Difference between revisions of "List of default keys"
(Tidied-up text and links, and updated for consistency with the latest configuration options (as of 20-Oct-2010).) |
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− | This is a list of the default controls for the '''PC''' version of Team Fortress 2. All keys are user definable. | + | This is a list of the default controls for the '''PC''' version of Team Fortress 2. All keys are user-definable in the game Options, via the Developer Console or using [[Scripting#Using_Scripts|scripts]]. |
== Movement == | == Movement == | ||
− | "''' | + | "'''w'''": Move forward |
− | "''' | + | "'''s'''": Move back |
− | "''' | + | "'''a'''": Move left ([[strafing|Strafe]]) |
− | "''' | + | "'''d'''": Move right ([[strafing|Strafe]]) |
− | "''' | + | "'''SPACE'''": [[jumping|Jump]] |
− | "''' | + | "'''CTRL'''": Duck ([[crouching|Crouch]]) |
− | + | "''' ' '''": Swim up (i.e. apostrophe. Rarely used.) | |
− | "''' | ||
− | "''' | + | "'''/'''": Swim down (Rarely used.) |
− | + | "'''PGUP'''": Look up (i.e. "Page Up". Rarely used.) | |
− | + | "'''PGDN'''": Look down (i.e. "Page Down". Rarely used.) | |
− | |||
− | + | ==Communication== | |
+ | "'''v'''": Use [[Voice chat|voice communication]]. Speak to players only on your team, provided the Server cvar "sv_alltalk" is set to "0". If set to "1", all players on the server will receive your voice chat. | ||
− | + | "'''y'''": Chat message. Text chat to all players on the server, including Spectators. | |
− | + | "'''u'''": Team message. Text chat to players only on your team. | |
− | + | "'''z'''": [[Voice_commands#Voice_Menu_1|Voice Menu 1]] | |
− | + | "'''x'''": [[Voice_commands#Voice_Menu_2|Voice Menu 2]] | |
− | "''' | + | "'''c'''": [[Voice_commands#Voice_Menu_3|Voice Menu 3]] |
− | + | "'''e'''": Call for a [[Medic]] | |
− | |||
− | + | ==Gameplay== | |
+ | "''','''": Change [[class]] | ||
− | + | "'''.'''": Change [[team]] | |
− | + | "'''m'''": Open Character Loadout | |
− | + | "'''n'''": Open [[Item drop system|Backpack]] | |
− | + | '''<unbound>''': Loadout Quickswitch | |
− | + | "'''l'''": Drop the briefcase ([[Intelligence]]) | |
− | "''' | + | "'''g'''": [[Taunt]] |
− | + | "'''h'''": Use Item in Action Slot | |
− | + | "'''i'''": Show Map Information | |
− | + | "'''f'''": Inspect Target | |
− | |||
− | + | ==Class Specific Skill== | |
+ | "'''MOUSE2'''": DEMOMAN: Detonate [[Stickybomb_Launcher|Stickybombs]] | ||
− | + | "'''MOUSE2'''": HEAVY: Spin [[Minigun]] Barrel | |
− | + | "'''MOUSE2'''": MEDIC: Deploy [[Ubercharge|ÜberCharge]] (Also deploys [[Kritzkrieg]].) | |
− | + | "'''MOUSE2'''": SNIPER: Zoom [[Sniper_rifle|Sniper Rifle]] (Also zooms [[Sydney_Sleeper|Sydney Sleeper]].) | |
− | + | "'''MOUSE2'''": SPY: Cloak/Uncloak | |
− | "''' | ||
− | "''' | + | "'''b'''": SPY: Last [[Disguise]] |
− | "''' | + | "'''-'''": SPY: Toggle Disguise Team (i.e. minus key. Used while holding the [[Disguise Kit]]) |
− | |||
− | "''' | + | ("'''MOUSE2'''" also used by: |
+ | * the Scout to launch the [[Sandman|baseball]], | ||
+ | * the Pyro to fire the [[Airblast]], | ||
+ | * the Engineer to rotate and redeploy buildings.) | ||
− | |||
− | + | ==Combat== | |
− | "''' | + | "'''MOUSE1'''": Primary attack (May differ depending on class and weapon) |
− | "''' | + | "'''r'''": Reload weapon |
− | "''' | + | "'''MWHEELUP'''": Previous weapon |
− | "''' | + | "'''MWHEELDOWN'''": Next weapon |
− | "''' | + | "'''q'''": Last weapon used |
− | "''' | + | "'''1'''": Weapon category 1. Normally the [[Primary weapon]]. |
− | "''' | + | "'''2'''": Weapon category 2. Normally the [[Secondary weapon]]. |
− | "''' | + | "'''3'''": Weapon category 3. Normally the [[melee_weapon|Melee weapon]]. |
− | + | "'''4'''": Weapon category 4. Used by the Enginner (to create [[Buildings]]) and the Spy (for disguising). | |
− | "''' | ||
− | "''' | + | "'''5'''": Weapon category 5. Used by the Enginner (to destroy [[Buildings]]). |
− | "''' | + | "'''6'''": Weapon category 6. Use unknown/undefined. |
− | "''' | + | "'''7'''": Weapon category 7. Use unknown/undefined. |
− | "''' | + | "'''8'''": Weapon category 8. Use unknown/undefined. |
− | "''' | + | "'''9'''": Weapon category 9. Use unknown/undefined. |
− | "''' | + | "'''0'''": Weapon category 0. Use unknown/undefined. |
− | |||
− | "''' | + | ==Miscellaneous== |
+ | "'''t'''": [[Sprays|Spray logo]] | ||
− | "''' | + | "'''TAB'''": Display multiplayer scores |
− | + | "'''F5'''": Take screen shot | |
− | |||
− | + | '''<unbound>''': Quit game | |
− | "''' | + | "'''`'''": Toggle developer console |
− | + | "'''j'''": View/Accept the topmost alert | |
− | "''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''<unbound>''': Remove/Decline the topmost alert | |
− | |||
− | |||
==See also== | ==See also== |
Revision as of 23:00, 20 October 2010
This is a list of the default controls for the PC version of Team Fortress 2. All keys are user-definable in the game Options, via the Developer Console or using scripts.
Contents
Movement
"w": Move forward
"s": Move back
"a": Move left (Strafe)
"d": Move right (Strafe)
"SPACE": Jump
"CTRL": Duck (Crouch)
" ' ": Swim up (i.e. apostrophe. Rarely used.)
"/": Swim down (Rarely used.)
"PGUP": Look up (i.e. "Page Up". Rarely used.)
"PGDN": Look down (i.e. "Page Down". Rarely used.)
Communication
"v": Use voice communication. Speak to players only on your team, provided the Server cvar "sv_alltalk" is set to "0". If set to "1", all players on the server will receive your voice chat.
"y": Chat message. Text chat to all players on the server, including Spectators.
"u": Team message. Text chat to players only on your team.
"z": Voice Menu 1
"x": Voice Menu 2
"c": Voice Menu 3
"e": Call for a Medic
Gameplay
",": Change class
".": Change team
"m": Open Character Loadout
"n": Open Backpack
<unbound>: Loadout Quickswitch
"l": Drop the briefcase (Intelligence)
"g": Taunt
"h": Use Item in Action Slot
"i": Show Map Information
"f": Inspect Target
Class Specific Skill
"MOUSE2": DEMOMAN: Detonate Stickybombs
"MOUSE2": HEAVY: Spin Minigun Barrel
"MOUSE2": MEDIC: Deploy ÜberCharge (Also deploys Kritzkrieg.)
"MOUSE2": SNIPER: Zoom Sniper Rifle (Also zooms Sydney Sleeper.)
"MOUSE2": SPY: Cloak/Uncloak
"b": SPY: Last Disguise
"-": SPY: Toggle Disguise Team (i.e. minus key. Used while holding the Disguise Kit)
("MOUSE2" also used by:
- the Scout to launch the baseball,
- the Pyro to fire the Airblast,
- the Engineer to rotate and redeploy buildings.)
Combat
"MOUSE1": Primary attack (May differ depending on class and weapon)
"r": Reload weapon
"MWHEELUP": Previous weapon
"MWHEELDOWN": Next weapon
"q": Last weapon used
"1": Weapon category 1. Normally the Primary weapon.
"2": Weapon category 2. Normally the Secondary weapon.
"3": Weapon category 3. Normally the Melee weapon.
"4": Weapon category 4. Used by the Enginner (to create Buildings) and the Spy (for disguising).
"5": Weapon category 5. Used by the Enginner (to destroy Buildings).
"6": Weapon category 6. Use unknown/undefined.
"7": Weapon category 7. Use unknown/undefined.
"8": Weapon category 8. Use unknown/undefined.
"9": Weapon category 9. Use unknown/undefined.
"0": Weapon category 0. Use unknown/undefined.
Miscellaneous
"t": Spray logo
"TAB": Display multiplayer scores
"F5": Take screen shot
<unbound>: Quit game
"`": Toggle developer console
"j": View/Accept the topmost alert
<unbound>: Remove/Decline the topmost alert
See also
Languages: | English · čeština · dansk · Deutsch · español · suomi · français · italiano · 日本語 · 한국어 · Nederlands · polski · português do Brasil · русский · svenska · Türkçe · 中文(简体) · 中文(繁體) |