Difference between revisions of "Community 5Gorge strategy"

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m ({{class link|spy}})
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==General (All Classes)==
 
==General (All Classes)==
 
*The map is full of open areas, which means you have little cover from Snipers.
 
*The map is full of open areas, which means you have little cover from Snipers.
 +
 
==Class-specific strategy==  
 
==Class-specific strategy==  
 
==={{class link|scout}}===
 
==={{class link|scout}}===
*You should head for the center control point, as the other classes are much slower. It is also important to [[strafe]] while on the control point, as it's open to both teams.  
+
*You should head for the center control point, as the other classes are much slower. It is also important to [[strafe]] while on the control point, since it's open to both teams.  
 
*As this map has a fair amount of space, but no environmental hazards, the [[Scattergun]] comes in handy.
 
*As this map has a fair amount of space, but no environmental hazards, the [[Scattergun]] comes in handy.
  
 
==={{class link|soldier}}===
 
==={{class link|soldier}}===
*When there are no Teleporters available, [[rocket jump]] to the combat zone as there are many health packs.  
+
*When there are no [[Teleporter]]s available, [[rocket jump]] to the combat zone as there are many health packs.  
 
*Use the [[Disciplinary Action]] to help slow team members and yourself get to the point faster.
 
*Use the [[Disciplinary Action]] to help slow team members and yourself get to the point faster.
 
*Try and stick with the default [[Rocket Launcher]], as the points themselves are in quite open areas, which means the [[Direct Hit]] will not be as useful.
 
*Try and stick with the default [[Rocket Launcher]], as the points themselves are in quite open areas, which means the [[Direct Hit]] will not be as useful.
Line 30: Line 31:
 
==={{class link|pyro}}===
 
==={{class link|pyro}}===
 
*Try to avoid the open areas on this map, as the Pyro is very limited in the damage he can do in the open.
 
*Try to avoid the open areas on this map, as the Pyro is very limited in the damage he can do in the open.
*Use the small hallways and corners to your advantage to ambush your prey, in the large capture point areas, use the distraction on the point to flank enemies.
+
*Use the small hallways and corners to your advantage to ambush your prey; in the large capture point areas, use the distraction on the point to flank enemies.
 
*You can also use the [[Flare Gun]] or [[Detonator]] to ignite enemies standing on a point.
 
*You can also use the [[Flare Gun]] or [[Detonator]] to ignite enemies standing on a point.
  
 
==={{class link|demoman}}===
 
==={{class link|demoman}}===
*Lay stickybomb traps in concealed areas.
+
*Lay [[stickybomb]] traps in concealed areas.
 
*The tight corners around the map are excellent for baiting your enemies into and exploding your stickybombs.
 
*The tight corners around the map are excellent for baiting your enemies into and exploding your stickybombs.
*The demoknight kit is highly effective as you can ambush your prey when focused on the enemy.
+
*The Demoknight sets are highly effective as you can ambush your prey when they're focused on the enemy.
* When defending the second point, a particularly effective spot for a sticky trap is the right doorway that leads from the midpoint. It's the quickest way to the second point and a sticky trap will delay enemy advance and make their behaviour predictable.
+
* When defending the second point, a particularly effective spot for a sticky trap is the right doorway that leads from the midpoint. It's the quickest way to the second point, and a sticky trap will delay enemy advance and make their behavior predictable.
*When the enemy is captuing the middle point, a good tactic as the Demoknight is to stand on the platforms that ring the point, and charge the enemies with your melee weapon. Hopefully you will catch them unawares, and the distance is perfect for getting a potential critical hit. This tactic is easily repeatable, as the enemies will typically not look up.
+
*When the enemy is capturing the middle point, a good tactic as the Demoknight is to stand on the platforms that surround the point, and charge the enemies with your melee weapon. Hopefully you will catch them unawares, and the distance is perfect for getting a potential critical hit. This tactic is easily repeatable, as the enemies will typically not look up.
  
 
==={{class link|heavy}}===
 
==={{class link|heavy}}===
*If there is a [[Medic]] on your team, ask him to [[heal]] you, so that you can get an [[Übercharge]] quickly, and the easier you can finish off the other team when heading to a checkpoint.
+
*If there is a [[Medic]] on your team, ask him to [[heal]] you, so that you can get an [[ÜberCharge]] quickly and the easier you can finish off the other team when heading to a checkpoint.
*If there is no Medic on your team, you're low on [[health]] and can't find any health pickups, switch to your [[Sandvich]], as there are lots of hiding spots to eat it.
+
*If there is no Medic on your team and you're low on [[health]] and can't find any health pickups, switch to your [[Sandvich]], as there are lots of hiding spots to eat it safely.
**Having the Sandvich equipped with a Medic is also not a bad idea, as you can keep him alive by throwing it down for him.
+
**Having the Sandvich equipped while accompanying a Medic is also not a bad idea, as you can keep him alive by throwing it down for him.
  
 
==={{class link|engineer}}===
 
==={{class link|engineer}}===
Line 54: Line 55:
  
 
==={{class link|medic}}===
 
==={{class link|medic}}===
*Equip the clinical trial set as you will need the extra speed to quickly move around the large map.
+
*It's useful to equip the [[Clinical Trial]] [[set]] because you will need the extra speed to quickly move around the large map.
*The middle point is a critical one as it is a wide open area with little cover and can have crossfire from both teams.  As such, keep classes such as the Heavy and Soldier top priority, as they will be the ones taking most damage and doing the most direct damage.  Don't ignore the rest of your team though!
+
*The middle point is a critical one as it is a wide open area with little cover and can have crossfire from both teams.  As such, keep classes such as the Heavy and Soldier top priority, as they will be the ones taking most damage and doing the most direct damage.  Don't ignore the rest of your team, though!
  
 
==={{class link|sniper}}===
 
==={{class link|sniper}}===
*Your best areas are the middle point and the outside areas, as inside tight hallways will limit your mobility.
+
*Your best areas are the middle point and the outside areas. The tight hallways indoors will limit your mobility.
*Equip the [[Darwin's Danger Shield]] as firefights will be common in small areas and it will be impossible to avoid all the hits.
+
*Equip the [[Darwin's Danger Shield]] for the health increase because firefights will be common in small areas and it will be impossible to avoid all the hits.
  
 
==={{class link|spy}}===
 
==={{class link|spy}}===
 
*Use the tight hallways for your advantage!  
 
*Use the tight hallways for your advantage!  
*You can backstab in large firefights to support your team as the enemy will be concerned on the enemy at hand.  
+
*You can [[backstab]] in large firefights to support your team as the enemy will be concerned on the enemy at hand.  
 
*Using the [[Cloak and Dagger]] will let you ambush prey with ease.
 
*Using the [[Cloak and Dagger]] will let you ambush prey with ease.
 
*Use the upper areas to ambush enemies from above.  
 
*Use the upper areas to ambush enemies from above.  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 07:00, 16 April 2012

Community 5Gorge strategy
5gorge1.png
Basic Information
Developer(s): Unknown
Map Photos
Loading screen photos.

This article is about Community 5Gorge strategy.

General (All Classes)

  • The map is full of open areas, which means you have little cover from Snipers.

Class-specific strategy

Leaderboard class scout.png Scout

  • You should head for the center control point, as the other classes are much slower. It is also important to strafe while on the control point, since it's open to both teams.
  • As this map has a fair amount of space, but no environmental hazards, the Scattergun comes in handy.

Leaderboard class soldier.png Soldier

  • When there are no Teleporters available, rocket jump to the combat zone as there are many health packs.
  • Use the Disciplinary Action to help slow team members and yourself get to the point faster.
  • Try and stick with the default Rocket Launcher, as the points themselves are in quite open areas, which means the Direct Hit will not be as useful.

Leaderboard class pyro.png Pyro

  • Try to avoid the open areas on this map, as the Pyro is very limited in the damage he can do in the open.
  • Use the small hallways and corners to your advantage to ambush your prey; in the large capture point areas, use the distraction on the point to flank enemies.
  • You can also use the Flare Gun or Detonator to ignite enemies standing on a point.

Leaderboard class demoman.png Demoman

  • Lay stickybomb traps in concealed areas.
  • The tight corners around the map are excellent for baiting your enemies into and exploding your stickybombs.
  • The Demoknight sets are highly effective as you can ambush your prey when they're focused on the enemy.
  • When defending the second point, a particularly effective spot for a sticky trap is the right doorway that leads from the midpoint. It's the quickest way to the second point, and a sticky trap will delay enemy advance and make their behavior predictable.
  • When the enemy is capturing the middle point, a good tactic as the Demoknight is to stand on the platforms that surround the point, and charge the enemies with your melee weapon. Hopefully you will catch them unawares, and the distance is perfect for getting a potential critical hit. This tactic is easily repeatable, as the enemies will typically not look up.

Leaderboard class heavy.png Heavy

  • If there is a Medic on your team, ask him to heal you, so that you can get an ÜberCharge quickly and the easier you can finish off the other team when heading to a checkpoint.
  • If there is no Medic on your team and you're low on health and can't find any health pickups, switch to your Sandvich, as there are lots of hiding spots to eat it safely.
    • Having the Sandvich equipped while accompanying a Medic is also not a bad idea, as you can keep him alive by throwing it down for him.

Leaderboard class engineer.png Engineer

  • As an Engineer, make Teleporters a priority as the large map size can slow down advancement to a crawl.
  • Use the Combat Mini-Sentry Gun to quickly secure captured territory.
  • Remember to always move your Teleporters up with your team.
  • Build Dispensers near active combat zones to support your team.
  • The Jag is great as you will always be moving up/back.
  • Do not build your buildings too far away from each other, as you will not be able to remove Sappers in time.

Leaderboard class medic.png Medic

  • It's useful to equip the Clinical Trial set because you will need the extra speed to quickly move around the large map.
  • The middle point is a critical one as it is a wide open area with little cover and can have crossfire from both teams. As such, keep classes such as the Heavy and Soldier top priority, as they will be the ones taking most damage and doing the most direct damage. Don't ignore the rest of your team, though!

Leaderboard class sniper.png Sniper

  • Your best areas are the middle point and the outside areas. The tight hallways indoors will limit your mobility.
  • Equip the Darwin's Danger Shield for the health increase because firefights will be common in small areas and it will be impossible to avoid all the hits.

Leaderboard class spy.png Spy

  • Use the tight hallways for your advantage!
  • You can backstab in large firefights to support your team as the enemy will be concerned on the enemy at hand.
  • Using the Cloak and Dagger will let you ambush prey with ease.
  • Use the upper areas to ambush enemies from above.