Difference between revisions of "March 20, 2008 Patch"
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| notes = ===Team Fortress 2=== | | notes = ===Team Fortress 2=== | ||
− | * Updated versions of [[Dustbowl|CP_Dustbowl]], [[CP_Badlands]], and [[CTF_Well]] with several [[exploit]] fixes | + | * Updated versions of [[Dustbowl|CP_Dustbowl]], [[Badlands (Control Point)|CP_Badlands]], and [[Well (Capture the Flag)|CTF_Well]] with several [[exploit]] fixes |
* Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly | * Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly | ||
* Plugged an exploit where the [[server]] could send executable code to the client | * Plugged an exploit where the [[server]] could send executable code to the client |
Latest revision as of 20:26, 1 June 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash