Difference between revisions of "Template:Class weapons table sniper primary"

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(It's obviously a con, not information.)
(Added fr strings.)
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{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Info}}Charges while zoomed.<br/>
 
{{Info}}Charges while zoomed.<br/>
 +
  | fr =
 +
{{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/>
 +
{{Con}}Pas de coups critiques aléatoire.<br/>
 +
{{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/>
 
   | ru =  
 
   | ru =  
 
{{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/>
 
{{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/>
Line 42: Line 46:
 
{{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow.<br/>
 
{{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow.<br/>
 
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 
+
  | fr =
 +
{{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/>
 +
{{Pro}}Les [[Pyro/fr|Pyros]] alliés, ainsi que les [[Soldier/fr|Soldiers]]  utilisant le {{item link|Righteous Bison}} et les [[Engineer/fr|Engineers]] utilisant le {{item link|Pomson 6000}} peuvent enflammer les flèches afin de leur permettre d'infliger des dégâts de  [[fire/fr|feu]].<br/>
 +
{{Con}}Pas de coups critiques aléatoire.<br/>
 +
{{Con}}Les Pyros ennemis peuvent [[Compression blast/fr|renvoyer]] les flèches.<br/>
 +
{{Con}}Les tirs perdent en puissance et en précision si l'arc est bandé durant plus de 5 secondes.<br/>
 +
{{Info}}Maintenir enfoncée la touche de tir principal permet de bander l'arc, et la lâcher permet de tirer. La touche de tir secondaire relâche la pression sans tirer.<br/>
 +
{{Info}}Les flèches peuvent planter les ennemis tués dans le décor (effet purement cosmétique).<br/>
 
   | ru =  
 
   | ru =  
 
{{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/>
 
{{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/>
Line 70: Line 81:
 
{{Con}}[[Headshots]] do not crit.<br/>
 
{{Con}}[[Headshots]] do not crit.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
 +
{{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/>
 +
{{Info}}Unlike the Jarate, this cannot extinguish burning allies on hit.<br/>
 +
  | fr =
 +
{{Pro}}Toucher un ennemi avec un tir chargé durant au moins une seconde le couvre de {{item link|Jarate}} durant 8 secondes.<br/>
 +
{{Pro}}Vitesse de charge accrue de 25%.<br/>
 +
{{Con}}Les [[Headshots/fr|tirs en pleine tête]] ne provoquent pas de coups critiques.<br/>
 +
{{Con}}Pas de coups critiques aléatoires.<br/>
 
{{Info}}Charges while zoomed.<br/>
 
{{Info}}Charges while zoomed.<br/>
{{Info}}Unlike the Jarate, this cannot extinguish burning allies on hit.<br/>
+
{{Info}}Contrairement au {{item link|Jarate}}, cette arme ne peut éteindre les alliés en feu.<br/>
 
   | ru =  
 
   | ru =  
 
{{Pro}}При попадании: эффект [[Jarate/ru|Банкате]] на 8 секунд.<br/>
 
{{Pro}}При попадании: эффект [[Jarate/ru|Банкате]] на 8 секунд.<br/>
Line 89: Line 107:
 
| rowspan="2" | {{lang
 
| rowspan="2" | {{lang
 
   | en =  
 
   | en =  
 +
{{Pro}}[[Critical hits]] are guaranteed for accurate headshots.<br/>
 
{{Pro}}Each consecutive headshot gives +10 charge per second.<br/>
 
{{Pro}}Each consecutive headshot gives +10 charge per second.<br/>
 +
{{Con}}No random critical hits.<br/>
 
{{Con}}A body or missed shot reduces the bonus.<br/>
 
{{Con}}A body or missed shot reduces the bonus.<br/>
{{Con}}-20 base charge rate penalty.<br/>
+
{{Con}}-20% base charge rate penalty.<br/>
 
{{Info}}Charges while zoomed.<br/>
 
{{Info}}Charges while zoomed.<br/>
 +
  | fr =
 +
{{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/>
 +
{{Pro}}Chaque tir dans la tête consécutif (jusqu'à 7) augmente de 10% le taux de charge des tirs.<br/>
 +
{{Con}}Un tir manqué ou dans le corps réduit de 1 le bonus.<br/>
 +
{{Con}}Réduction de 20% du taux de charge de base.<br/>
 +
{{Con}}Pas de coups critiques aléatoires.<br/>
 +
{{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/>
 
   | ru =  
 
   | ru =  
 
{{Pro}}При попадании в голову: увеличение скорости накопления заряда на 10 ед.<br/>
 
{{Pro}}При попадании в голову: увеличение скорости накопления заряда на 10 ед.<br/>
Line 110: Line 137:
 
| rowspan="4" | {{lang
 
| rowspan="4" | {{lang
 
   | en =  
 
   | en =  
 +
{{Pro}}[[Critical hits]] are guaranteed for accurate headshots.<br/>
 
{{Pro}}Fully charged shots deal +15% damage.<br/>
 
{{Pro}}Fully charged shots deal +15% damage.<br/>
 
{{Pro}}Fully charged shots penetrate players and damage enemies behind them.<br/>
 
{{Pro}}Fully charged shots penetrate players and damage enemies behind them.<br/>
 
{{Con}}Only fires when zoomed.<br/>
 
{{Con}}Only fires when zoomed.<br/>
 
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 +
{{Con}}No random critical hits.<br/>
 
{{Info}}Charges while zoomed.<br/>
 
{{Info}}Charges while zoomed.<br/>
 +
  | fr =
 +
{{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/>
 +
{{Pro}}Les tirs complètement chargés infligent 15% de dégâts de plus.<br/>
 +
{{Pro}}Les tirs complètement chargés traversent les joueurs et touchent même les ennemis se trouvant derrière.<br/>
 +
{{Con}}Ne peut tirer que lorsque la lunette est utilisée.<br/>
 +
{{Con}}Les tirs laissent derrière eux une trace visible de la couleur de l'équipe.<br/>
 +
{{Con}}Pas de coups critiques aléatoire.<br/>
 +
{{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/>
 
   | ru =  
 
   | ru =  
 
{{Pro}}При полном заряде: +15% урона.<br/>
 
{{Pro}}При полном заряде: +15% урона.<br/>
Line 136: Line 173:
  
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
{{translation switching|ru}}
+
{{translation switching|fr, ru}}
 
</noinclude>
 
</noinclude>

Revision as of 13:50, 24 May 2012

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50150

Headshot:

150450
Pictogram plus.png Critical hits are guaranteed for accurate headshots.

Pictogram minus.png No random critical hits.
Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
51120

Headshot:

153360
Pictogram plus.png Always crits on headshot.

Pictogram plus.png Friendly Pyros, Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage.
Pictogram minus.png No random critical hits.
Pictogram minus.png Enemy Pyros can deflect arrows.
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram info.png Hold primary fire to draw the arrow; press secondary fire to retract the arrow.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50202
Pictogram plus.png On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds.

Pictogram plus.png Charge rate increased 25%.
Pictogram minus.png Headshots do not crit.
Pictogram minus.png No random critical hits.
Pictogram info.png Utiliser la lunette permet de charger la puissance du tir.
Pictogram info.png Unlike the Jarate, this cannot extinguish burning allies on hit.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50150

Headshot:

150450
Pictogram plus.png Critical hits are guaranteed for accurate headshots.

Pictogram plus.png Each consecutive headshot gives +10 charge per second.
Pictogram minus.png No random critical hits.
Pictogram minus.png A body or missed shot reduces the bonus.
Pictogram minus.png -20% base charge rate penalty.
Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Machina
Promotional / Craft
Machina
Killicon machina.png 25 N/A Base:
50173

Headshot:

150518
Pictogram plus.png Critical hits are guaranteed for accurate headshots.

Pictogram plus.png Fully charged shots deal +15% damage.
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram minus.png No random critical hits.
Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png

This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.