Difference between revisions of "User:Texaneer"
(→Texan Weaponiser) |
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! class="header" width="30%" | Attributes/Notes | ! class="header" width="30%" | Attributes/Notes | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
| align="center" | [[File:Item icon Force-a-nature.png|100px]]<br/> | | align="center" | [[File:Item icon Force-a-nature.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 60: | Line 60: | ||
{{Con}}-60% clip size<br/> | {{Con}}-60% clip size<br/> | ||
{{Con}}No random critical hits<br/> | {{Con}}No random critical hits<br/> | ||
− | {{ | + | {{Info}}If one shot is unused before reloading, it is lost. |
+ | |- | ||
+ | | align="center" | [[File:Item icon SMG.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''Interceptor''' | ||
+ | | | ||
+ | {{Pro}}+25% faster firing speed<br/> | ||
+ | {{Pro}}+50% clip size<br/> | ||
+ | {{Pro}}+30% max primary ammo on wearer<br/> | ||
+ | {{Con}}-10% damage done<br/> | ||
+ | {{Con}}-15% slower reload speed<br/> | ||
+ | {{Con}}No random critical hits<br/> | ||
+ | {{Info}}Shares ammo with pistol/winger | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon pistol.png|100px]]<br/> | ||
+ | <small>[[secondary]]</small><br/> | ||
+ | '''Tracer gun''' | ||
+ | | | ||
+ | {{Pro}}On hit: Marks target<br/> | ||
+ | {{Pro}}+50% max primary ammo on wearer<br/> | ||
+ | {{Con}}-60% clip size<br/> | ||
+ | {{Con}}-10% damage done<br/> | ||
+ | {{Con}}No random critical hits<br/> | ||
+ | {{Con}}Uses tracer rounds | ||
|- | |- | ||
| align="center" | [[File:Item icon Bonk! Atomic Punch.png|100px]]<br/> | | align="center" | [[File:Item icon Bonk! Atomic Punch.png|100px]]<br/> | ||
Line 95: | Line 118: | ||
{{Con}}-30% damage done | {{Con}}-30% damage done | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] |
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> | | align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 117: | Line 140: | ||
{{Con}}Projectiles can be shot down with bullets<br/> | {{Con}}Projectiles can be shot down with bullets<br/> | ||
{{Con}}-25% slower firing speed | {{Con}}-25% slower firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Original.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''Original original''' | ||
+ | | | ||
+ | {{Info}}This weapon bases on original from '''Quake''' game, wich holds 100 rockets in clip<br/> | ||
+ | {{Pro}}No reload necessary<br/> | ||
+ | {{Pro}}+50% projectile speed<br/> | ||
+ | {{Pro}}+10% damage bonus<br/> | ||
+ | {{Con}}No random critical hits<br/> | ||
+ | {{Con}}Cannot be crit boosted<br/> | ||
+ | {{Con}}+10% damage from own explosions<br/> | ||
|- | |- | ||
| align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/> | | align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/> | ||
Line 124: | Line 159: | ||
{{Pro}}+25% damage done<br/> | {{Pro}}+25% damage done<br/> | ||
{{Pro}}+25% max secondary ammo on wearer<br/> | {{Pro}}+25% max secondary ammo on wearer<br/> | ||
− | {{Con}}-25% slower firing speed | + | {{Con}}-25% slower firing speed<br/> |
+ | {{Con}}No random critical hits | ||
|- | |- | ||
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | | align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | ||
Line 152: | Line 188: | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] |
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 161: | Line 197: | ||
{{Pro}}+50% Airblast range<br/> | {{Pro}}+50% Airblast range<br/> | ||
{{Con}}-50% Damage done | {{Con}}-50% Damage done | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''Immolator''' | ||
+ | | | ||
+ | {{Pro}}+30% damage done<br/> | ||
+ | {{Pro}}+10% fire range<br/> | ||
+ | {{Con}}No airblast<br/> | ||
+ | {{Con}}No afterburn<br/> | ||
+ | {{Con}}No random critical hits | ||
+ | {{Con}}+20% fire damage vulnerability on wearer | ||
|- | |- | ||
| align="center" | [[File:Item icon Widowmaker.png|100px]]<br/> | | align="center" | [[File:Item icon Widowmaker.png|100px]]<br/> | ||
Line 170: | Line 217: | ||
{{Con}}-20% damage done<br/> | {{Con}}-20% damage done<br/> | ||
{{Con}}-50% afterburn duration | {{Con}}-50% afterburn duration | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Flare gun.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''Starfire''' | ||
+ | | | ||
+ | {{Pro}}Projectile leaves fire trail that set enemies on fire<br/> | ||
+ | {{Pro}}+25% max secondary ammo on wearer<br/> | ||
+ | {{Con}}-40% damage penatly<br/> | ||
+ | {{Con}}-25% slower firing speed | ||
|- | |- | ||
| align="center" | [[File:Item icon Back Scratcher.png|100px]]<br/> | | align="center" | [[File:Item icon Back Scratcher.png|100px]]<br/> | ||
Line 188: | Line 244: | ||
{{Con}}-25% damage vs non-burning players | {{Con}}-25% damage vs non-burning players | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | | align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 222: | Line 278: | ||
'''Goo launcher''' | '''Goo launcher''' | ||
| | | | ||
+ | {{Info}}New projectile model<br/> | ||
{{Pro}}Launched stickys can stick on enemies and will automaticly detonated within 5 seconds<br/> | {{Pro}}Launched stickys can stick on enemies and will automaticly detonated within 5 seconds<br/> | ||
{{Pro}}Projectiles cannot be deflected<br/> | {{Pro}}Projectiles cannot be deflected<br/> | ||
Line 228: | Line 285: | ||
{{Con}}-40% explosion radius<br/> | {{Con}}-40% explosion radius<br/> | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Dragonslayer''' | ||
+ | | | ||
+ | {{Pro}}On kill: 100% chance for a critical hit for 5 seconds<br/> | ||
+ | {{Con}}No random critical hits<br/> | ||
+ | {{Con}}No crits from charging<br/> | ||
+ | {{Con}}-25 max health on wearer<br/> | ||
+ | {{Info}}This item blocks any health increasing attributes from other items | ||
|- | |- | ||
| align="center" | [[File:Item icon Bottle.png|100px]]<br/> | | align="center" | [[File:Item icon Bottle.png|100px]]<br/> | ||
Line 392: | Line 459: | ||
{{Con}}Weapon can't deal mini-critical/critical hits on jaratized targets | {{Con}}Weapon can't deal mini-critical/critical hits on jaratized targets | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] |
| align="center" | [[File:Item icon Sniper rifle.png|100px]]<br/> | | align="center" | [[File:Item icon Sniper rifle.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | ''' | + | '''Hot shot''' |
| | | | ||
− | {{Pro}} | + | {{Pro}}Full charge: Explodes on contact<br/> |
− | {{ | + | {{Con}}No headshots<br/> |
− | {{Con}} | + | {{Con}}No random critical hits<br/> |
− | {{Con}} | + | {{Con}}Damage is not inreasing with the charge<br/> |
+ | {{Con}}+70% damage from own explosions<br/> | ||
|- | |- | ||
| align="center" | [[File:Item icon Machina.png|100px]]<br/> | | align="center" | [[File:Item icon Machina.png|100px]]<br/> | ||
Line 413: | Line 481: | ||
{{Con}}Uses Tracer rounds<br/> | {{Con}}Uses Tracer rounds<br/> | ||
{{Neutral}}Gibs player on kill | {{Neutral}}Gibs player on kill | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Huntsman.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''Lovemaker''' | ||
+ | | | ||
+ | {{Pro}}On hit: Target fell in love with someone, wich causes endless bleeding | ||
+ | and replaces all taunts with hug taunt that can cure the bleeding<br/> | ||
+ | {{Con}}No headshots<br/> | ||
+ | {{Con}}No random critical hits<br/> | ||
+ | {{Con}}-50% damage done | ||
|- | |- | ||
| align="center" | [[File:Item icon SMG.png|100px]]<br/> | | align="center" | [[File:Item icon SMG.png|100px]]<br/> |
Revision as of 14:34, 15 March 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Contents
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Looks for
Hats:
- Team Captain - A headwear item for Soldier, Heavy and Medic.
- Radigan Conagher Brown Painted,Clean Texas Ten Gallon - Because I want to be a TRUE Texaneer!
Miscs:
- Essential Accessories - A miscellaneous item for Scout.
- Lord Cockswain's Novelty Mutton Chops and Pipe - A miscellaneous item for Soldier.
- Physician's Procedure Mask - A miscellaneous item for Medic.
- Prairie Heel Biters - A musiscellaneous item for Engineer.
Paints:
- Balaclavas are Forever - To paint Essential Accessories
- Waterlogged Lab Coat - To paint Physican's Procedure Mask
Weapons:
- New wrench - New wrench that increases max health by 25 hp
-
Texan Weaponiser
SUPER GUNZ SUGGESTIONS! | ||
---|---|---|
Class | Weapon | Attributes/Notes |
Scout |
Primary |
+50% Faster firing speed |
Primary |
+25% faster firing speed | |
secondary |
On hit: Marks target | |
Secondary |
Applies self healing effect wich will heal 10 hp for 10 seconds | |
secondary |
-30% taken critical hits | |
Melee |
+30% damage done | |
Melee |
Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits. | |
Soldier |
Primary |
+15% Faster firing speed |
Primary |
Explosion drops 4 small bombs. Each bomb deals 40 damage | |
Primary |
This weapon bases on original from Quake game, wich holds 100 rockets in clip | |
Secondary |
+25% damage done | |
Melee |
Upon capturing a point: 100% chance for critical hit for 8 seconds | |
Melee |
When activated: | |
Melee |
Crits on your nemesis | |
Pyro |
Primary |
Airblast can knockback wearer when its aimed on the ground |
Primary |
+30% damage done | |
Secondary |
On hit: target is engulfed in flames | |
Secondary |
Projectile leaves fire trail that set enemies on fire | |
Melee |
On hit: Bleed for 8 seconds | |
Melee |
On burning target hit: +20 health | |
Demoman |
Primary |
+50% clip size |
Primary |
Launched bombs detonates on impact | |
Primary |
-50% Damage taken from own explosions | |
Secondary |
New projectile model | |
Melee |
On kill: 100% chance for a critical hit for 5 seconds | |
Melee |
Broken bottle causes bleeding for 8 seconds. | |
Melee |
On kill: A small ammo pack is dropped | |
Heavy |
Primary |
40% faster spin-up time |
Primary |
+200% max primary ammo on wearer | |
Secondary |
+50% faster consuption time | |
Melee |
Knockback target on hit | |
Melee |
On kill: A sandvich is dropped | |
Engineer |
Primary |
+50% damage vs. buildings |
Primary |
+10% damage done | |
secondary |
+40% faster weapon switch | |
Melee |
+20% faster repair speed | |
Melee |
+25 max health on wearer | |
Medic |
Primary |
+120% clip size |
Primary |
On hit: +2 ubercharge added | |
Secondary |
Heals every teammate in rage | |
Secondary |
Ubercharge provides mad milk and bleeding effects for 5 seconds on hit | |
Melee |
On hit: Jarate applied to target for 12 seconds | |
Sniper |
Primary |
Full charge: Explodes on contact |
Primary |
+75% max primary ammo on wearer | |
Primary |
On hit: Target fell in love with someone, wich causes endless bleeding
and replaces all taunts with hug taunt that can cure the bleeding | |
Secondary |
+50% clip size | |
Melee |
+25% damage done | |
Spy |
Primary |
+50% damage done |
Primary |
On hit: +10 health | |
Primary |
Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer | |
Melee |
Silent killer: No attack noise from backstabs | |
Melee |
Sapped constructions will attack enemies as long as it lives |