | | reload first = 0.92 s | ||
+ | | reload more = 0.8 s | ||
+ | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Class link|Soldier}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} | ||
+ | {{Show achievement|Soldier|Crockets Are Such B.S.}} | ||
+ | {{Show achievement|Soldier|For Whom the Shell Trolls}} | ||
+ | {{Show achievement|Soldier|Death from Above}} | ||
+ | | 2 = {{Show achievement|Soldier|Mutually Assured Destruction}} | ||
+ | {{Show achievement|Soldier|Tri-Splatteral Damage}} | ||
+ | {{Show achievement|Soldier|Where Eagles Dare}} | ||
+ | }} | ||
+ | |||
+ | === {{Class link|Pyro}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Pyro|Hotshot}} | ||
+ | {{Show achievement|Pyro|Pilot Light}} | ||
+ | | 2 = {{Show achievement|Pyro|Hot Potato}} | ||
+ | }} | ||
+ | |||
+ | === {{Class link|Heavy}} === | ||
+ | {{Achievement table | ||
+ | | {{Show achievement|heavy|Crock Block}} | ||
+ | }} | ||
+ | |||
+ | === {{Class link|Sniper}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Sniper|Jumper Stumper}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history| | ||
+ | '''[[October 25, 2007 Patch]]''' | ||
+ | * Fixed rocket explosions being able to impart damage through thin ceilings. | ||
+ | |||
+ | '''[[December 20, 2007 Patch]]''' | ||
+ | * Fixed Rocket trail effects sometimes existing permanently in world. | ||
+ | |||
+ | '''[[February 28, 2008 Patch]]''' | ||
+ | * Reduced Soldier's maximum rocket reserve ammo from 36 to 16. | ||
+ | |||
+ | '''[[March 1, 2008 Patch (Xbox)]]''' | ||
+ | * Fixed exploit with rockets causing damage through thin walls. | ||
+ | |||
+ | '''[[March 6, 2008 Patch]]''' | ||
+ | * Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended. | ||
+ | |||
+ | '''[[February 2, 2009 Patch]]''' | ||
+ | * Increased Soldier's primary ammo count from 16 to 20. | ||
+ | |||
+ | '''[[January 7, 2011 Patch]]''' | ||
+ | * This weapon's [[kill icon]] was updated. | ||
+ | |||
+ | '''[[February 22, 2011 Patch]]''' | ||
+ | * {{Undocumented}} Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others. | ||
+ | |||
+ | '''[[June 23, 2011 Patch]]''' ([[Über Update]]) | ||
+ | * Added [[Item_quality#Strange_items|Strange]] Quality. | ||
+ | |||
+ | '''[[June 28, 2011 Patch]]''' | ||
+ | * Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation. | ||
+ | |||
+ | '''[[December 15, 2011 Patch]]''' ([[Australian Christmas 2011]]) | ||
+ | * Added [[Festive weapons|Festive]] Quality. | ||
+ | |||
+ | }} | ||
+ | |||
+ | == Unused content == | ||
+ | * In the GCF's Rocket Launcher folder, there exists a texture of the old TFC Rocket Launcher. The texture is listed as <code>new_worldrpg_combo</code>. | ||
+ | * Another Rocket Launcher is included in the GCF, with a white, outlined Rocket Launcher texture. It is in a folder listed as <code>W_RPG</code>. The texture is listed as <code>w_rocketlauncher01</code>. | ||
+ | |||
+ | ==Trivia== | ||
+ | * The weapon seems to be a heavily stylized {{w|RPG-7}}. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly over-sized and it seems to fire modified {{w|RPG-2}} grenades. | ||
+ | * It is actually possible to hold 4 rockets in a real Rocket Launcher at one time. However, the launchers that can do this are modern designs with a protruding "magazine", not the traditional World War II era "Bazooka" the Soldier uses; these could only hold one rocket at a time. | ||
+ | * Upon comparing the Rocket Launcher seen in the original ''Team Fortress 2'' trailers to the current in-game Rocket Launcher, it can be seen that the trigger was originally placed on the front handle of the launcher and that rockets were loaded at the muzzle. In-game, the trigger is located on the rear of the two handles, although the reload animation remains the same. | ||
+ | * The Rocket Launcher was originally single-rocket loaded, much like its ''[[Team Fortress Classic]]'' counterpart. An animation of this still exists in the game files. | ||
+ | * Despite the kill notification of the Rocket Launcher showing a checkered rocket as the kill icon, the rocket in game bears no such pattern. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Rocket Launcher 1st person.png|First-person view. | ||
+ | File:Festive Rocket Launcher 1st person red.png|[[RED]] [[festive weapons|festive variant.]] | ||
+ | File:Festive Rocket Launcher 1st person blu.png|[[BLU]] [[festive weapons|festive variant.]] | ||
+ | File:Rocket.png|Projectile. | ||
+ | File:Soldieroldreload.png|Old Rocket Launcher reload animation. | ||
+ | File:Rocketlauncher concept.png|Rocket Launcher concept art. | ||
+ | File:RPG concept.jpg|RPG concept art. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | *[[Soldier strategy#Rocket Launcher|Rocket Launcher strategy]] | ||
+ | *[[Jumping#Rocket jump|Rocket jump]] | ||
+ | *[[Juggling]] | ||
+ | *[[Direct Hit]] | ||
+ | *[[Black Box]] | ||
+ | *[[Rocket Jumper]] | ||
+ | *[[Liberty Launcher]] | ||
+ | *[[Original]] | ||
+ | |||
+ | {{Allweapons Nav}} | ||
+ | {{Soldier Nav}} |
Revision as of 22:52, 29 December 2011
“ | I joined this team just to kill maggots like you.
Click to listen
— The Soldier
|
” |
The Rocket Launcher is the default primary weapon for the Soldier. It is a typical rocket-propelling device with a protruding metal side and a wide exhaust port.
The launcher can hold up to four loaded rockets and fires them as projectiles at a speed of around 1100 Hammer units per second, roughly 47 mph. The trajectory of these rockets are not affected by gravity; they will travel in a straight line until exploding on contact with any surface or opponent. Rockets inflict damage in a set splash radius; damage inflicted decreases the further the distance from the center of the explosion. Normal rockets have significant damage falloff over long distances, while critical rockets suffer no such falloff. Upon a kill, players will most likely explode into gibs.
As the explosion from rockets causes knockback on enemies, an experienced player can juggle opponents. Doing so can deal fall damage to these enemies when they land. The player can use the knockback effect on themselves in order to perform a rocket jump by firing at the ground beneath them and catapulting themselves upwards. Simultaneously crouching increases the height and length of the jump. This technique can be used to reach areas not accessible to other classes.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122 | |
Splash damage | ||
Minimum splash | 50% | 9 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Soldier
|
|
Pyro
|
|
Heavy
|
Sniper
|
Update history
- Fixed rocket explosions being able to impart damage through thin ceilings.
- Fixed Rocket trail effects sometimes existing permanently in world.
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16.
- Fixed exploit with rockets causing damage through thin walls.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
- Increased Soldier's primary ammo count from 16 to 20.
- This weapon's kill icon was updated.
- [Undocumented] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.
June 23, 2011 Patch (Über Update)
- Added Strange Quality.
- Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive Quality.
Unused content
- In the GCF's Rocket Launcher folder, there exists a texture of the old TFC Rocket Launcher. The texture is listed as
new_worldrpg_combo
. - Another Rocket Launcher is included in the GCF, with a white, outlined Rocket Launcher texture. It is in a folder listed as
W_RPG
. The texture is listed asw_rocketlauncher01
.
Trivia
- The weapon seems to be a heavily stylized Template:W. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly over-sized and it seems to fire modified Template:W grenades.
- It is actually possible to hold 4 rockets in a real Rocket Launcher at one time. However, the launchers that can do this are modern designs with a protruding "magazine", not the traditional World War II era "Bazooka" the Soldier uses; these could only hold one rocket at a time.
- Upon comparing the Rocket Launcher seen in the original Team Fortress 2 trailers to the current in-game Rocket Launcher, it can be seen that the trigger was originally placed on the front handle of the launcher and that rockets were loaded at the muzzle. In-game, the trigger is located on the rear of the two handles, although the reload animation remains the same.
- The Rocket Launcher was originally single-rocket loaded, much like its Team Fortress Classic counterpart. An animation of this still exists in the game files.
- Despite the kill notification of the Rocket Launcher showing a checkered rocket as the kill icon, the rocket in game bears no such pattern.
Gallery
See also
- Rocket Launcher strategy
- Rocket jump
- Juggling
- Direct Hit
- Black Box
- Rocket Jumper
- Liberty Launcher
- Original