Difference between revisions of "Team Fortress Wiki:3D Models/Classes"
Moussekateer (talk | contribs) (+pyro) |
Moussekateer (talk | contribs) (+demoman) |
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== Progress == | == Progress == | ||
− | {{Percentage bar| | + | {{Percentage bar|8|total=9|width=100%|border=none|color2=#eee}} |
<br/> | <br/> | ||
{| class="wikitable grid" style="width: 100%;" | {| class="wikitable grid" style="width: 100%;" | ||
Line 11: | Line 11: | ||
! class="header" width="10%" | Stitched image link | ! class="header" width="10%" | Stitched image link | ||
! class="header" | Notes | ! class="header" | Notes | ||
+ | |- | ||
+ | | [[File:Leaderboard class demoman.png|30px]] [[Demoman]] | ||
+ | <code>models.player.demo.mdl</code><br/> | ||
+ | with <code>models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl</code> | ||
+ | | (0.000000, 0.000000, 0.000000)<br/>(177.009430, 0.000000, 35.668327) | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | [[:File:Demoman RED 3D.jpg|RED]]{{md}}[[:File:Demoman BLU 3D.jpg|BLU]] | ||
+ | | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | ||
|- | |- | ||
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]] | | [[File:Leaderboard class engineer.png|30px]] [[Engineer]] |
Revision as of 20:52, 20 February 2012
Progress
Class | Initial rotation Initial translation |
Rotation offset (if required) | Horizontal offset (if required) | Vertical offset (if required) | Recompiled model link (if required) | Stitched image link | Notes |
---|---|---|---|---|---|---|---|
Demoman
|
(0.000000, 0.000000, 0.000000) (177.009430, 0.000000, 35.668327) |
RED · BLU | Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1 | ||||
Engineer
|
(0.000000, 0.000000, 0.000000) (178.211273, 0.000000, 38.894253) |
RED · BLU | Uses 'SelectionMenu_Anim01' animation pose at frame 150 | ||||
Heavy
|
(0.000000, 0.000000, 0.000000) (218.097900, 0.000000, 43.679760) |
29 | RED · BLU | Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1 | |||
Medic
|
(0.000000, 0.000000, 0.000000) (178.678879, 0.000000, 40.640923) |
RED · BLU | Uses 'taunt09' animation pose at frame 100 | ||||
Pyro
|
(0.000000, 0.000000, 0.000000) (245.341858, 0.000000, 50.526932) |
RED · BLU | Uses 'selectionMenu_Anim01' animation pose | ||||
Scout
|
(0.000000, 0.000000, 0.000000) (212.943314, 0.000000, 42.586338) |
16 | RED · BLU | Uses 'selectionMenu_Anim01' animation pose | |||
Sniper
|
(0.000000, 0.000000, 0.000000) (232.197296, 0.000000, 42.706921) |
RED · BLU | Uses 'SelectionMenu_Anim01' animation pose | ||||
Soldier
|
(0.000000, 0.000000, 0.000000) (224.174896, 0.000000, 46.609577) |
RED · BLU | Uses 'marketing_pose_004' animation pose |