Difference between revisions of "Beta Sniper Rifle 1"

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Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.
 
Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped [[headshot]], they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.
  
This weapon, with a new model and adjustments to its mechanics, was shipped as the [[Bazaar Bargain]] as part of the [[Über Update]]. The Beta Sniper Rifle 1 remains in ''TF2 Beta'' as a separate weapon with its stats unchanged, but has been removed from players backpacks as of the [[November 9, 2011 Patch (Beta)|beta patch on November 9, 2011]].
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This weapon, with a new model and adjustments to its mechanics, was shipped as the [[Bazaar Bargain]] as part of the [[Über Update]]. The Beta Sniper Rifle 1 remains in ''TF2 Beta'' as a separate weapon with its stats unchanged, but has been removed from players backpacks as of the {{Patch name|11|9|2011|beta}}.
  
 
== Damage and function times ==
 
== Damage and function times ==
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== Update history ==
 
== Update history ==
'''[[April 26, 2011 Patch (Beta)]]'''
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'''{{Patch name|4|26|2011|beta}}'''
 
* The item was added with the following stats:
 
* The item was added with the following stats:
 
** On Hit: Rifle charge rate increased by 35%
 
** On Hit: Rifle charge rate increased by 35%
 
** On Miss: Rifle charge rate decreased by 65%
 
** On Miss: Rifle charge rate decreased by 65%
  
'''[[April 28, 2011 Patch (Beta)]]'''
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'''{{Patch name|4|28|2011|beta}}'''
 
* Bonus structure changed
 
* Bonus structure changed
 
** 25% charge rate bonus on bodyshot
 
** 25% charge rate bonus on bodyshot
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* The charge rate is now unaffected by shots fired while unzoomed
 
* The charge rate is now unaffected by shots fired while unzoomed
  
'''[[November 9, 2011 Patch (Beta)]]
+
'''{{Patch name|11|9|2011|beta}}
 
*{{Undocumented}} Removed the Beta Sniper Rifle 1 from players' backpacks.
 
*{{Undocumented}} Removed the Beta Sniper Rifle 1 from players' backpacks.
  
 
== Bugs ==
 
== Bugs ==
 
* Like the Sniper Rifle when it ejects a shell, the shell comes out of the side opposite the ejection port.
 
* Like the Sniper Rifle when it ejects a shell, the shell comes out of the side opposite the ejection port.
* When equipped, the [[Sydney Sleeper|Sydney Sleeper]] darts will replace the bullets on the Sniper's vest.
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* When equipped, the [[Sydney Sleeper]] darts will replace the bullets on the Sniper's vest.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 10:20, 13 March 2012

Thanks fer standin' still, wanker!
The Sniper

The Beta Sniper Rifle 1 is a primary weapon for the Sniper that was tested in Team Fortress 2 Beta. It uses the Sniper Rifle model.

Like the default Sniper Rifle, this weapon has no damage falloff and has perfect accuracy. Should a player hit an enemy with a scoped bodyshot with this weapon, they will be rewarded with a 25% faster charging rate. If a player hits an enemy with a scoped headshot, they will be rewarded with a 45% faster charging rate. However, missing while scoped penalizes the player by decreasing the charge rate by 65%.

This weapon, with a new model and adjustments to its mechanics, was shipped as the Bazaar Bargain as part of the Über Update. The Beta Sniper Rifle 1 remains in TF2 Beta as a separate weapon with its stats unchanged, but has been removed from players backpacks as of the November 9, 2011 Patch (Beta).

Damage and function times

See also: Damage
Identical to: Sniper Rifle
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
100%:
128-172
Critical
0%:
150
100%:
450
Mini-crit
0%:
67.5
100%:
202.5
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Update history

April 26, 2011 Patch (Beta)

  • The item was added with the following stats:
    • On Hit: Rifle charge rate increased by 35%
    • On Miss: Rifle charge rate decreased by 65%

April 28, 2011 Patch (Beta)

  • Bonus structure changed
    • 25% charge rate bonus on bodyshot
    • 45% charge rate bonus on headshot
    • 65% charge rate penalty on miss
  • The charge rate now resets to default upon death
  • The charge rate is now unaffected by shots fired while unzoomed

November 9, 2011 Patch (Beta)

  • [Undocumented] Removed the Beta Sniper Rifle 1 from players' backpacks.

Bugs

  • Like the Sniper Rifle when it ejects a shell, the shell comes out of the side opposite the ejection port.
  • When equipped, the Sydney Sleeper darts will replace the bullets on the Sniper's vest.

Gallery

See also