Difference between revisions of "User:Texaneer"
(→Weapon suggestions) |
(→Weapon suggestions) |
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{{Pro}}+25% explosion radius<br/> | {{Pro}}+25% explosion radius<br/> | ||
{{Con}}No random critical hits<br/> | {{Con}}No random critical hits<br/> | ||
− | {{Con}}Cannot be crit | + | {{Con}}Cannot be crit boosted<br/> |
{{Con}}Projectiles can be shot down with bullets<br/> | {{Con}}Projectiles can be shot down with bullets<br/> | ||
{{Con}}-25% slower firing speed | {{Con}}-25% slower firing speed | ||
Line 131: | Line 131: | ||
{{Con}}Honorbound: Once drawn cannot be sheathed until it kills. | {{Con}}Honorbound: Once drawn cannot be sheathed until it kills. | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="4" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] |
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 166: | Line 166: | ||
{{Con}}-25% damage vs non-burning players | {{Con}}-25% damage vs non-burning players | ||
|- | |- | ||
− | + | | align="center" rowspan="5" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | align="center" rowspan=" | ||
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | | align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 186: | Line 176: | ||
{{Con}}-25% damage penatly<br/> | {{Con}}-25% damage penatly<br/> | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''Wallbreaker''' | ||
+ | | | ||
+ | {{Pro}}Launched bombs detonates on impact<br/> | ||
+ | {{Pro}}+50% Explosion radius<br/> | ||
+ | {{Con}}-60% clip size<br/> | ||
+ | {{Con}}-20% slower firing speed<br/> | ||
+ | {{Con}}-20% slower reload speed<br/> | ||
+ | {{Con}}No random critical hits | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Unknown.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''Bomb suit''' | ||
+ | | | ||
+ | {{Pro}}-50% explosion self damage<br/> | ||
+ | {{Pro}}-50% explosion damage resistance on wearer<br/> | ||
+ | {{Info}}Grants its abilities passively, does not need to be selected | ||
|- | |- | ||
| align="center" | [[File:Item icon Bottle.png|100px]]<br/> | | align="center" | [[File:Item icon Bottle.png|100px]]<br/> | ||
Line 201: | Line 210: | ||
|- | |- | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="4" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] |
| align="center" | [[File:Item icon Natascha.png|100px]]<br/> | | align="center" | [[File:Item icon Natascha.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 212: | Line 221: | ||
{{Con}}No random critical hits<br/> | {{Con}}No random critical hits<br/> | ||
{{Info}}My dearest Urshula... | {{Info}}My dearest Urshula... | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Brass Beast.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''Rasputin''' | ||
+ | | | ||
+ | {{Pro}}+200% max primary ammo on wearer<br/> | ||
+ | {{Pro}}+80% bullet per pellet<br/> | ||
+ | {{Pro}}+50% faster firing speed<br/> | ||
+ | {{Pro}}+100% ammo gained from packs on wearer<br/> | ||
+ | {{Con}}70% slower spin up time<br/> | ||
+ | {{Con}}100% slower spin down time<br/> | ||
+ | {{Con}}-60% damage penatly<br/> | ||
+ | {{Con}}Wearer is unable to move when deployed<br/> | ||
+ | {{Con}}No random critical hits<br/> | ||
+ | {{Con}}Cannot be crit boosted<br/> | ||
+ | {{Info}}'''A doomsday baby killing machine''' | ||
|- | |- | ||
| align="center" | [[File:Item icon Sandvich.png|100px]]<br/> | | align="center" | [[File:Item icon Sandvich.png|100px]]<br/> | ||
Line 229: | Line 254: | ||
{{Neutral}}Knockback target on hit<br/> | {{Neutral}}Knockback target on hit<br/> | ||
{{Pro}}Deals critical hits instead of mini-crits<br/> | {{Pro}}Deals critical hits instead of mini-crits<br/> | ||
− | {{Pro}}+ | + | {{Pro}}+30% chance for critical hit<br/> |
− | {{Con}}On critical | + | {{Con}}On critical miss: Stun for 6 seconds<br/> |
+ | {{Neutral}}Critical kills throws target away. | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] |
| align="center" | [[File:Item icon Shotgun.png|100px]]<br/> | | align="center" | [[File:Item icon Shotgun.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 239: | Line 265: | ||
{{Pro}}+50% damage vs. buildings<br/> | {{Pro}}+50% damage vs. buildings<br/> | ||
{{Pro}}-20% less bullet spread<br/> | {{Pro}}-20% less bullet spread<br/> | ||
− | {{Con}}-30% clip size | + | {{Con}}-30% clip size<br/> |
+ | {{Con}}-10% slower reload speed | ||
|- | |- | ||
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/> | | align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/> | ||
Line 248: | Line 275: | ||
{{Pro}}+10% bullet per pellet<br/> | {{Pro}}+10% bullet per pellet<br/> | ||
{{Pro}}Damage remove sappers<br/> | {{Pro}}Damage remove sappers<br/> | ||
− | {{Con}}- | + | {{Con}}-66% clip size<br/> |
{{Con}}Deals mini-critical hits instead of critical hits<br/> | {{Con}}Deals mini-critical hits instead of critical hits<br/> | ||
{{Con}}If one shot is unused before reloading, it is lost. | {{Con}}If one shot is unused before reloading, it is lost. | ||
Line 270: | Line 297: | ||
{{Con}}-20% slower firing speed on players<br/> | {{Con}}-20% slower firing speed on players<br/> | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" | [[File:Item icon Gunslinger.png|100px]]<br/> |
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Power arm''' | ||
+ | | | ||
+ | {{Pro}}+25 max health on wearer<br/> | ||
+ | {{Pro}}No move speed penalty while hauling<br/> | ||
+ | {{Pro}}+10% damage bonus<br/> | ||
+ | {{Con}}No random critical hits<br/> | ||
+ | {{Con}}-20% slower build rate<br/> | ||
+ | {{Con}}-20% slower building deploy speed | ||
+ | |- | ||
+ | | align="center" rowspan="5" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
| align="center" | [[File:Item icon Family Business.png|100px]]<br/> | | align="center" | [[File:Item icon Family Business.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
'''Aggressor''' | '''Aggressor''' | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+120% clip size<br/> |
{{Pro}}+20% faster firing speed<br/> | {{Pro}}+20% faster firing speed<br/> | ||
{{Pro}}Deals critical hits instead mini-crits<br/> | {{Pro}}Deals critical hits instead mini-crits<br/> | ||
{{Con}}-30% damage done<br/> | {{Con}}-30% damage done<br/> | ||
{{Con}}-10% slower move speed on wearer<br/> | {{Con}}-10% slower move speed on wearer<br/> | ||
+ | {{Con}}-1 health regenerated per second on wearer<br/> | ||
{{Info}}'''Watch out, we got a aggresive medic over here.''' | {{Info}}'''Watch out, we got a aggresive medic over here.''' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Medigun.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''Combatizer''' | ||
+ | | | ||
+ | {{Neutral}}Ubercharge provides mad milk and bleeding effects for 5 seconds on hit<br/> | ||
+ | {{Neutral}}Charges ubercharge by damage dealt by patient<br/> | ||
+ | {{Pro}}+30% heal rate<br/> | ||
+ | {{Con}}+25% faster overheal decay | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Unknown.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''Medi ray-dar''' | ||
+ | | | ||
+ | {{Pro}}Heals every teammate in rage without<br/> | ||
+ | {{Pro}}+50% heal rate<br/> | ||
+ | {{Pro}}+10 max health on wearer<br/> | ||
+ | {{Con}}Can't overheal<br/> | ||
+ | {{Info}}Grants its abilities passively, does not need to be selected | ||
|- | |- | ||
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/> | | align="center" | [[File:Item icon Blutsauger.png|100px]]<br/> | ||
Line 329: | Line 387: | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] |
| align="center" | [[File:Aw-Golden_gun.png|100px]]<br/> | | align="center" | [[File:Aw-Golden_gun.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 347: | Line 405: | ||
{{Con}}-20% slower firing speed<br/> | {{Con}}-20% slower firing speed<br/> | ||
{{Con}}-25 max health on wearer | {{Con}}-25 max health on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Revolver.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''Vendetta''' | ||
+ | | | ||
+ | {{Pro}}Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer<br/> | ||
+ | {{Con}}+100% explosion damage vulnerability on wearer | ||
|- | |- | ||
| align="center" | [[File:Item icon Knife.png|100px]]<br/> | | align="center" | [[File:Item icon Knife.png|100px]]<br/> | ||
Line 356: | Line 421: | ||
{{Con}}User can't see enemy's health<br/> | {{Con}}User can't see enemy's health<br/> | ||
{{Con}}Kills olny by backstab | {{Con}}Kills olny by backstab | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Big Earner.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Saboteur''' | ||
+ | | | ||
+ | {{Pro}}Sapped constructions will attack enemies as long as it lives<br/> | ||
+ | {{Con}}+20% sentry damage vulnerability on wearer<br/> | ||
+ | {{Con}}Sappers can be removed with one hit |
Revision as of 11:20, 11 March 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Contents
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Looks for
Hats:
- Team Captain - A headwear item for Soldier, Heavy and Medic.
- Radigan Conagher Brown Painted,Clean Texas Ten Gallon - Because I want to be a TRUE Texaneer!
Miscs:
- Essential Accessories - A miscellaneous item for Scout.
- Lord Cockswain's Novelty Mutton Chops and Pipe - A miscellaneous item for Soldier.
- Physician's Procedure Mask - A miscellaneous item for Medic.
- Prairie Heel Biters - A musiscellaneous item for Engineer.
Paints:
- Balaclavas are Forever - To paint Essential Accessories
- Waterlogged Lab Coat - To paint Physican's Procedure Mask
Weapons:
- New wrench - New wrench that increases max health by 25 hp
-
Weapon suggestions
SUPER SECRET GUN SUGGESTIONS! | |||
---|---|---|---|
Class | Weapon | Attributes/Notes | |
Scout |
Primary |
+50% Faster firing speed | |
Secondary |
Applies self healing effect wich will heal 10 hp for 10 seconds | ||
secondary |
-30% taken critical hits | ||
Melee |
+30% damage done | ||
Soldier |
Primary |
+15% Faster firing speed | |
Primary |
Explosion drops 4 small bombs. Each bomb deals 40 damage | ||
Melee |
Upon capturing a point: 100% chance for critical hit for 8 seconds | ||
Melee |
When activated: | ||
Pyro |
Primary |
Airblast can knockback wearer when its aimed on the ground | |
Secondary |
On hit: target is engulfed in flames | ||
Melee |
On hit: Bleed for 8 seconds | ||
Melee |
On burning target hit: +20 health | ||
Demoman |
Primary |
+50% clip size | |
Primary |
Launched bombs detonates on impact | ||
Primary |
-50% explosion self damage | ||
Melee |
Broken bottle causes bleeding for 8 seconds. | ||
Melee |
On kill: A small ammo pack is dropped | ||
Heavy |
Primary |
40% faster spin-up time | |
Primary |
+200% max primary ammo on wearer | ||
Secondary |
+50% faster consuption time | ||
Melee |
Knockback target on hit | ||
Engineer |
Primary |
+50% damage vs. buildings | |
Primary |
+10% damage done | ||
secondary |
+40% faster weapon switch | ||
Melee |
+20% faster repair speed | ||
Melee |
+25 max health on wearer | ||
Medic |
Primary |
+120% clip size | |
Secondary |
Ubercharge provides mad milk and bleeding effects for 5 seconds on hit | ||
Secondary |
Heals every teammate in rage without | ||
Primary |
On hit: +2 ubercharge added | ||
Melee |
On hit: Jarate applied to target for 12 seconds | ||
Sniper |
Primary |
On accurate headshot: +20% increased damage | |
Primary |
+75% max primary ammo on wearer | ||
Secondary |
+40% clip size | ||
Spy |
Primary |
+50% damage done | |
Primary |
On hit: +10 health | ||
Primary |
Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer | ||
Melee |
Silent killer: No attack noise from backstabs | ||
Melee |
Sapped constructions will attack enemies as long as it lives |