Difference between revisions of "Talk:Knife"
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However, on second thought I'm wondering if it were better being on the critical hit page. <small>— ''The preceding unsigned comment was added by'' '''[[User:DatWut|DatWut]]''' ([[User talk:DatWut|talk]]) • ([[Special:Contributions/DatWut|contribs]]) 22:27, 18 January 2012</small> | However, on second thought I'm wondering if it were better being on the critical hit page. <small>— ''The preceding unsigned comment was added by'' '''[[User:DatWut|DatWut]]''' ([[User talk:DatWut|talk]]) • ([[Special:Contributions/DatWut|contribs]]) 22:27, 18 January 2012</small> | ||
:It's not a bug, the animation is dependant on critical hits being enabled as the Knife has some non-standard crit behaviour, that's all. [[User:I-ghost|i-ghost]] 14:32, 18 January 2012 (PST) | :It's not a bug, the animation is dependant on critical hits being enabled as the Knife has some non-standard crit behaviour, that's all. [[User:I-ghost|i-ghost]] 14:32, 18 January 2012 (PST) | ||
+ | :From [http://wiki.teamfortress.com/wiki/User_talk:Hinaomi#Spy_Knife User talk:Hinaomi] | ||
+ | :Do you forget something? Normal server will have crits as default. That means if tf_weapon_criticals is change, that server is not default or modding server. I saw someone added this before and revert back with another user, please understand.[[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 17:43, 19 January 2012 (PST) |
Revision as of 01:43, 20 January 2012
Qualifies as a bug?
I was thinking of adding this to the main article as a bug:
If a player raises the knife to stab and then switches their view to any world geometry the knife will remain raised.[1]
I was just wondering if you guys think this qualifies as a bug, as it's been around since the Sniper/Spy update.
Thoughts? I-ghost 17:20, 10 January 2011 (UTC)
Gallery updates
The Knife model seems way larger than it previously was (see here. It clearly doesn't fit into the Spy's hand yet looks fine in game. I wonder if this is tied to the increased FOV or something.--Focusknock 22:05, 13 January 2011 (UTC)
- It appears to be the model itself and not the FOV (I tried it at different levels). I'll double check with Org when he gets online. Thanks for picking up on this. seb26 [talk] 22:12, 13 January 2011 (UTC)
Facestabs?
I can't help but feel facestabs should be mentioned, they are after all a part of the game. Possibly referenced in the summary or the bugs section? — The preceding unsigned comment was added by Ryftt (talk) • (contribs)
- Facestabs are mentioned on the Backstab page, because it's not related to the knife (YER or the kunai can facestab) but rather to the backstab mecanic, no need to add it here.
PS: Don't forget to sign your comments using ~~~~. Tturbo ( / ) 08:20, 17 September 2011 (PDT)
Missing Backstab animation
Hello, I think the Missing Backstab animation should be in the bugs section, becausesaid bug does exist in-game onservers which has crits disabled.
However, on second thought I'm wondering if it were better being on the critical hit page. — The preceding unsigned comment was added by DatWut (talk) • (contribs) 22:27, 18 January 2012
- It's not a bug, the animation is dependant on critical hits being enabled as the Knife has some non-standard crit behaviour, that's all. i-ghost 14:32, 18 January 2012 (PST)
- From User talk:Hinaomi
- Do you forget something? Normal server will have crits as default. That means if tf_weapon_criticals is change, that server is not default or modding server. I saw someone added this before and revert back with another user, please understand.Hinaomi 17:43, 19 January 2012 (PST)