Difference between revisions of "User:Erior"
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=={{anchor|Scout}}{{Class link|Scout}}== | =={{anchor|Scout}}{{Class link|Scout}}== | ||
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− | + | {{Backpack item | |
| item-name = Scattergun | | item-name = Scattergun | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Pistol | | item-name = Pistol | ||
| prefix = Overpowered Scout | | prefix = Overpowered Scout | ||
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| att-1-positive = +15% damage bonus | | att-1-positive = +15% damage bonus | ||
| att-2-positive = Alt-fire: Throw Mad Milk | | att-2-positive = Alt-fire: Throw Mad Milk | ||
− | | att-3-positive = On taunt: Drink Overpowered Bonk! Atomic Punch | + | | att-3-positive = On taunt: Drink Overpowered Bonk! Atomic Punch: |
− | | att-4- | + | | att-4-neutral = While under the effects, damage done will be mini-crits and no damage will be taken. |
| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
− | + | {{Backpack item | |
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
| item-name = Bat | | item-name = Bat | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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=={{anchor|Soldier}}{{Class link|Soldier}}== | =={{anchor|Soldier}}{{Class link|Soldier}}== | ||
− | + | ||
− | + | {{Backpack item | |
| item-name = Rocket Launcher | | item-name = Rocket Launcher | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Shotgun | | item-name = Shotgun | ||
| prefix = Overpowered Soldier | | prefix = Overpowered Soldier | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Buff Banner | | item-name = Buff Banner | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Equalizer | | item-name = Equalizer | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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=={{anchor|Pyro}}{{Class link|Pyro}}== | =={{anchor|Pyro}}{{Class link|Pyro}}== | ||
− | + | ||
− | + | {{Backpack item | |
| item-name = Flamethrower | | item-name = Flamethrower | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Shotgun | | item-name = Shotgun | ||
| prefix = Overpowered Pyro | | prefix = Overpowered Pyro | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Fire Axe | | item-name = Fire Axe | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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=={{anchor|Demoman}}{{Class link|Demoman}}== | =={{anchor|Demoman}}{{Class link|Demoman}}== | ||
− | + | ||
− | + | {{Backpack item | |
| item-name = Grenade Launcher | | item-name = Grenade Launcher | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| att-8-positive = +100% increase in turning control while charging | | att-8-positive = +100% increase in turning control while charging | ||
| width = 300px | | width = 300px | ||
− | }} | + | }} |
− | + | ||
+ | {{Backpack item | ||
| item-name = Stickybomb Launcher | | item-name = Stickybomb Launcher | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Chargin' Targe | | item-name = Chargin' Targe | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Eyelander | | item-name = Eyelander | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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=={{anchor|Heavy}}{{Class link|Heavy}}== | =={{anchor|Heavy}}{{Class link|Heavy}}== | ||
− | + | ||
− | + | {{Backpack item | |
| item-name = Minigun | | item-name = Minigun | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Shotgun | | item-name = Shotgun | ||
| prefix = Overpowered Heavy | | prefix = Overpowered Heavy | ||
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| att-3-positive = +40% clip size | | att-3-positive = +40% clip size | ||
| att-4-positive = Alt-fire: Throw Sandvich | | att-4-positive = Alt-fire: Throw Sandvich | ||
− | | att-5-positive = On taunt: Eat Overpowered Sandvich | + | | att-5-positive = On taunt: Eat Overpowered Sandvich: |
− | | att- | + | | att-6-neutral = Fully restores health, adds +50 max health for 30 seconds, and while under its effects, move speed is increased and all damage done will be minicrits. |
| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
− | + | {{Backpack item | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| item-name = Fists | | item-name = Fists | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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=={{anchor|Engineer}}{{Class link|Engineer}}== | =={{anchor|Engineer}}{{Class link|Engineer}}== | ||
− | + | ||
− | + | {{Backpack item | |
| item-name = Shotgun | | item-name = Shotgun | ||
| prefix = Overpowered Engineer | | prefix = Overpowered Engineer | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Pistol | | item-name = Pistol | ||
| prefix = Overpowered Engineer | | prefix = Overpowered Engineer | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Wrench | | item-name = Wrench | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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=={{anchor|Medic}}{{Class link|Medic}}== | =={{anchor|Medic}}{{Class link|Medic}}== | ||
− | + | ||
− | + | {{Backpack item | |
| item-name = Syringe Gun | | item-name = Syringe Gun | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| att-2-positive = On Hit: Applies Mad Milk for 2 seconds | | att-2-positive = On Hit: Applies Mad Milk for 2 seconds | ||
| att-2-positive = On Hit Ally: Slighty heals the ally. | | att-2-positive = On Hit Ally: Slighty heals the ally. | ||
− | | att-4-positive = On Alt-Fire: Fires special bolts that heal teammates, deal damage based on distance traveled and crit on headshots, but | + | | att-4-positive = On Alt-Fire: Fires special bolts that heal teammates, deal damage based on distance traveled and crit on headshots, but has to reload after each shot. |
| att-5-neutral = Movement speed increases based on ÜberCharge percentage to a maximum +10% | | att-5-neutral = Movement speed increases based on ÜberCharge percentage to a maximum +10% | ||
| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Medi Gun | | item-name = Medi Gun | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Bonesaw | | item-name = Bonesaw | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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=={{anchor|Sniper}}{{Class link|Sniper}}== | =={{anchor|Sniper}}{{Class link|Sniper}}== | ||
− | + | ||
− | + | {{Backpack item | |
| item-name = Sniper Rifle | | item-name = Sniper Rifle | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| att-7-positive = Uses projectile hitboxes, projectiles can be lit on fire by teammates | | att-7-positive = Uses projectile hitboxes, projectiles can be lit on fire by teammates | ||
| att-8-neutral = Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging. | | att-8-neutral = Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging. | ||
+ | | width = 300px | ||
+ | }} | ||
+ | |||
+ | {{Backpack item | ||
+ | | item-name = SMG | ||
+ | | prefix = Overpowered | ||
+ | | quality = Valve | ||
+ | | item-level = Level 100 SMG | ||
+ | | att-1-positive = Alt-Fire: Throw Jarate | ||
+ | | att-2-neutral = Comes with a shield | ||
+ | | att-3-positive = +25 max health on wearer | ||
+ | | att-4-positive = Blocks a single backstab attempt | ||
+ | | width = 300px | ||
+ | }} | ||
+ | |||
+ | {{Backpack item | ||
+ | | item-name = Kukri | ||
+ | | prefix = Overpowered | ||
+ | | quality = Valve | ||
+ | | item-level = Level 100 Kukri | ||
+ | | att-1-positive = On Hit: Bleed for 6 seconds | ||
+ | | att-2-positive = Crits whenever it would normally mini-crit | ||
+ | | att-3-positive = +25% increase in damage when health <50% of max | ||
| width = 300px | | width = 300px | ||
}} | }} | ||
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=={{anchor|Spy}}{{Class link|Spy}}== | =={{anchor|Spy}}{{Class link|Spy}}== | ||
− | + | ||
− | + | {{Backpack item | |
| item-name = Revolver | | item-name = Revolver | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Knife | | item-name = Knife | ||
| prefix = Overpowered | | prefix = Overpowered | ||
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| width = 300px | | width = 300px | ||
}} | }} | ||
− | + | ||
+ | {{Backpack item | ||
| item-name = Invisibility Watch | | item-name = Invisibility Watch | ||
| prefix = Overpowered | | prefix = Overpowered |
Revision as of 17:28, 20 February 2012
Red text on Wiki feels incomplete.
(testing stuff)
Scout
Overpowered Scattergun
Level 100 Scattergun
+50% faster firing speed
+20% bullets per shot
+12.5% max primary ammo on wearer
-56% bullet spread width
On hit: 100% chance to slow target
Has a clip-based, fast reload
Alt-fire: A strong shot with knockback on target and shooter
Build 'hype' as you run! When the hype meter is full, unleash mini-crits!
Overpowered Scout Pistol
Level 100 Pistol
+15% damage bonus
Alt-fire: Throw Mad Milk
On taunt: Drink Overpowered Bonk! Atomic Punch:
While under the effects, damage done will be mini-crits and no damage will be taken.
Overpowered Bat
Level 100 Bat
Alt-Fire: Launches a ball that stuns opponents and causes bleed
On kill: A small health pack is dropped
On Hit: Bleed for 5 seconds
100% critical hit vs burning players
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
Grants Triple Jump
Soldier
Overpowered Rocket Launcher
Level 100 Rocket Launcher
+25% damage bonus
+25% clip size
+200% max primary ammo on wearer
+80% projectile speed
Minicrits airborne targets
On hit: +15 health
No self inflicted blast damage taken
Alt-fire: A charged shot that mini-crits players and disables buildings for 4 sec
Overpowered Soldier Shotgun
Level 100 Shotgun
+15% faster weapon switch speed
Minicrits airborne targets
+40% clip size
Penetrates enemy targets
Uses projectile hitboxes
-75% reduction in push force taken from damage
Deals 3x falling damage to the player you land on
Includes Overpowered Buff Banner
Overpowered Buff Banner
Level 100 Battle Banner
Alt fire: Blow horn when rage meter is full. Meter fills by dishing out and taking damage.
Provides an offensive buff that causes nearby team members to do mini-crits.
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Team members on range get healed by 35% of the damage they deal.
Inclued with Overpowered Soldier Shotgun
Overpowered Equalizer
Level 100 Pickaxe
Damage and move speed increases as the user becomes injured, damage at full health is the same as the shovel
+1 capture rate on wearer
On Kill: Restores you to 100% health.
Deals crits while the wielder is rocket jumping
On Hit Ally: Boosts both players' speed for several seconds
No self inflicted blast damage taken
This weapon has a very large melee range.
Pyro
Overpowered Flame Thrower
Level 100 Flamethrower
+20% damage bonus
100% critical hits from behind
65% faster weapon switch
+50 max health on wearer
All fire damage increases 'Mmmph', activate to refill health and crit for several seconds
On taunt: Activate 'Mmmph'
Overpowered Pyro Shotgun
Level 100 Shotgun
+15% faster weapon switch speed
Minicrits airborne targets
No reload necesary
+25% max secondary ammo
Uses projectile hitboxes
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Mouse 3: Switch between Shotgun and Flare Gun modes: Flare Gun mode shots slow-travelling flares that set targets on fire,crit on burning targets, and can be detonated in-flight with alt-fire:
+100% flare damage bonus, +50% flare speed, +75% knockback on explosion, flare doesn't arc, flare explodes on contact with surface, flare cannot be deflected, no self-inflicted blast damage taken
Overpowered Fire Axe
Level 100 Fire Axe
On Hit: target is engulfed in flames
100% critical hit vs burning players
+100% damage vs buildings
Damage removes Sappers
+75 health restored on kill
+25% damage bonus
+50% health from packs on wearer
All players connected via Medigun beams are hit
Demoman
Overpowered Grenade Launcher
Level 100 Grenade Launcher
+20% damage bonus
+25% projectile speed
+50% clip size
+87% max secondary ammo on wearer
No self inflicted blast damage taken
Bouncing grenades detonate if they come in contact with an opponent or building
+25% max health on wearer
+100% increase in turning control while charging
Overpowered Stickybomb Launcher
Level 100 Stickybomb Launcher
+25% faster firing speed
+200% max primary ammo on wearer
+8 max pipebombs out
Able to destroy enemy stickybombs
0.92 sec faster arm time
No self inflicted blast damage taken
Mouse 3: Change between detonating all laid sticky bombs or just those near the crosshair and directly under your feet
Includes Overpowered Charging Targe
Overpowered Chargin' Targe
Level 100 Shield
+70% increase in charge impact damage
+50% fire damage resistance on wearer
+65% explosive damage resistance on wearer
Can deal charge impact damage at any range
Alt-Fire with Melee drawn: Gain increased attack power by charging towards your enemies.
Included with Overpowered Stickybomb Launcher
Overpowered Eyelander
Level 100 Sword
+20% damage bonus, first hit deals additional explosive damage, no self inflicted blast damage taken
+1 capture rate on wearer
0.5s increase in charge duration
+100% increase in charge recharge rate
All ammo collected also restores health
On kill: Restores you to 100% health
This weapon has a large melee range
Gives increased speed and health with every head taken
Heavy
Overpowered Minigun
Level 100 Minigun
+20% damage bonus
+75% faster spin up time
On hit: 100% chance to slow target
Silent Killer: No barrel spin sound
Overpowered Heavy Shotgun
Level 100 Shotgun
+15% faster weapon switch speed
Minicrits airborne targets
+40% clip size
Alt-fire: Throw Sandvich
On taunt: Eat Overpowered Sandvich:
Fully restores health, adds +50 max health for 30 seconds, and while under its effects, move speed is increased and all damage done will be minicrits.
Overpowered Fists
Level 100 Fists
+30% damage bonus
+50% faster firing speed
On Kill: 5 seconds of 100% critical chance
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Killing an enemy with a critical hit will dismember your victim. Painfully.
+30% faster move speed and -60% damage from ranged sources while active
Engineer
Overpowered Engineer Shotgun
Level 100 Shotgun
+525% max primary ammo on wearer
When your sentry is destroyed you gain revenge crits for every sentry kill
Penetrates enemy targets
Uses projectile hitboxes
On Hit: Victim loses 10% Medigun charge
On Hit: Victim loses 20% cloak
On hit: damage dealt is returned as ammo and metal
Overpowered Engineer Pistol
Level 100 Pistol
+6% max secondary ammo on wearer
+15% damage bonus
No reload necessary
On Alt-Fire: Generates an electrical field that destroys projectiles and does slight damage to players
Mouse 3: Switches on and off manual control of your Sentry Gun
Overpowered Wrench
Level 100 Shotgun
30% faster construction rate
On Hit: Bleed for 5 seconds
+25 max health on wearer
Guarantees a Critical hit on a third consecutive hit
Mouse 3: Teleport to spawn
Replaces the normal Sentry with a cheaper, fast-building, fast firing, fast-moving Sentry
Medic
Overpowered Syringe Gun
Level 100 Syringe Gun
On Hit: +3 health
On Hit Ally: Slighty heals the ally.
On Alt-Fire: Fires special bolts that heal teammates, deal damage based on distance traveled and crit on headshots, but has to reload after each shot.
Movement speed increases based on ÜberCharge percentage to a maximum +10%
Overpowered Medi Gun
Level 100 Medi Gun
ÜberCharge grants invulnerability, 100% critical chance, increases healing by 300% and grants immunity to movement-impairing effects
+50% heal rate
+50% ÜberCharge rate
Move at the speed of any faster heal target.
Overpowered Bonesaw
Level 100 Bonesaw
On Hit: 25% ÜberCharge added
On death up to 20% of your stored ÜberCharge is retained
On Alt-Fire: Applies a healing effect to all nearby teammates
Allows you to see enemy health
Sniper
Overpowered Sniper Rifle
Level 100 Sniper Rifle
+25% charge rate
Each scoped headshot decreases the weapon's charge time.
On hit: Jarate applied to target for 8 seconds
Projectiles penetrate players and buildings
Full Charge: +15% damage per shot
Crits on headshot and applies Jarate even unscoped
Uses projectile hitboxes, projectiles can be lit on fire by teammates
Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.
Overpowered SMG
Level 100 SMG
Alt-Fire: Throw Jarate
Comes with a shield
+25 max health on wearer
Blocks a single backstab attempt
Overpowered Kukri
Level 100 Kukri
On Hit: Bleed for 6 seconds
Crits whenever it would normally mini-crit
+25% increase in damage when health <50% of max
Spy
Overpowered Revolver
Level 100 Revolver
+20% damage bonus
Crits on headshot
+85% faster spread recovery
+15% cloak on hit
Gives one guaranteed critical hit for each building destroyed with your sapper attached
Uses projectile hitboxes
Projectile penetrates targets
Overpowered Knife
Level 100 Knife
Upon a successful backstab you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
On Backstab: Absorbs the health from your victim.
+30% cloak on kill
On Hit by Fire: Become fireproof for 2 seconds, regenerates after 15 seconds
Overpowered Invis Watch
Level 100 Invis Watch
Cloak Type: Flexible
Cloak drain rate depends on move speed, lasting for 9 seconds at top speed
+100% cloak regen rate
Cloak lasts indefinitely while standing still
Cloak meter can be refilled from ammo sources
Cloak does not flicker when bumping into an enemy
Mouse 3: Activates feign death feature: When attacked, you drop a fake corpse and cloak automatically, reducing damage received to a fraction for up to 9 seconds of cloak time