Difference between revisions of "Gullywash"

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(Current version of gullywash (gullywash_imp3) is considered near enough the final version. However, a new version maybe on the way to fix a spawn switching bug.)
(Changelog)
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File:CP Gullywash 3.jpg
 
File:CP Gullywash 3.jpg
 
</gallery>
 
</gallery>
 
== Changelog ==
 
{{Changelog|
 
b2 -> b3
 
 
*mid got changed
 
*changed last point added some lights and a little space
 
*it is now possible to get halfway on 2nd point from balcony as any class
 
*added some details
 
*middle capping area is bigger
 
*spawndoors are fixed
 
*spawns are fixed
 
*added signs at forward spawn for the confused people who end up running to their own base (you know who you are)
 
*increased performance
 
*changed the cosmetics a tad
 
*haven’t shaved in three days
 
*fixed some nodraw issues
 
*fixed some bugs
 
*changed one of the medium medpacks on middle to a small one
 
 
b3 -> b4
 
 
*Spawntimes fixed
 
*Removed wall at balcony
 
*Rotated 2nd forward respawn to prevent players getting lost
 
*removed medium ammo pack at balcony
 
*some changed were made to lower level mid to compensate for the respawn getting bigger
 
*spawntimes hopefully really fixed
 
*added a route at last point/2nd
 
*several visual updates
 
 
b4 -> b5
 
 
*middle has been made smaller
 
*totally visually revised
 
*added details
 
*no more long spawntimes ever
 
*bug fixes
 
 
b5 -> rc1
 
 
*added a theme to mid point
 
*added several details
 
*fixed several bugs
 
*some more optimisation
 
*changed some lights
 
 
rc1 -> rc2
 
 
*changed houses on mid completely
 
*last point had some walls removed
 
*details added
 
*enviroment and lighting changed
 
*balcony bug fixed
 
*several other bug fixes
 
 
rc3 -> rc4
 
 
*fixed the damn doors
 
*details added
 
*optimized (thnx to tarmo for laughing and helping me)
 
*small ammopack added top lobby final cp
 
*cp2/4 has some added cover, beneficial for defending team
 
 
rc5 -> rc6
 
 
*fixed non solid doors
 
*fixed some bugs
 
*added some room to last point
 
*removed all but 1 railing at last point
 
*changed some lights
 
*added 3D skybox
 
*added some details
 
*changed tunnel to have a bit more room
 
 
rc7->rc8 changelog
 
 
*fog in skybox fix
 
*hallway to base enlarged
 
*stairway from lobby to balcony widened
 
*added little platform and windows to hallway from first spawn to balcony
 
*added a little room inside the wall at last point for the medic to have a little cover
 
*balcony has been made a little more roomy around the curved walls
 
*by popular demand middle point now resembles a penis to justify the name of the map
 
*fixed some bugs
 
*clipped some parts for smoother gameplay
 
*changed several lights
 
*better optimization overall
 
 
rc8 -> rc9
 
 
*changed lobby lay-out a bit for smoother play
 
*changed ramphouse on middle to be a bit more accessible
 
*added some sort of wall thing at last (not sure about this plz do tell me if it doesn’t work)
 
*added some details
 
*fixed several bugs
 
*created some others
 
*captimes are a tiny margin faster (don’t expect a huge difference)
 
*hidden a frog somewhere, cookie for anyone that can find it
 
 
rc9 -> rc10
 
 
*added different levels of height on middle ground
 
*added a rock at second cp
 
*corrugated metal at second cp has been stretched out to provide more cover
 
*added a little catwalk of dirt at second cp
 
*added little ammobox on battlements
 
*added a lot of details
 
*decreased captimes a bunch
 
*fixed the sticky doors
 
*fixed a lot of bugs
 
*frog still hasn't been found (cookie is getting stale)
 
*fixed the overlappings
 
*equalised ledges on middle
 
*won't update the map for a while now.
 
}}
 
  
 
== Additional links ==
 
== Additional links ==

Revision as of 17:33, 9 November 2010

Gullywash
300px
Basic Information
Developer(s): Unknown
Map Overview
Gullywash overview.png

Gullywash is a standard control point map.

To win, your team must capture and control all five control points.

Screenshots

Additional links