Difference between revisions of "User:Texaneer"
(→Texan Weaponiser) |
(→Texan Weaponiser) |
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{{Con}}+5% critical hit vulnerability on wearer | {{Con}}+5% critical hit vulnerability on wearer | ||
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− | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Heavy|link=Heavy}}{{Icon class|class=Engineer|link=Engineer}}<br/>Multiple classes | + | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Pyro|link=Pyro}}{{Icon class|class=Heavy|link=Heavy}}{{Icon class|class=Engineer|link=Engineer}}<br/>Multiple classes |
| align="center" | [[File:TW_SPAS12.png|100px]]<br/> | | align="center" | [[File:TW_SPAS12.png|100px]]<br/> | ||
<small>[[Secondary]]/[[Primary]]</small><br/> | <small>[[Secondary]]/[[Primary]]</small><br/> | ||
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{{Pro}}Alt-fire: Fires 2 shells at once with wide range and deals double damage<br/> | {{Pro}}Alt-fire: Fires 2 shells at once with wide range and deals double damage<br/> | ||
{{Pro}}+50% max primary ammo on wearer(Engineer)<br/> | {{Pro}}+50% max primary ammo on wearer(Engineer)<br/> | ||
− | {{Pro}}+25% max secondary ammo on wearer(Soldier and Heavy)<br/> | + | {{Pro}}+25% max secondary ammo on wearer(Soldier,Pyro and Heavy)<br/> |
− | {{Con}}-20% damage done | + | {{Con}}-20% damage done<br/> |
+ | {{Con}}-10% slower firing speed | ||
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| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
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| align="center" | [[File:Item icon black box.png|100px]]<br/> | | align="center" | [[File:Item icon black box.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | ''' | + | '''Mysterious box'''<br/> |
<small>Level 100 Random launcher | <small>Level 100 Random launcher | ||
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Revision as of 18:43, 31 March 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
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” |
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Contents
Bio
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Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Texan Weaponiser
Maybe I'll suggest them to Mecha... (Note: None of these models belongs to me)
Weapons | ||
---|---|---|
Class | Weapon | Attributes/Notes |
Multiple classes |
100px Melee |
Crits on your nemesis |
Multiple classes |
100px |
Alt-fire: Fires 2 shells at once with wide range and deals double damage |
Scout |
100px Secondary |
On hit: Marks target.Enemy will leave a trail for 15 seconds |
Soldier |
Primary |
Rockets randomly applies following effects: |
Demoman |
100px Primary |
-50% Damage taken from own explosions |
Heavy |
100px Primary |
+50% faster spin up time |
100px Melee |
On hit by fire:+100% chance for mini-crit hit | |
Sniper |
100px Primary |
This weapon is a silent killer |
Spy |
100px Melee |
Silent killer: No attack noise from backstabs |
100px Melee |
Imbued with an ancient power |
Random
It's random
I have no idea... | ||
---|---|---|
Class | Weapon | Attributes/Notes |
Scout |
Melee |
On hit: Forces enemy with intelligence to drop it |
Soldier |
Melee |
+20% faster move speed on wearer |
Heavy |
Melee |
On kill: 100% health restored |
Engineer |
Primary |
Does not require ammo |
Medic |
Primary |
Does not require ammo |