Difference between revisions of "Template:Class weapons table sniper primary"
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| rowspan="2" align="center" |25 | | rowspan="2" align="center" |25 | ||
| rowspan="2" align="center" |{{common string|n/a}} | | rowspan="2" align="center" |{{common string|n/a}} | ||
− | | rowspan="2" | {{base sniper damage|50|150}} | + | | rowspan="2" align="center" |{{base sniper damage|50|150}} |
{{headshot damage|150|450}} | {{headshot damage|150|450}} | ||
| rowspan="2" | {{lang | | rowspan="2" | {{lang | ||
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| rowspan="4" align="center" | 1 | | rowspan="4" align="center" | 1 | ||
| rowspan="4" align="center" | 12 | | rowspan="4" align="center" | 12 | ||
− | | rowspan="4" | {{base sniper damage|51|120}} | + | | rowspan="4" align="center" | {{base sniper damage|51|120}} |
{{headshot damage|153|360}} | {{headshot damage|153|360}} | ||
| rowspan="4" | {{lang | | rowspan="4" | {{lang | ||
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| align="center" | 25 | | align="center" | 25 | ||
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
− | | {{base sniper damage|50|202}} | + | | align="center" | {{base sniper damage|50|202}} |
| {{lang | | {{lang | ||
| en = | | en = | ||
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| rowspan="2" align="center" | 25 | | rowspan="2" align="center" | 25 | ||
| rowspan="2" align="center" | {{common string|n/a}} | | rowspan="2" align="center" | {{common string|n/a}} | ||
− | | rowspan="2" | {{base sniper damage|50|150}} | + | | rowspan="2" align="center" | {{base sniper damage|50|150}} |
{{headshot damage|150|450}} | {{headshot damage|150|450}} | ||
| rowspan="2" | {{lang | | rowspan="2" | {{lang | ||
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| rowspan="4" align="center" |25 | | rowspan="4" align="center" |25 | ||
| rowspan="4" align="center" |{{common string|n/a}} | | rowspan="4" align="center" |{{common string|n/a}} | ||
− | | rowspan="4" | {{base sniper damage|50|173}} | + | | rowspan="4" align="center" |{{base sniper damage|50|173}} |
{{headshot damage|150|518}} | {{headshot damage|150|518}} | ||
| rowspan="4" | {{lang | | rowspan="4" | {{lang |
Revision as of 23:43, 15 April 2012
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
Critical hits are guaranteed for accurate headshots. No random critical hits. | |
Unlock Huntsman |
1 | 12 | Base: 51–120 Headshot: |
Always crits on headshot. Friendly Pyros, Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage. | |
Craft Sydney Sleeper |
25 | N/A | Base: 50–202 |
On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds. Charge rate increased 25%. | |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
Each consecutive headshot gives +10 charge per second. A body or missed shot reduces the bonus. | |
Promotional / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
Fully charged shots deal +15% damage. Fully charged shots penetrate players and damage enemies behind them. | |
This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table sniper primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ru (add) |