Difference between revisions of "User:Dilent"

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m (Scout Rollout on Badlands)
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[[image:User Dilent Team fortress 2 map overview badlands.jpg|800 px|left]]
 
[[image:User Dilent Team fortress 2 map overview badlands.jpg|800 px|left]]
  
<span style="color:gold">Permanent Rollout </span> - When I spawn I hold crouch to allow [[Medic]] and [[Demoman]] to find each other in order for them to get a proper [[Overheal]] (buff) on the Demoman. By the time the Demoman does his first jump towards the door I stand. During this time the medic would heal the Soldiers so don't jump or do anything to interfere with the Medic giving them buff. By the time the Medic is starting to give the Soldiers full buff, that's when I'm able to move. I go out the door and go past the two blue columns and go the bottom exit of last, during this time the Medic should give you buff. I then go up the stairs on the right of the bottom of last. I then go up the stairs and go through dropout (square hole,) and it is here where I choose which rollout I take.
+
<span style="color:gold">Permanent Rollout </span> - When I spawn I hold crouch to allow [[Medic]] and [[Demoman]] to find each other in order for them to get a proper [[Overheal]] (buff) on the Demoman. By the time the Demoman does his first jump towards the door I stand. During this time the medic would heal the [[Soldier]]s so don't jump or do anything to interfere with the Medic giving them buff. By the time the Medic is starting to give the Soldiers full buff, that's when I'm able to move. I go out the door and go past the two blue columns and go the bottom exit of last, during this time the Medic should give the [[Scouts]] buff. I then go up the stairs on the right of the bottom of last. I then go up the stairs and go through dropout (square hole,) and it is here where I choose which rollout I take.
 +
 
 +
----
  
 
<span style="color:Red">Rollout A </span> - After going through dropout, I continue forward under the small bridge (valley) then go under mid bridge. This rollout sometimes doesn't works for 3 reasons.
 
<span style="color:Red">Rollout A </span> - After going through dropout, I continue forward under the small bridge (valley) then go under mid bridge. This rollout sometimes doesn't works for 3 reasons.
 
<span style="color:blue">1. </span> Soldiers w/ Medic might take valley rollout and cut you off.
 
<span style="color:blue">1. </span> Soldiers w/ Medic might take valley rollout and cut you off.
 
<span style="color:blue">2. </span> Demoman sometimes takes valley rollout, and it depends if you can get damage on him or kill him.
 
<span style="color:blue">2. </span> Demoman sometimes takes valley rollout, and it depends if you can get damage on him or kill him.
<span style="color:blue">3. </span> 1 or 2 scouts may take valley rollout, and it depends if you can kill one of them or both of them.
+
<span style="color:blue">3. </span> 1 or 2 Scouts may take valley rollout, and it depends if you can kill one of them or both of them.
If no one takes valley rollout and I'm able to kill the enemies who taken valley, I continue to their valley and get to their dropout and go through their house (shown on map.) I would go in and get a med/solly/demo/scout pick, this method can be risky and it depends whether or not you get lucky. Sometimes if too much is going on in house I would sometimes just go to their gray bridge and enter their house through choke entrance.
+
If no one takes valley rollout or I'm able to kill the enemies who taken valley, I continue to their valley and get to their dropout and go through their house (shown on map.) I would go in and get a med/solly/demo/scout pick, this method can be risky and it depends whether or not you get lucky. Sometimes if too much is going on in house I would sometimes just go to their gray bridge and enter their house through choke entrance.
 +
 
 +
----
 +
 
 +
<span style="color:Orange">Rollout B </span> - For this rollout I just go through house and if I'm early and no Demoman and/or Scouts are there, I get some cap time on the mid point. But you don't want to be so dedicated to getting cap time on the point, because when Scouts and Demo gets there your easy to get killed. So when they get to mid I either back up onto crates and provide some defense. Or if possible I start attacking the Demo hoping to get a pick. Getting a pick on Demo at mid is a big deal, doing this will allow your team to have a higher chance of getting mid.
  
<span style="color:Orange">Rollout B </span> - For this rollout I just go through house and if I'm early and no Demoman and Scouts are there, I get some cap time on the mid point. But you don't want to be so dedicated to getting cap time on the point, because when Scouts and Demo gets there your easy to get killed. So when they get to mid I either back up onto crates and provide some defense. Or if possible I start attacking the Demo hoping to get a pick. Getting a pick on Demo at mid is a big deal, doing this will allow your team to have a higher chance of getting mid.
+
----
  
 
<span style="color:Green">Rollout C </span> - This rollout follows the same beginning as rollout A, (go through valley.) But instead of going under mid point, I go to the small house to the right (shit house.) After doing this I have 2 options. <span style="color:blue">1. </span> Go through shit house and get a pick on the enemy team. <span style="color:blue">2. </span> Lure someone into shit house on the enemy team to get a pick on them (this method doesn't work sometimes, due to the fact the enemy team will probably come to assist the person your trying to get a kill on.)
 
<span style="color:Green">Rollout C </span> - This rollout follows the same beginning as rollout A, (go through valley.) But instead of going under mid point, I go to the small house to the right (shit house.) After doing this I have 2 options. <span style="color:blue">1. </span> Go through shit house and get a pick on the enemy team. <span style="color:blue">2. </span> Lure someone into shit house on the enemy team to get a pick on them (this method doesn't work sometimes, due to the fact the enemy team will probably come to assist the person your trying to get a kill on.)

Revision as of 22:26, 16 April 2012

Dilent 
Killicon scattergun.png
 Medic
Backpack Backpack Expander.png Achieved.png
Backpack Stats

Dilent
Dilent
Basic information
Icon: Killicon scattergun.png
Native language: American English
Team Fortress 2
Favorite classes: Scout
Favorite maps: Badlands
Favorite hats: Summer shades and Fast Learner
Contact information
Steam page: Steam Account
Quoted text.
— Shaftmetwisted`LFT : such trash


Shaftmetwisted`LFT : absolutly unfucking believable

Shaftmetwisted`LFT : do u have fucking jump bound to fire


Dilent: yes

About Me

My name is David, I have had good experience in the competitive scene with TF2, I use to play Medic for multiple intermediate teams. I quit cause I pretty much got bored of medic. Now I play competitive scout for 6v6 and I'm about intermediate. I wont join any teams for any seasons because I have to keep up with school and my social life, so I basically ring for scrims, play PUGs and make lobbies. Also play a WHOOOOOOOOOOOOOLE lot of MGE


Music

I love rap, specifically old school. But I still like some newer rap. Since music is a big part of my life and really describes me, I thought it would be appropriate to list a couple songs that I'm really into at the moment. Just so you know my favorite rapper is Jay Electronica.

Jay Electronica - Dimethyltryptamine

Cyne - Soapbox

Madvillian - All Caps

Mike G - Forest Green

Mike G - Welcome 2 LA (favorite by Mike)

RJD2 - June

Nas - Nas Is Like


Flag America.png This user is American, pardner!
User Scout.png This user is a Scout.
“I'm battin' a thousand!”
User Jagoba RL Black Humour.png This user loves black humour.
Scout Mercenary.png This user is a Mercenary.


en This user has a native understanding of English.
Spy No smoking.png No smoking please!
Dead Ringer.png This user has spent way too many hours of their life playing Team Fortress 2!
PlayStation 3 Logo.png This user plays TF2 on a PlayStation 3.
Tf medic heal callers.png EXCUSE ME! THIS USER IS IN NEED OF MEDICAL ATTENTION!
User Lhavelund Idiot.png This user has moments of innate idiocy. Sorry.
Tea Icon.png This user drinks far too much tea.
ArizonaTeaLogo.png This user drinks far too much Arizona Tea.


Killing floor.png This user enjoys killing zombies and grabbin' dosh. "Loads o' money!"
L4D2.png This user fought off the zombie apocalypse with a gambler, a coach, a rambling mechanic, and a reporter.
Half-life 2.png This user likes Half-Life 2.
Windows Logo.png This user uses Microsoft Windows and does not know what version they are running.
Skype.jpg This user can talk on Skype all day long. And they do.
Razer Logo.png Razer is this user's gaming companion.



Scout Rollout on Badlands

Permanent Rollout - When I spawn I hold crouch to allow Medic and Demoman to find each other in order for them to get a proper Overheal (buff) on the Demoman. By the time the Demoman does his first jump towards the door I stand. During this time the medic would heal the Soldiers so don't jump or do anything to interfere with the Medic giving them buff. By the time the Medic is starting to give the Soldiers full buff, that's when I'm able to move. I go out the door and go past the two blue columns and go the bottom exit of last, during this time the Medic should give the Scouts buff. I then go up the stairs on the right of the bottom of last. I then go up the stairs and go through dropout (square hole,) and it is here where I choose which rollout I take.


Rollout A - After going through dropout, I continue forward under the small bridge (valley) then go under mid bridge. This rollout sometimes doesn't works for 3 reasons. 1. Soldiers w/ Medic might take valley rollout and cut you off. 2. Demoman sometimes takes valley rollout, and it depends if you can get damage on him or kill him. 3. 1 or 2 Scouts may take valley rollout, and it depends if you can kill one of them or both of them. If no one takes valley rollout or I'm able to kill the enemies who taken valley, I continue to their valley and get to their dropout and go through their house (shown on map.) I would go in and get a med/solly/demo/scout pick, this method can be risky and it depends whether or not you get lucky. Sometimes if too much is going on in house I would sometimes just go to their gray bridge and enter their house through choke entrance.


Rollout B - For this rollout I just go through house and if I'm early and no Demoman and/or Scouts are there, I get some cap time on the mid point. But you don't want to be so dedicated to getting cap time on the point, because when Scouts and Demo gets there your easy to get killed. So when they get to mid I either back up onto crates and provide some defense. Or if possible I start attacking the Demo hoping to get a pick. Getting a pick on Demo at mid is a big deal, doing this will allow your team to have a higher chance of getting mid.


Rollout C - This rollout follows the same beginning as rollout A, (go through valley.) But instead of going under mid point, I go to the small house to the right (shit house.) After doing this I have 2 options. 1. Go through shit house and get a pick on the enemy team. 2. Lure someone into shit house on the enemy team to get a pick on them (this method doesn't work sometimes, due to the fact the enemy team will probably come to assist the person your trying to get a kill on.)

Loadout

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Backpack Pistol.png

Pistol
Level 1 Pistol

Backpack Bat.png

Bat
Level 1 Bat