Difference between revisions of "Template:Strange item info"

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(hoping this is how it's done)
m (test 2)
Line 12: Line 12:
 
  | prefix = {{{prefix|}}}
 
  | prefix = {{{prefix|}}}
 
  | suffix = {{{suffix|}}}
 
  | suffix = {{{suffix|}}}
  | item-name = {{#if:{{{item-name|}}}|{{{item-name|}}}|{{BASEPAGENAME}}}}
+
  | item-name = {{BASEPAGENAME}}
 +
| item-name-local = {{#if:{{{item-name|}}}|{{{item-name|}}}|{{BASEPAGENAME}}}}
 
  | item-level ={{lang
 
  | item-level ={{lang
 
| en = {{dictionary/items/strange}} {{{item-type}}}  
 
| en = {{dictionary/items/strange}} {{{item-type}}}  

Revision as of 21:49, 1 May 2012

Usage

  • Create a ==Strange Variant== subsection on the weapon page.
  • Add this template with {{Strange item info}}
  • Use the following parameters:
    • item-type=Item Level Name (E.g. Back Scratcher would be "Garden Rake")
    • rankson=Rank up title (E.g. ubercharges, lowercase autotranslates using the dictionary)
    • rankson2=Alternate Rank (E.g. kill assists, lowercase autotranslates using the dictionary)
    • Insert appropriate attributes with att-#-value (E.g. att-1-neutral=ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects or att-2-positive=+40% heal rate)
  • Add on Strange Part compatibility (all are defaulted to yes):
    • can deal damage = yes/no (Affects the Airborne Enemies Killed and Heavies Killed strange parts)
    • can deal gib damage = yes/no (Affects the Gib Kills strange part)
    • can deal building damage = "yes/no" (Affects Buildings Destroyed strange part)
    • can headshot = yes/no (Affects the Headshot Kills strange part)
    • can reflect projectiles = yes/no (Affects the Projectiles Reflected strange part)
    • can deal posthumous damage = yes/no (Affects the Posthumous Kills strange part)
    • can extinguish = yes/no (Affects the Allies Extinguished strange part)